Total Immersion Racing
Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme. Released for the Mac OS X by Feral Interactive in 2003.
Total Immersion Racing
- Date
- 2002
- Publisher
- Empire Interactive
- Language
- English
- Genre
- racing video game
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Documentary summary
Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme. Released for the Mac OS X by Feral Interactive in 2003.
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wikidata · Q3995951 · wikipedia · Total Immersion Racing
In this article
Key facts
Key facts
• Title — Total Immersion Racing • Developer — Razorworks • Publisher — Empire Interactive, Feral Interactive (Mac) • Composer — Richard Jacques • Released — Mac OS X December 18, 2003 • Genre — Racing • Modes — Single-player, multiplayer • Platforms — Windows Macintosh PlayStation 2 Xbox
Game modes
Game modes
Single Race: Race on any unlocked track with any unlocked car. One lap to twenty-five can be raced and the time of day can be changed to either Evening or Day (on most tracks). Career: Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks. Time Trial: Get best lap times on any track with any car. Challenge: Complete thirty seven different challenges under five classes: GT, GTS, PRO, Manufacturer and Endurance. A list of all the challenges can be found below.
Cars
Cars
There are a total of seventeen cars divided into three groups (GT, GTS and PRO (prototype)):
Challenges
Challenges
The challenges have to be completed in order, with completion of #1 unlocking #2 and so on. With each race the player accumulates points for their finishing position (10 for a win), which contribute to a championship score. Failure to win the championship will constitute failure of the challenge. The challenges may be one-car specific or may allow the choice of several or all cars from a single class. Completing challenges unlocks cars and tracks for use in single and multi-player as well a time trial use. Generally, 'manufacturer' challenges (where specific cars are unlocked) are separated by one or two general challenges (mostly allowing use of any unlocked car from the class of the previously unlocked vehicle). Winning races on tracks not previously raced on will unlock them, since not all tracks are available for racing from the start. Each challenges includes anywhere from 1 to 8 separate races, each of between 1 and 50 laps. For challenge racing, there are no difficulty settings, with the difficulty ramping up as the player moves through them.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2002
Total Immersion Racing published.
2002
Total Immersion Racing is recorded as published in 2002.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Total Immersion Racing is associated with United Kingdom.
Country
Reception
The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Total Immersion Racing. Paul Schurmans. November 11, 2006.
- 2.Red Ventures. Total Immersion Racing for PC Reviews. Metacritic.
- 3.Red Ventures. Total Immersion Racing for PlayStation 2 Reviews. Metacritic.
- 4.Red Ventures. Total Immersion Racing for Xbox Reviews. Metacritic.
- 5.theGlobe.com. Review: Total Immersion Racing. Computer Games Magazine. 150. 81. May 2003.
- 6.Kato, Matthew. Total Immersion Racing (Xbox). Game Informer. FuncoLand. 117. 114. January 2003.
- 7.Liu, Johnny. Total Immersion Racing Review (PS2). GameRevolution. CraveOnline. January 2003.
- 8.Goble, Gord. Total Immersion Racing Review (PC) [date mislabeled as "December 5, 2002"]. GameSpot. Red Ventures. December 2, 2002.
- 9.Provo, Frank. Total Immersion Racing Review (PS2). GameSpot. Red Ventures. January 6, 2003.
- 10.Provo, Frank. Total Immersion Racing Review (Xbox). GameSpot. Red Ventures. January 6, 2003.
- 11.Steinberg, Steve. GameSpy: Total Immersion Racing (PS2). GameSpy. IGN Entertainment. February 12, 2003.
- 12.Ovaldog. Total Immersion Racing - PC - Review. GameZone. December 17, 2002.
- 13.Tha Wiz. Total Immersion Racing - PS2 - Review. GameZone. December 8, 2002.
- 14.Code Cowboy. Total Immersion Racing - XB - Review. GameZone. December 10, 2002.
- 15.Magruder, Randy. Total Immersion Racing Review (PC). IGN. Ziff Davis. March 27, 2003.
- 16.Boulding, Aaron. Total Immersion Racing (Xbox). IGN. Ziff Davis. December 6, 2002.
- 17.Lee, John. Total Immersion Racing. MacADDICT. Future US. 95. 55. July 2004.
- 18.Cohen, Peter. The Game Room. Macworld. IDG Communications. October 13, 2004.
- 19.Ziff Davis. Total Immersion Racing. Official U.S. PlayStation Magazine. 66. 114. March 2003.
- 20.Imagine Media. Total Immersion Racing. Official Xbox Magazine. 74. January 2003.
- 21.Mahood, Andy. Total Immersion. PC Gamer. Imagine Media. 10. 5. 88. May 2003.
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