Tom Clancy's ruthless.com
Tom Clancy's ruthless.com is a turn-based strategy video game published in 1998 by Red Storm Entertainment. Ruthless.com puts the player in the position of CEO of a new software company. The game features a campaign mode, six different scenarios of varying difficulty, and a multiplayer option.
Tom Clancy's ruthless.com
- Date
- 1998
- Publisher
- Red Storm Entertainment
- Genre
- strategy video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Tom Clancy's ruthless.com is a turn-based strategy video game published in 1998 by Red Storm Entertainment. Ruthless.com puts the player in the position of CEO of a new software company. The game features a campaign mode, six different scenarios of varying difficulty, and a multiplayer option.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Tom Clancy's ruthless.com. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q7815324 · wikipedia · Tom Clancy's ruthless.com
In this article
The object
The object
It later inspired a book of the same name in the Tom Clancy's Power Plays series.
Key facts
Key facts
• Title — Tom Clancy's ruthless.com • Developer — Red Storm Entertainment • Publisher — Red Storm Entertainment • Designer — Kevin Perry • Programmer — Scott Williams • Artist — Doug Oglesby • Platforms — Microsoft Windows • Released — November 20, 1998 • Genre — Turn-based strategy • Modes — Single-player, multiplayer
Overview
Overview
This is a game of economic intrigue and corporate maneuvering. As the new CEO of a software company, players must scheme and strategize, form and break alliances, undertake sometimes criminal actions and do whatever it takes to get the company to the top and keep it there. Playing in a board-game-like environment, players can choose to play any of six individual scenarios or a full campaign. The scenarios each have fundamentally different parameters. Players at an advanced point in the action with opposing corporations already established and a small history already in place. The campaign is more freeform and the player with only one building and three departments with no immediate opponents. While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns. Setting up a game involves determining how long is it going to last — between 20, 40 or 60 turns. You also choose the level of AI you wish to play against, novice, intermediate or expert. Lastly, players can set their own difficulty level that indicates how far they can go into debt before losing (bankruptcy). On the easy setting, players can incur debt up to $10,000, medium $5,000 and hardest $2,500. Other selections include naming the corporation and selecting a CEO. Each CEO has a unique benefit that he or she brings with labels like "Talented," "Whiz Kid" or "Banker." These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep into debt before becoming bankrupt and losing the game (Banker). Gameplay in Tom Clancy's ruthless.com is turn-based. Each turn, you give the CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups. Each group contains action orders such as "build new department" and "build new product" in the Corporate group, "executive training" in the Admin group and "assassinate executive" in the Security group. At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions. As chosen executive(s) (you can hire more as the game progresses) gain experience, they're considered higher-level and sometimes gain additional traits (bonuses like the ones they start out with—as a Banker, Whiz Kid and so on). Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board). Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.
Gameplay
Gameplay
The game takes place on a map that represents the market share of all the competing companies. Each player in the game is a CEO of a software company. Legal, security, and computer attacks are common in the game. Competition comes from the fight over market shares (map squares). A CEO builds their initial buildings and puts their product into the market. Once on the market, a product's quality will determine its dominance in the market. Dominance in the market provides income to build additional buildings, bid for takeovers, or launch different kinds of attacks against the competitors.
Reviews
Reviews
• PC Gameworld - 85/100 • Game Revolution - B+ • GameGenie - 80/100 • GameSpot - 6.3/10 • Gamepower - 2,5/4 • Allgame.com - 3/5 • Gamecenter - 3/5 • IGN - 5.2/10 • Gamespot UK (Pre-2003) - 4/10
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
GameSpot reviewed the game in 1999, awarding 6.3 out of 10. Main criticisms included the shortness of the campaign, limited scenarios and lack of replayability. However, the multiplayer mode was deemed "about as much fun as turn-based multiplayer games can be". The graphics were also highlighted, with a well designed interface and inventive visuals. In Game Revolution, the game was awarded a B+. The gameplay, multiplayer mode and interface were praised, while the main criticisms included the start difficult and the "poorly explained manual".
Primary material
Documents and archives
reference work
- “Tom Clancy's ruthless.com”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q7815324: Tom Clancy's ruthless.com
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Tom Clancy's Rainbow SixWork
- Tom Clancy's Rainbow Six ExtractionWork
- Tom Clancy's Rainbow Six MobileWork
- Tom Clancy's Rainbow Six SiegeWork
- Tom Clancy's Splinter CellWork
- Tom Clancy's SSNWork
- Tom Clancy's The DivisionWork
- Tom Clancy's The Division 2Work
Best supported in this field
For owners
Own a copy of Tom Clancy's ruthless.com?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.