Tobal No. 1
Is a 1996 fighting game developed by DreamFactory and published by Square for the PlayStation. The game's mechanics were designed with the aid of fighting game designer Seiichi Ishii, who previously contributed to Virtua Fighter and Tekken, while all the characters were designed by Akira Toriyama. Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-release playable demo of Final Fantasy VII and video previews of Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.
Tobal No. 1
- Model
- Tobal
- Date
- 1996
- Publisher
- Square
- Genre
- fighting game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Is a 1996 fighting game developed by DreamFactory and published by Square for the PlayStation. The game's mechanics were designed with the aid of fighting game designer Seiichi Ishii, who previously contributed to Virtua Fighter and Tekken, while all the characters were designed by Akira Toriyama. Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-release playable demo of Final Fantasy VII and video previews of Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Tobal No. 1. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q773090 · wikipedia · Tobal No. 1
In this article
The object
The object
1 received a mainly positive reception and was commercially popular in Japan. It was a cult hit in North America. The 1997 sequel, Tobal 2, was never released in North America and Europe.
Key facts
Key facts
• Developer — DreamFactory • Director — Seiichi Ishii • Producer — Koji Yamashita • Artist — Akira Toriyama • Composer — * Masashi Hamauzu • Kenji Ito • Yasuhiro Kawakami • Noriko Matsueda • Yasunori Mitsuda • Junya Nakano • Ryuji Sasai • Yoko Shimomura • GUIDO • Genre — Fighting • Modes — Single-player, multiplayer • Platforms — PlayStation • Title — Tobal No. 1
Gameplay
Gameplay
Tobal No. 1 has a tournament mode, two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system. The game runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time. The game's controls allow full freedom of movement in the ring as long as the player faces the opponent. The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character. Tobal No. 1 also has a grappling and blocking system, offering the player a variety of throws and counter moves. The "Quest Mode" combines the game's fighting controls with three-dimensional dungeon exploration. The player must advance down a number of floors, contend with traps, and engage in fights with a variety of enemies including the game's playable characters. Several items can be found, dropped by enemies, or bought using crystals. These items can be picked up, consumed, or thrown at enemies, and include foodstuffs that can restore the player's HP or potions that have a range of effects including raising the player's maximum health or bringing it down to 1 point. There is no way to save one's progress, and dying means starting over from the beginning. Defeating certain characters in this mode unlocks them as playable characters in the game's other modes.
Plot
Plot
Tobal No. 1 takes place in the year 2048 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title. The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending. The game's immediately playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz. Bosses include Nork, Mufu, and the emperor Udan. All bosses are unlockable after defeating them in Dungeon Mode except Nork. Instead, the game allows the player to select Snork (Small Nork), a pint-sized version of the very large character. There is also one secret fighter named Toriyama Robo (named for Akira Toriyama) who is unlockable if the player can complete the 30-floor Udan's Dungeon level in the quest mode. Toriyama Robo is not seen at any point in the game except at the very end of the dungeon.
Development and release
Development and release
Tobal No. 1 was developed by Japanese studio DreamFactory, which was established as a subsidiary of publisher Square to create that company's first fighting game and its first release for the PlayStation. DreamFactory was founded in November 1995 and consisted of 17 members, all of whom had worked on other 3D polygonal fighting games. The company's chairman and the director of Tobal No. 1, Seiichi Ishii, had himself helped pioneer 3D arcade fighting games as a designer on Virtua Fighter for Sega and the first two Tekken titles for Namco. Toru Ikebuchi was the lead programmer on Tobal No. 1, a role he previously served on Virtua Fighter. Square executive Hironobu Sakaguchi signed on as a supervisor. The project was conceived by DreamFactory staff as a result of their dissatisfaction with the state of the fighting games and they wished to make their own with the features that they always wanted. Ishii felt that 3D fighting games at the time had not reached the caliber of their 2D counterparts and that additional features like a Quest Mode were needed to evolve the genre. As Tobal No. 1 was designed specifically for the PlayStation rather than arcades, the Quest Mode was planned from the start with the single-player consumer in mind. Motion designer Masahiro Onoguchi said that while it was initially designed as a simple bonus, the Quest Mode grew in scale and complexity as it received more input from staff. Ishii commented that the user's 360-degree control of a character in 3D environments is what best separates Tobal No. 1 from its contemporaries. The interface was set up so that repeatedly pushing the attack buttons could yield visually-appealing combinations for new players. More experienced players could utilize the 3D arenas to perform grapples and throws from the side of or behind an opponent, something that was not seen in previous fighting games. The omission of blood in Tobal No. 1 was intended to increase its appeal in foreign markets while its lack of texture mapping and subsequent use of Gouraud shading yielded superior display resolution, lighting, and frame rates over its competitors. The characters of Tobal No. 1 were designed by Akira Toriyama, best known for the manga series Dragon Ball and other games such as the Dragon Quest series and Square's own Chrono Trigger. Square's relationship with Toriyama was one in which the two parties had a single, initial meeting to discuss a game project and then the artist would submit his designs to the company sometime later. Prior to DreamFactory opening, Ishii desired to collaborate with Toriyama in order to utilize popular characters such as Trunks from Dragon Ball. The team even proposed a fighting game using the cast of Chrono Trigger, but Toriyama offered to create an original roster instead. He also contributed a basic story and world which were fleshed out by the developer. Toriyama illustrated the fighters so that they could be easily expressed in 3D and gave them body proportions so that their movements appeared natural. They were additionally given distinct physical attributes to account for a variety of situations like smaller characters defeating larger ones and matches against non-human opponents. The boss Nork was not considered for being playable as his massive size ruined the game's balance, so a small version (Snork) was used instead. The game originally only had two bosses as Mufu was one of the eight initially selectable characters. Gren was created by Toriyama when Ishii requested a rival for Chuji. Once Gren joined the roster, Mufu was made into a boss. Chuji and Gren have the exact same age, height, and weight to reflect their rivalry. Varying degrees of motion capture were used for the character models. Although much of the data was taken from action film actors and martial artists, the robotic animation of Hom was captured directly from motion designer Hitoshi Matsuda. Onoguchi explained that the team preferred the slower, more predictable attack movements of the actors over the martial artists, which were too fast to translate well to the game's mechanics. Square released Tobal No. 1 in Japan on August 2, 1996. It was the first game made available from the publisher's DigiCube label for Japanese convenience stores. Sony Computer Entertainment picked up the distribution rights for the international release. Due to its stark contrast in graphics to other fighting games and because Toriyama's art style was not yet as well recognized outside Japan, Ishii said that there were plans to alter the game's characters "so it had a different feel and look to it" for the overseas localization. However, that there was no time to make the changes. Tobal No. 1 launched in North America on October 31, 1996 and in Europe on January 10, 1997. All versions of the game were packaged with an extra disc containing a playable demo of Square's PlayStation role-playing video game Final Fantasy VII, a title that was highly anticipated at the time. The disc also had video previews of other upcoming Square releases for the console including Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.
Music
Music
The music in Tobal No. 1 was composed by eight of Square's composers: Yasunori Mitsuda, Yasuhiro Kawakami, Ryuji Sasai, Masashi Hamauzu, Junya Nakano, Kenji Ito, Noriko Matsueda, and Yoko Shimomura. Music production and synth programming was handled by Mitsuda, while arrangement work was handled by GUIDO (Hidenobu Otsuki and Hiroshi Hata), with a few tracks being composed and arranged by Mitsuda and GUIDO together. The trio closely worked together for a month in a studio creating final arrangements. Unlike the common themes of techno and rock found in other fighting games, Tobal No. 1 contains a complete mixture of sound, varying instrumental and electronic music, with styles ranging in hip hop, ambient, 1980s groove, jazz, and Latino, attributed to the diversity of the composers' styles. Mitsuda feels that GUIDO's arrangements helped to bring a sense of totality to otherwise disparate songs. The soundtrack was released by DigiCube in Japan on August 21, 1996 and contains 21 tracks found in the game, including one unreleased track. The album was arranged by GUIDO, who later released their own 7-track remix disc, Tobal No. 1 Remixes Electrical Indian.
Sequel
Sequel
The game's sequel, Tobal 2, was released in 1997 for the PlayStation in Japan. A mobile phone version, titled Tobal M, was released in Japan on December 12, 2007.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1996
Tobal No. 1 published.
1996
Tobal No. 1 is recorded as published in 1996.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Tobal No. 1 is associated with Japan.
Country
Reception
Upon release in Japan, Tobal No. 1 topped the Japanese sales charts. Tobal No. 1 became the ninth best-selling home video game of 1996 in Japan, where it sold 752,000 copies that year. The strong sales have been attributed to the inclusion of the Final Fantasy VII demo disc, a highly anticipated title at the time. The game is cited as a cult hit in North America, where it did not sell as well. It sold 99,183 copies in the United States, bringing total sales to copies in Japan and the United States. The game received mostly positive reviews. Famitsu magazine gave a score of 31 out of 40. A Next Generation critic said that it "establishes itself as a major player in an established genre... with its innovative gameplay and unique graphic approach." He especially praised the control interface, the deep counter system, the unrestricted 3D movement, and the intuitive controls for all of these elements. His one criticism was that the opponent AI is too simplistic to make single-player anywhere near as enjoyable as the multiplayer mode. Bruised Lee of GamePro was less enthusiastic about the controls, saying they take time to master. He concluded the game is outclassed by competition such as Tekken 2 and Virtua Fighter 2, but is still worth trying due to its unique style of animation and quest mode. The four reviewers of Electronic Gaming Monthly also said the controls take getting used to, but highly praised the animation and 3D gameplay. They regarded the battle mode as the highlight but said the quest mode and Final Fantasy VII demo were nice bonuses which add to the game's value-for-money. IGN noted the game's unique graphical representation and free-ranging controls—it ran at 60 frames per second and in 640x480 resolution. GameSpot admired the variety of fighting styles in the game's normal mode, but found the same controls worked sluggishly in the unique Quest Mode. Game Revolution found the blocking system to be confusing but called the game's quest mode the "most innovative feature since—well, bosses."
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Tobal No. 1
General reference · Internet Archive
reference work
- “Tobal No. 1”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q773090: Tobal No. 1
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com. 1998-06-11.
- 2.Miller, Skyler. The History of Square. GameSpot.
- 3.Imagine Media. E3: Nintendo Rekindles Mario's Magic. Next Generation. 20. 25–26. August 1996.
- 4.John S. Final Fantasy VII Demo Versions. FF7Citadel ]. March 2006.
- 5.Ziff Davis. Tobal No. 1: A True 3-D Anime Fight-Fest. Electronic Gaming Monthly. 88. 212–3. November 1996.
- 6.IGN staff. Tobal No. 1 (review). IGN. 1996.
- 7.The Fan. Tobal No. 1 is amazing!. Game Revolution.
- 8.Imagine Media. Tobal No. 1. Next Generation. 22. 86–87. October 1996.
- 9.Rork, Bob. Interview With Square's Hiromichi Tanaka. IGN. April 4, 1997.
- 10.Des Barres, Nick. Tobal No. 1. GameFan. Metropolis Media. 4. 10. 86–9. October 1996. 1092-7212.
- 11.Jugemu staff. 鳥山キャラクターで格闘ゲームの新境地を拓くTOBAL No.1. Jugemu. Media Factory. 15. 17. July 1996.
- 12.Yoshida Toshifumi. Dreaming in 3D: Exclusive Interview. Game On! USA. Viz Communications. 1. 7. 6–7. November 1996. 1087-8505.
- 13.Ultra Game Players staff. Tobal: The next step in fighting games?. Ultra Game Players. Imagine Media. 89. 60. October 1996. 1087-2779.
- 14.Next Generation staff. ng alphas: An interview with Seiichi Ishii. Next Generation. Imagine Media. 22. 88. October 1996. 1078-9693.
- 15.Kurokawa Fumio. ビデオゲームの語り部たち 第2部:「バーチャファイター」のプロトタイプに込められた石井精一氏の人生. 4Gamer.net. December 16, 2017.
- 16.Provost, Hugo. Tobal No. 1. Hardcore Gaming 101. September 13, 2017.
- 17.Mr. Katou. 【特集】『FF7』体験版を同梱していた初代PS格ゲー『トバル No.1』をガチレビュー……この「やりごたえ」は今も色褪せない!. Game*Spark. March 9, 2020.
- 18.The PlayStation staff. 開発スタッフリレーインタビューTAKE.6. The PlayStation. SB Creative. 33. 52–3. August 9, 1996.
- 19.Rork, Bob. Interview With Square's Hiromichi Tanaka. IGN. April 5, 1997.
- 20.Kurokawa Fumio. セガ,ナムコ,ドリームファクトリー……「バーチャファイター」以降,さまざまな環境に身を置いた石井精一氏の足跡 ビデオゲームの語り部たち:第38部. 4Gamer.net. December 17, 2017.
- 21.Shueisha staff. Tobal No.1 Part 1 Playing Manual. Shueisha. 5–7. September 3, 1996. 978-4-08-108040-3.
- 22.Shueisha staff. Tobal No. 1 Part 2 The Perfect. Shueisha. 14. October 1, 1996. 978-4-08-108041-0.
- 23.Shueisha staff. Tobal 2 Playing Manual. Shueisha. 88. June 3, 1997. 978-4-08-108050-2.
- 24.Kawachi. 『トバル No.1』が発売された日。鳥山明がキャラデザの格ゲー。スクエニ新社長・桐生隆司氏が印象に残っているゲームとして挙げたことでも話題に【今日は何の日?】. Famitsu. Kadokawa Game Linkage. August 2, 2023.
- 25.Play staff. Big in Japan Feature: Final Fantasy VII. Play. Paragon Publishing. 12. 24–5. October 1996. 1358-9474.
- 26.Shmuplations. Yasunori Mitsuda – 2003 Composer Interview. Game Hihyou. 2003.
- 27.Page, Adam. Tobal No. 1 Original Soundtrack. Soundtrack Central.
- 28.Chudah's Corner.com. Tobal No. 1 Original Sound Track (review).
- 29.Mitsuda, Yasunori. TOBAL No.1 Original Soundtrack. PROCYON STUDIO.
- 30.CBS Interactive. Tobal No. 1 for PlayStation. GameRankings.
- 31.ソ フ ト 売 上 デ ー タ PLAYSTATION. Game Data Museum.
- 32.Sunrise Publications. Tobal No. 1. Game Informer #42. 13. October 1996.
- 33.Burchill, Roger. Tobal No. 1. Ultra Game Players. 90. 99. November 1996.
- 34.Viewpoint. GameFan. 4. 11. 12, 14, 16, 18. October 1996.
- 35.Toose, Dan. Tobal No. 1. Hyper. 40. 46–47. February 1997.
- 36.Tobal No. 1. PlayStation Official Magazine – Australia. 2. 38–39. Summer 1997.
- 37.Tobal No. 1. Play. 12. 44–47. October 1996.
- 38.MediaWorks. 電撃PSソフトレビュー The Deeper Part 1: Tobal No. 1. Dengeki PlayStation. 28. 107. August 30, 1996.
- 39.News: Final Fantasy VII Takes Japan By Storm!. Computer and Video Games. 185 (April 1997). 8–9. 12 March 1997.
- 40.MediaWorks. 1996年のコンシューマーゲームソフトの売上. Dengeki Oh.
- 41.Alex Fraioli and Sam Kennedy. Dragon Quest vs. America. 1UP.com. December 2, 2005.
- 42.IGN staff. Dirty Dozen: Revival of the Fittest. IGN. November 23, 2004.
- 43.NPD Group. PS1 US Sales from 1995-2003. Game Pilgrimage.
- 44.Imagine Media. Tobal No. 1. Next Generation. 24. 262. December 1996.
- 45.IDG. ProReview PlayStation: Tobal No. 1. GamePro. 100. 104. January 1997.
- 46.Smith, Shawn. Review Crew. Electronic Gaming Monthly. Ziff Davis. 10. 90. 72. January 1997.
- 47.GameSpot staff. Tobal No. 1 (review). GameSpot. December 1, 1996.
- 48.Square Enix staff. TOBAL M. Square Enix.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Tobal No. 1Internet Archive
Secondary witnessreference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- To the EarthWork
- To the MoonWork
- Toast TimeWork
- Tobal 2Work
- TOCA 2 Touring CarsWork
- TOCA Race DriverWork
- TOCA Race Driver 2Work
- TOCA Race Driver 3Work
Best supported in this field
For owners
Own a copy of Tobal No. 1?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.