TNA Impact!
(stylized as TNA iMPACT!) is a professional wrestling video game based on the Total Nonstop Action Wrestling promotion, developed by Midway Studios Los Angeles, and published by Midway Games in September 2008. Although the game sold 1.5 million units, financial issues at Midway Games prevented the planned development and release of a sequel. The game was ported to Nintendo DS and PlayStation Portable (PSP) handset consoles in June 2010 by SouthPeak Games under the title TNA Impact!: Cross The Line.
Also recorded as TNA Impact
TNA Impact!
- Date
- 2008
- Publisher
- Midway Games
- Genre
- fighting game
VALÉORINE Encyclopedia
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Documentary summary
(stylized as TNA iMPACT!) is a professional wrestling video game based on the Total Nonstop Action Wrestling promotion, developed by Midway Studios Los Angeles, and published by Midway Games in September 2008. Although the game sold 1.5 million units, financial issues at Midway Games prevented the planned development and release of a sequel. The game was ported to Nintendo DS and PlayStation Portable (PSP) handset consoles in June 2010 by SouthPeak Games under the title TNA Impact!: Cross The Line.
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In this article
Key facts
Key facts
• Title — TNA Impact! • Developer — Midway Studios Los Angeles Point of View (PS2) • Publisher — Midway Games • Director — Sal DiVita • Designer — Mark Turmell • Programmer — Brock Feldman • Artist — Paul Interrante • Composer — Dale Oliver • Engine — Unreal Engine 3 (PS3/Xbox 360) • Platforms — * PlayStation 2 • PlayStation 3 • Xbox 360 • Wii • Released — PlayStation 2, PlayStation 3, Xbox 360'Wii • Genre — Sports • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Jeff Jarrett drops an elbow on Sting. TNA Impact! is geared towards a quick-paced, high-impact style of play, with lower emphasis on submission maneuvers. It supports up to four players at once, with online capabilities (which includes tournaments) standing at one-on-one. However, online play is restricted to the PlayStation 3 and Xbox 360 versions. Scans of the wrestlers were used in place of hand-painted textures to include small details, like skin texture and scars. Finishers are accessed by building up the "Impact!" meter. There is also a damage indicator that shows the condition of wrestlers. The game also features minigames for escaping pin attempts and submissions. TNA's signature match, Ultimate X, is a playable match type, alongside the more standard Singles, Tag team and Fatal Four Way matches. Submission and Falls Count Anywhere matches are also included. Eight different venues—including TNA's main home: Florida's Impact! Zone, and arenas set in Japan, Mexico, England, Las Vegas, and locations designed to evoke the independent circuit feel—are available to house matches, with the Impact! Zone having an increased ringside area and hot spots for player interaction. Liverpool Olympia is also a playable arena. The story mode's main character is a wrestler named Suicide. During every iMPACT! episode after the August 2008 version, the words "whoissuicide.com" flashed on the screen for less than a second. On the website, it shows Suicide is being taken from the game to real life television. At the Final Resolution pay-per-view in December 2008, Suicide first appeared on TNA programming. At Destination X 2009, Suicide participated in his debut match in TNA, which was an Ultimate X match, and then became the new X Division Champion.
Development
Development
After various negotiations with Electronic Arts and Rockstar Games, TNA signed a multi-year agreement with Midway Games in November 2005. Midway announced their intentions to release Impact!, the first game in TNA's history, for each of the seventh generation consoles, which were released in 2008. Several TNA wrestlers were involved in the production. The self described "hardcore gamers" Samoa Joe and A.J. Styles both participated in meetings with Midway staff to brainstorm gameplay ideas, and Joe, Styles, Christopher Daniels, Senshi, Sonjay Dutt, and Jeff Jarrett were all a part of the motion capture sessions. During the October 2006 tapings of the weekly TNA Impact! program, members of the TNA roster were "scanned" for the game, and audio samples of the Impact! Zone crowd were recorded. The Liverpool Olympia was used for reference photos to inspire the unlockable 'London' venue in the game.
Other features
Other features
Classic TNA highlight matches were featured in the video game as TNA Extras, with two matches being filmed as Midway Games exclusive matches. These matches were a Knockouts Gauntlet Match and a Six Way X Division Match.
Downloadable content (DLC)
Downloadable content (DLC)
Midway introduced downloadable content which enabled the player to expand the game, making TNA Impact! the first professional wrestling video game in history to offer this service. The first downloadable content was in the form of new wrestlers that the player could add to the game, these being Curry Man and Petey Williams. These were bought for 100 Microsoft points from the Xbox Live Marketplace, and as an extra gift, the player could download Mike Tenay for free. This feature was only available for Xbox 360 and started on November 6, 2008, but the content was initially glitched and made Curry Man emerge as Christopher Daniels in his entrance and Petey Williams emerge as A.J. Styles and have the model of Senshi in the ring. These glitches were later fixed. Don West and Afro Thunder were also exclusive to the PlayStation 3 and Xbox 360 versions through style points.
Mobile tie-in
Mobile tie-in
In 2008, Longtail Studios created the game TNA Wrestling for Verizon Wireless mobile devices to coincide with this release. The game was re-released in 2009 for iOS. In 2011, Namco Networks released TNA Wrestling Impact! for mobile devices.
Cancelled sequel
Cancelled sequel
Midway Games originally announced a sequel, but it was later cancelled after Midway Games filed for bankruptcy in February 2009. In July 2009, Time Warner (through its subsidiary Warner Bros. Interactive Entertainment) purchased the majority of Midway. The TNA license was not included with the purchase. Later in September, TNA president Dixie Carter said that TNA was looking for a new video game partner. In November, SouthPeak Games acquired Midway Games' TNA video game license in its quarterly report. The company later published TNA Impact!: Cross the Line for Nintendo DS and PSP, releasing it in June 2010. The game was basically the same as the 2008 release, with the addition of several new characters and the removal of older ones, such as Christian Cage who departed TNA in 2008.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
TNA Impact! is associated with United States.
Country
Reception
TNA Impact! received "mixed or average" reviews, while the Wii version received "generally unfavorable" reviews, according to review aggregator Metacritic. The game was praised for its realistic graphics and simple control scheme, but criticized for its limited and repetitive movesets, poor entrances, lack of championship belts, and inconsistent AI. GameSpot was generally positive to the PlayStation 3, Xbox 360, and PlayStation 2 versions. As of February 2009, TNA iMPACT! had shipped approximately 1.5 million units.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Noble, McKinley. TNA Impact! (X360). GamePro. IDG Entertainment. September 18, 2008.
- 2.Midway Announces Diverse And High-Powered Lineup For 2007 E3 Business & Media Summit. Midway Games. July 9, 2007.
- 3.Indiantelevision.com's interview with TNA Entertainment president Dixie Carter. IndianTelevision.com. September 15, 2009.
- 4.TNA Impact! Cross the Line. IGN.
- 5.Lane, Scot. TNA iMPACT! Midway Gamers' Day 2008 Interview. GameSpot. Red Ventures. April 18, 2008.
- 6.WUVideo. TNA iMPACT: Exclusive Features. YouTube. Google. April 13, 2008.
- 7.Ekberg, Brian. TNA iMPACT! Hands-On [date mislabeled as "October 15, 2007"]. GameSpot. Red Ventures. October 13, 2007.
- 8.Lane, Scot. TNA iMPACT! Interview 2. GameSpot. Red Ventures. October 14, 2007.
- 9.Regan, Mike. TNA Impact Detailed Hands On Impressions. Gaming Ring. March 30, 2008.
- 10.Regan, Mike. New TNA Impact Information. Gaming Ring. April 1, 2008.
- 11.Jones, Neal. Interview Recap — Traci Brooks. In Your Head Wrestling. March 1, 2008.
- 12.Who Is Suicide?.
- 13.Johnson, Mike. TNA UPDATES ON AL SNOW, SUICIDE, SPIN CYCLE AND MORE. PWInsider. December 8, 2008.
- 14.Robinson, Jon. Mr. Robinson's Neighborhood. IGN. Ziff Davis. October 25, 2005.
- 15.Martin, Adam. Midway Games issues press release on TNA video game, Rhino, D'Amore. WrestleView.com. November 7, 2005.
- 16.Banks, Bill. New Footage Of The TNA Video Game!. TNA Wrestling. October 12, 2007.
- 17.Sinclair, Brendan. TNA Wrestling updates game debut. GameSpot. Red Ventures. June 7, 2006.
- 18.Flannagan, Jay. A Busy Day At The Impact! Tapings, Midway Games At the Tapings, More. WrestleView.com. October 25, 2006.
- 19.Gray Internet Technologies, LLC. Midway To Release Curry Man & Petey Williams As Downloadable Characters For TNA Impact Next Week. Wrestling News World. October 31, 2008.
- 20.Game Over Online ~ TNA Impact!. www.game-over.com.
- 21.GameRankings. TNA iMPACT! - PS2.
- 22.GameRankings. TNA iMPACT! - PS3.
- 23.Red Ventures. TNA iMPACT! for PlayStation 2 Reviews. Metacritic.
- 24.GameRankings. TNA iMPACT! - WII.
- 25.GameRankings. TNA iMPACT! - X360.
- 26.Red Ventures. TNA iMPACT! for PlayStation 3 Reviews. Metacritic.
- 27.Red Ventures. TNA iMPACT! for Wii Reviews. Metacritic.
- 28.Red Ventures. TNA iMPACT! for Xbox 360 Reviews. Metacritic.
- 29.Whitehead, Dan. Xbox 360 Roundup. Eurogamer. Gamer Network. October 30, 2008.
- 30.Reeves, Ben. TNA Impact! Review (PS3, X360). Game Informer. GameStop. 187. November 2008.
- 31.Tan, Nicholas. TNA iMPACT! Review (X360). GameRevolution. CraveOnline. October 6, 2008.
- 32.Watters, Chris. TNA iMPACT! Review (PS2). GameSpot. Red Ventures. September 12, 2008.
- 33.Watters, Chris. TNA iMPACT! Review (PS3, X360). GameSpot. Red Ventures. September 10, 2008.
- 34.Villoria, Gerald. GameSpy: TNA iMPACT! (PS2). GameSpy. IGN Entertainment. September 15, 2008.
- 35.Villoria, Gerald. GameSpy: TNA iMPACT! (PS3, X360). GameSpy. IGN Entertainment. September 12, 2008.
- 36.Villoria, Gerald. GameSpy: TNA iMPACT! (Wii). GameSpy. IGN Entertainment. September 17, 2008.
- 37.Viacom. TNA: iMPACT! [sic] (PS3). GameTrailers. September 30, 2008.
- 38.Romano, Natalie. TNA iMPACT! - PS3 - Review. GameZone. October 3, 2008.
- 39.Bedigian, Louis. TNA iMPACT! - 360 - Review. GameZone. September 22, 2008.
- 40.Gerstmann, Jeff. TNA iMPACT! Review (X360). Giant Bomb. Red Ventures. September 12, 2008.
- 41.Miller, Greg. TNA Impact! Review (PS2). IGN. Ziff Davis. September 9, 2008.
- 42.Miller, Greg. TNA Impact! Review (PS3). IGN. Ziff Davis. September 8, 2008.
- 43.Miller, Greg. TNA Impact! Review (Wii). IGN. Ziff Davis. September 16, 2008.
- 44.Miller, Greg. TNA Impact! Review (X360). IGN. Ziff Davis. September 8, 2008.
- 45.Future US. TNA Impact!. Nintendo Power. 235. 94. December 2008.
- 46.Dyer, Mitch. TNA iMPACT!. Official Xbox Magazine. Future US. September 11, 2008.
- 47.Future plc. Review: TNA Impact! (PS3). PlayStation: The Official Magazine. 13. 91. December 2008.
- 48.Campbell, Mike. TNA iMPACT! (PS2) Review. 411Mania. September 16, 2008.
- 49.Robbins, Drew. TNA Impact! (PS2) Review. 411Mania. September 28, 2008.
- 50.Robbins, Derek. TNA Impact (PS3) Review. 411Mania. October 27, 2008.
- 51.Lansdell, Chris. TNA Impact! (Xbox 360) Review. 411Mania. October 8, 2008.
- 52.Mastrapa, Gus. TNA Impact! (X360). The A.V. Club. G/O Media. September 29, 2008.
- 53.DesertEagle. An Upset by the Upstart: TNA Impact! Reviewed. Tech-Gaming. September 11, 2008.
- 54.Red Ventures. TNA iMPACT! 2 (Game). Giant Bomb.
- 55.Uk.xbox360.ign.com. IGN story: Midway files for bankruptcy. 12 February 2009.
- 56.Wong, Wailin. Court OKs Midway Games $33M asset sale to Warner Bros. Chicago Tribune. Tribune Publishing. July 1, 2009.
- 57.Caldwell, James. TNA News: TNA expected to announce new video game partner soon. Pro Wrestling Torch. TDH Communications Inc. September 15, 2009.
- 58.McWhertor, Michael. Southpeak Grabs TNA From Midway's Bankruptcy Sale. Kotaku. G/O Media. November 12, 2009.
- 59.Gilbert, Ben. SouthPeak publishing TNA Impact! on handhelds 'later this Winter'. Engadget (Joystiq). Yahoo. December 1, 2009.
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