Thunder Force V
Is a horizontal-scrolling shooter video game developed and published by Technosoft for the Sega Saturn. The game was released in 1997, with the PlayStation port released in 1998. It is the fifth installment in the Thunder Force series and the last one created by Technosoft.
Also recorded as Thunder Force V: Perfect Storm
Thunder Force V
- Model
- Thunder Force
- Date
- 1997
- Publisher
- Working Designs
- Genre
- shoot 'em up
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Is a horizontal-scrolling shooter video game developed and published by Technosoft for the Sega Saturn. The game was released in 1997, with the PlayStation port released in 1998. It is the fifth installment in the Thunder Force series and the last one created by Technosoft.
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In this article
The object
The object
Unlike previous games in the series, Thunder Force V uses polygons to model the larger enemy ships and some of the scenery, in addition to sprites. The story revolves around a combat unit formed to fight against the Guardian supercomputer, which went rogue after deciphering the code of a space vessel. The player pilots a starfighter through a 2.5D perspective; the environments are rendered in three dimensions but the player moves in a 2D plane.
Key facts
Key facts
• Title — Thunder Force V • Developer — Technosoft • Director — Naosuke Arai • Programmer — Masaki Mutō • Composer — Hyakutaro Tsukumo • Series — Thunder Force • Platforms — Sega Saturn, PlayStation • Released — Sega SaturnJuly 11, 1997 PlayStationNovember 13, 1998 • Genre — Horizontal-scrolling shooter • Modes — Single-player
Gameplay
Gameplay
• Illustration — The Gauntlet fighting an enemy in the second level Thunder Force V is a horizontal-scrolling shooter video game. It is presented from a 2.5D perspective, with environments rendered in 3D and gameplay taking place on a 2D plane. The player controls a starship named the Gauntlet in its mission to destroy the Guardian, a supercomputer that became rogue after deciphering the code of a space vessel. There are seven levels total, and the first three can be selected in any order. Levels scroll automatically, and the player is given free movement. Its gameplay is similar to its predecessor, Thunder Force IV; players must destroy constantly-moving formations of enemies and dodge their projectiles and incoming obstacles. A boss concludes the end of a stage. As in previous Thunder Force games, the player has a special weapon named the "CRAW" that emits additional firepower and absorbs enemy shots. Thunder Force V allows for up to three CRAWs to be used at a time instead of two like its predecessors, and the CRAWs will remain on the screen for a finite period of time that allows the player to recollect them. The CRAWs can also be combined with the player's currently-selected weapon to create a more powerful version of it called an "Over Weapon". Over Weapons can be used for a limited amount of time before they revert to their original state. Creating Over Weapons uses up the CRAW's energy, which is indicated by its change in color. Energy can be replenished by collecting additional CRAWs or by waiting for them to recharge.
Development
Development
Production on the fifth installment in the Thunder Force series began on the Sega Mega Drive. According to former Technosoft staff member Naosuke Arai, the team started by utilizing pre-rendered 3D graphics, but were unhappy with its cheap look compared to Thunder Force IV. Minimal work was done on this version before the developers decided that the Sega Saturn would be more capable of creating the visuals they desired.
Release
Release
Thunder Force V was released in Japan for the Sega Saturn on July 11, 1997. There were two retail versions, the normal pack, and a special pack which contained a remix music CD of various Thunder Force music entitled Best of Thunder Force, which was later released separately. The Saturn version was never released outside Japan. Sega Europe took a preproduction version under consideration, and decided against publishing the game. Electronic Gaming Monthly urged readers to tell Sega of America to release the game in the United States, but it was never released there either. Thunder Force V was ported to the PlayStation and released in 1998 as Thunder Force V: Perfect System. It was published in North America by Working Designs under the SPAZ label. The PlayStation version features additional levels, high-resolution artwork, CG rendered movie sequences, and a time attack mode.
Places
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Places
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- Japan
Named but not plotted · 1
Thunder Force V is associated with Japan.
Country
Reception
Reviewing the Saturn version as an import, the British Sega Saturn Magazine said that the combination of polygonal ships with 2D parallax scrolling backgrounds "looks a little bit ropey", but judged that the strong gameplay and enhanced powerups compared to previous Thunder Force games outweighed the graphical weaknesses. The PlayStation version received "average" reviews according to the review aggregation website Metacritic. Next Generation said of the game, "If there is a saving grace here, then it is this: Thunderforce [sic] takes you back to a time when games weren't as good as they are now." Retrospectively in 2007, Rob Fahey of Eurogamer said that while it wasn't nearly as refined or "utterly fantastic" as Einhänder or Radiant Silvergun, Thunder Force V was still a good shooter with well-implemented mechanics. Fahey particularly praised the CRAW for being the game's "hook", and also liked its level design and "perfectly-tuned" boss fights. He described it as being: "A very solid shooter, in other words, which deserved far more credit than it received - not least because any shooter with bosses called Deep Purple and Iron Maiden is alright in our book." In 2010, Hardcore Gaming 101s Paul Brownlee said that Thunder Force V had a great soundtrack and good gameplay, but was slightly hindered by visuals and 3D models that did not age well. He argued that one of the game's strong points was its boss fights for their cool-looking designs and accompanying music tracks, some of which are based on those from previous Thunder Force games. Brownlee compared the two versions of the game, and claimed that neither of them were better than the other; he said that while the Saturn version had more detailed backdrops and the PlayStation version had better textures, neither of them had good graphics in the long run.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.ThunderForce in Stores NOW!. Working Designs. November 13, 1998.
- 2.Leadbetter, Rich. Thunder. Thunder. Thunder: Thunderforce - Ho!. Sega Saturn Magazine. Emap International Limited. 23. 50–52. September 1997.
- 3.Technosoft. Thunder Force V: Perfect System. August 31, 1998.
- 4.Ziff Davis. Thunder Force V: The Classic 16-Bit Shooter Returns. Electronic Gaming Monthly. 100. 58. November 1997.
- 5.McFerran, Damien. Before it Hit Saturn and PS1, Thunder Force V Was Almost a Mega Drive Marvel. Time Extension. July 2, 2025.
- 6.Ziff Davis. Behind the Screens: The Special Pack. Electronic Gaming Monthly. 100. 58. November 1997.
- 7.Johnston, Chris. Working Designs Uses Force. GameSpot. May 12, 1998.
- 8.Mielke, James. Thunder Force V Review (PS). GameSpot. Red Ventures. August 31, 1998.
- 9.CBS Interactive. Thunder Force V: Perfect System for PlayStation. GameRankings.
- 10.Red Ventures. Thunder Force V for PlayStation Reviews. Metacritic.
- 11.Weiss, Brett Alan. Thunder Force V: Perfect System - Review. AllGame. All Media Network.
- 12.D'Aprile, Jason. Thunder Force V: Perfect System. Gamecenter. CNET. October 30, 1998.
- 13.Lomas, Ed. Mini Reviews - Thunder Force V [Import]. Computer and Video Games. Future Publishing. 190. 78. September 1997.
- 14.Edge staff. Thunder Force V (PS) [console mislabeled as "Saturn"]. Edge. Future Publishing. 60. 100. July 1998.
- 15.EGM staff. Thunder Force V: Perfect System. Electronic Gaming Monthly. Ziff Davis. 111. October 1998.
- 16.Enterbrain. サンダーフォースV パーフェクト システム [PS]. Famitsu.
- 17.Enterbrain. サンダーフォースV [セガサターン]. Famitsu.
- 18.McNamara, Andy. Thunder Force [V: Perfect System]. Game Informer. FuncoLand. 65. September 1998.
- 19.Griffin, Mike "Glitch". Thunder Force V (Saturn). GameFan. Metropolis Media. 5. 9. 27. September 1997.
- 20.Horwitz, Jer. Thunder Force V: Special Pack (Import) Review [date mislabeled as "May 2, 2000"]. GameSpot. Red Ventures. July 24, 1997.
- 21.Nelson, Randy. Thunder Force V [Perfect System] (PS). IGN. Ziff Davis. November 13, 1998.
- 22.Imagine Media. Thunderforce V [sic]. Next Generation. 46. 128. October 1998.
- 23.Ziff Davis. Thunder Force V: Perfect System. Official U.S. PlayStation Magazine. 2. 1. October 1998.
- 24.MediaWorks. DPSソフトレビュー The Deeper Part 1: サンダーフォースV パーフェクトシステム. Dengeki PlayStation. 75. 123. June 12, 1998.
- 25.Emap International Limited. Matters of Import: ThunderForce V. Sega Saturn Magazine. 30. 70. April 1998.
- 26.Fahey, Rob. Thunder Force V. Eurogamer. Gamer Network. August 7, 2007.
- 27.Brownlee, Paul. Thunder Force V. Hardcore Gaming 101. April 17, 2010.
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