Thayer's Quest
Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet.
Also recorded as Kingdom II: Shadoan · Kingdom: The Far Reaches
Thayer's Quest
- Date
- 1984
- Publisher
- Interplay Entertainment
- Language
- English
- Genre
- interactive film
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Thayer's Quest. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q1843279 · wikipedia · Thayer's Quest
In this article
The object
The object
In 1995 Kingdom: The Far Reaches was released, a point and click adventure game for PC, 3DO and CD-i that re-uses the animation and some elements from Thayer's Quest with a new voice over to give the game a new story. A sequel to this reworked version, Kingdom II: Shadoan, was released in 1996.
Key facts
Key facts
• Title — Thayer's Quest • Developer — RDI Video Systems • Publisher — RDI Video Systems Digital Leisure (DVD) • Designer — Rick Dyer • Release — 1984 (arcade) 1995 (ports) 2005 (DVD) • Genre — Interactive movie • Modes — Single-player • Platforms — Arcade, 3DO, Philips CD-i, MS-DOS, Mac OS, Windows, DVD
Plot
Plot
One thousand years ago, the Five Kingdoms (Weigard, Illes, Iscar, the Far Reaches, and Shadoan) were united under the benevolent rule of the Elder Kings until the evil wizard Sorsabal allied himself with dark forces from the land of Shadoan. With their dreadful power, Sorsabal destroyed the Elder Kings and claimed Shadoan as his own domain. The Elder Kings preserved their power by parting the Hand of Quoid (pronounced "kwode") - the great Amulet that was the source and focus of all true magic - and creating the Five Relics. They concealed one Relic in each of the Five Kingdoms knowing that, if Sorsabal possessed the Hand, he would wield absolute control over all he surveyed. Indeed, Sorsabal and his dark minions are searching for the Relics. As Thayer Alconred - a sorcerer's apprentice and the last survivor of the Elder Kings' bloodline - the player must find the Relics and restore the Amulet of Power before Sorsabal does. During the game, Thayer visits only three of the kingdoms and finds their relics.
Gameplay
Gameplay
The game is fully animated like Dragon's Lair but requires more than simply choosing when to fight or which way to dodge in accordance with the animation. Instead the player has full control over Thayer Alconred's movement to different areas and must find and use a variety of magical objects to overcome enemies and obstacles like in most later graphic adventure games. There are many ways to mess up and permanently lose the game. There are several branching paths, resulting in different dialogue. The RDI'S Computer voice sometimes gives hints and the player's score.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1984
Thayer's Quest published.
1984
Thayer's Quest is recorded as published in 1984.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Thayer's Quest is associated with United States.
Country
Reception
Reception
In Electronic Games, Roger Sharpe concluded "For the home computer adventurer, who has long eschewed joysticks and buttons for the headier comforts of the keyboard, Thayer's Quest is reason enough to leave the computer behind for awhile and pass some time in the local arcade again." The home versions of the game received mostly mediocre reviews. Critics disparaged the trial-and-error gameplay, general repetitiveness, limited interaction, and unimaginative and poor quality full-motion video (likened by many critics to a Saturday-morning cartoon). While Scary Larry of GamePro praised the gameplay for being much less linear than Dragon's Lair, he felt this was insufficient to make it appeal to seasoned gamers.
Legacy
Legacy
A sequel incorporating the rest of Thayer Alconred's journey was planned, but the company went bankrupt before it could be completed. In the mid-1990s, Thayer's Quest was released to home computers and CD-based consoles titled Kingdom: The Far Reaches, with the characters' names changed (Thayer Alconred became Lathan Kandor, Sorsabal became Torlock, etc., because creator Rick Dyer thought the original character and names were "too 70's") and additional animation and puzzles. In 1996 Kingdom II: Shadoan was released for PC and CD-i, including the final two kingdoms and the final battle with Torlock. Shadoan was developed over nine months on a budget of over 3 million US dollars, with more than 300 animators working on the project. In 2005 the original Thayer's Quest was released as a DVD video game by Digital Leisure, Inc. (true to the original Halcyon version) and could be played on an ordinary DVD player using the remote control. Thayer's Quest was also released for the CD-ROM by Digital Leisure.
Primary material
Documents and archives
reference work
- “Thayer's Quest”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1843279: Thayer's Quest
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Thayer's Quest. Dragon's Lair Project.
- 2.Lisa Karen Savignano. Kingdom: The Far Reaches (Macintosh) Review. Allgame.
- 3.Stout, Andy. Kingdom: the Far Reaches (CD-i) Review. CD-i. Haymarket Publishing. 12. 16–17. June 1996.
- 4.Sharpe, Roger C. Thayer's Quest. Electronic Games. Reese Communications Inc. 3. 4. 58. April 1985. 0730-6687.
- 5.Imagine Media. Kingdom: The Far Reaches. Next Generation. 12. 186. December 1995.
- 6.IDG. ProReview: Kingdom: The Far Reaches. GamePro. 85. 96. October 1995.
- 7.Rose, Michael T. News. Entertainment Weekly. July 21, 1995.
- 8.Emap International Limited. Maximum Reviews: Kingdom: The Far Reaches. Maximum: The Video Game Magazine. 1. 159. October 1995.
- 9.Ziff Davis. Shadoan. Electronic Gaming Monthly. 87. 42. October 1996.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- That's You!Work
- ThattaiTerminology
- thaumatropeTerminology
- thavilTerminology
- Thea Realm FightersWork
- Theatre EuropeWork
- Theatre of MagicWork
- Theatre of WarWork
Best supported in this field
For owners
Own a copy of Thayer's Quest?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.