Tail of the Sun
Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life, is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment. It was created by Kazutoshi Iida, who worked on Aquanaut's Holiday and would later work with Nintendo on Doshin the Giant.
Tail of the Sun
- Date
- 1996
- Publisher
- Sony Interactive Entertainment
- Genre
- action game · role-playing video game
VALÉORINE Encyclopedia
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Documentary summary
Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life, is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment. It was created by Kazutoshi Iida, who worked on Aquanaut's Holiday and would later work with Nintendo on Doshin the Giant.
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Documentary evidence
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wikidata · Q7676081
In this article
The object
The object
The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply. The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSone Classic in 2006, and on the PlayStation Network the same year. On December 15, 2025, the game was re-released globally on Steam in Japanese and the Nintendo Switch exclusively for the region of Japan under the title ARTDINK GAME LOG: Tail of the Sun.
Key facts
Key facts
• Developer — Artdink • Genre — Action role-playing • Modes — Single-player • Platforms — PlayStation • Director — Kazutoshi Iida
Gameplay
Gameplay
When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonal fauna, but by flora rendered in the form of Mochi of various shapes and colors, which have varying effects on one's health and various stats. While exploring the landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. The North American release allows the player to wake the caveman up when this occurs.
Development
Development
Tail of the Sun was developed by Artdink and directed by Kazutoshi Iida. When developing this game, Iida wanted to make the "anti-Mario game," explaining that the enjoyment of Super Mario Bros. derives from the action rather than the premise of saving Princess Peach. Iida was wowed by Super Mario 64, as the exploration of a 3D space was what they were aiming for with this, and using the same methods. However, he felt that a character like Mario, it's "impossible to imagine a game without a happy end," wanting to make a game without a happy ending. Iida designed the game with a "counter-intuitive approach" at times, citing how the player-character would intermittently fall asleep during the action. Iida believed that this made the parts where the character was awake more entertaining as a result. Iida discussed how he feels "suspicious" about claims that a game must be fun to be a game, arguing that games like Crazy Climber and Frogger were not really fun, and exaggeratedly expressing a desire to create an "un-fun game."
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Tail of the Sun is associated with Japan.
Country
Reception
Tail of the Sun has been called a spiritual successor to Artdink's earlier 'non-game' Aquanaut's Holiday. As with Aquanaut's Holiday, its relaxed gameplay style polarized reviewers. On one end, Next Generation said, Tail of the Sun "doesn't fit neatly into any one genre but still gives gamers most everything they want - challenge, tension, humor, and fun - in a way that hasn't been done before." The reviewer also praised the combination of ludicrous and serious concepts and the graphical style. On the other end, the four reviewers of Electronic Gaming Monthly judged the game to be innovative but impenetrable and dull. They were irritated by the player character's falling asleep, and found the game world "surprisingly barren", the graphics primitive, and the premise excessively high concept. Like EGM, GameSpot contested the idea that the minimalist graphics are stylistically appropriate rather than simply crude ("Tail of the Suns prehistoric schtick... seems like an excuse for its often lackluster presentation"), and found both the static camera and the player character's passing out when sleep-deprived irritating. They did praise the way the graphics reflect the passage of time and seasons, but concluded that "there just isn't enough variety here to keep the attention of the upright-walking." Entertainment Weekly had a more mixed response: "Slower than a woolly mammoth, Tail of the Sun won’t likely leave you hollering 'Yabba-dabba-doo,' but it will provide a tranquil alternative to the usual hyperactive videogame fare." GamePro similarly commented that while the slow pace (particularly the player character's slow walking speed and tendency to fall asleep) would not be for everyone, the sheer weirdness, crude yet appealing graphics, and "simple but engrossing strategy" of gameplay mechanics such as eating specific foods to increase stats make it enjoyable.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Bitsummit.
- 2.Extension, Time. The Doshin The Giant Creator's PS1 Adventure 'Tail Of The Sun' Is Out Now On Steam, But There's A Catch. Time Extension. 2025-11-12.
- 3.IGN staff. Tail Of The Sun's Gameplay Boost. IGN. Ziff Davis. April 4, 1997.
- 4.Kazutoshi Iida – 1996 Developer Interview. Game Hihyou. 1996.
- 5.CBS Interactive. Tail of the Sun for PlayStation. GameRankings.
- 6.House, Michael L. Tail of the Sun - Review. AllGame. All Media Network.
- 7.Chick, Tom. Tail of the Sun. Gamecenter. CNET. June 6, 1997.
- 8.Edge staff. Tail of the Sun. Edge. Future Publishing. 46. 94. June 1997.
- 9.Smith, Shawn. Review Crew. Electronic Gaming Monthly. Ziff Davis. 95. 46. June 1997.
- 10.Jian, Honda. New Game Cross Review Part 2. Weekly Famitsu. ASCII Corporation. 385. May 3, 1996.
- 11.FuncoLand. Tail of the Sun. Game Informer. 50. June 1997.
- 12.Cockburn, Andrew "The Enquirer". Tail of the Sun. GameFan. Metropolis Media. 5. 4. 23. April 1997.
- 13.Baldric. Tail of the Sun Review. GameRevolution. CraveOnline. April 1997.
- 14.GameSpot staff. Tail of the Sun Review [date mislabeled as "May 2, 2000"]. GameSpot. CBS Interactive. June 30, 1997.
- 15.IGN staff. Tail of the Sun. IGN. Ziff Davis. May 9, 1997.
- 16.Imagine Media. Tail of the Sun. Next Generation. 31. 160, 163. July 1997.
- 17.MediaWorks. 電撃PSソフトレビュー The Deeper Part 1: 太陽のしっぽ. Dengeki PlayStation. 22. 117. June 1, 1996.
- 18.Walk, Gary Eng. Tail of the Sun. Entertainment Weekly. Time Inc. 383. June 13, 1997.
- 19.Imagine Media. NG Alphas: Tail of the Sun: Wild, Pure Simple Life. Next Generation. 22. 139. October 1996.
- 20.Toxic Tommy. Tail of the Sun. GamePro. IDG. 106. 98. July 1997.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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