Syobon Action
Also known as Cat Mario, is a Japanese freeware platform game released in February 2007. The game features frustrating elements which has made it subject to internet video game commentary, such as ostensibly innocuous objects that kill the character in ways unforeseeable to the player.[1] Though the game is a parody of Super Mario Bros. For the Nintendo Entertainment System, it adds elements from other Mario games such as Super Mario World.
Also recorded as Cat Mario
Syobon Action
- Genre
- Syobon Action is classed in the genre action-adventure game.
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Documentary summary
Also known as Cat Mario, is a Japanese freeware platform game released in February 2007. The game features frustrating elements which has made it subject to internet video game commentary, such as ostensibly innocuous objects that kill the character in ways unforeseeable to the player.[1] Though the game is a parody of Super Mario Bros. For the Nintendo Entertainment System, it adds elements from other Mario games such as Super Mario World.
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wikidata · Q56879 · wikipedia · Syobon Action
In this article
The object
The object
This game also features various references to 2channel Shift_JIS art, with the main character and enemies literally being from it.
Key facts
Key facts
• Title — Syobon Action • Developer — Chiku • Series — Mario (unofficial) • Platforms — Microsoft Windows, Android, iOS • Released — February 2007 • Genre — Platform • Modes — Single-player
Gameplay
Gameplay
The player controls a white anthropomorphic cat-like character called Shobon who must venture through side-scrolling platform levels similar to the game Super Mario Bros. The game consists of four levels riddled with traps designed to trick the player, and abuse their previous knowledge of Super Mario Bros. gameplay, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, a coin block at the start of a level that rises up and out of reach of the player when they try to hit it, enemies that spawn almost on top of the character or dangerously close to them, deadly background scenery, coin blocks rigged at the edge of a pit to cause the character to fall, warp pipes flying, and a Mario-style flagpole that kills the character in two different ways, either by falling over or shooting a laser beam at the player. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and patterns and eventually make progress. Some designers have commented on how the game requires the player to think logically through trial and error in order to complete the game by defeating the main antagonist called Molalla, who is otherwise also called Onion King. The player has infinite lives; instead of failing the player for reaching zero, the number becomes negative and continues to decrease.
Development
Development
Syobon Action was released as freeware for Windows in February 2007. The game was designed by independent Japanese game developer "Chiku", and was inspired by The Big Adventure of Owata's Life, a similar game released through the Japanese 2channel message board a year prior. Chiku chose to make his game a spoof of Super Mario Bros. due to its massive recognition and popularity. The first stage was completed in three days and presented at a cultural festival hosted at his college campus, becoming the most popular work presented. A video showcasing the demo was uploaded to his Niconico account a few days later and garnered over 1000 views shortly after, which prompted Chiku to make the demo a full game. Three new stages were produced within the span of two weeks.[2]
History of the object
Dated record
History of the object
The full dated record · 1 entries
2007
Syobon Action published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Syobon Action is associated with Japan.
Country
Reception
Syobon Action was generally received positively, though the reviews note the intense and often frustrating difficulty of the game.[3] It was recognized as a game that "systematically disrupts every convention of 2D platform gameplay",[5] and that success in the game often relies on both trial-and-error-like strategies and the player's ability to use counterintuitive strategies to avoid obstacles. Open Syobon Action, an unofficial open source clone of the game, was downloaded via SourceForge.net over 150,000 times between 2010 and 2020.[6]
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Patton, Ryan. Obstructing the view: An argument for the use of obstructions in art education pedagogy. The Journal of Social Theory in Art Education. 30. 49–59. 2010.
- 2.しょぼんのアクションについてのどーでもいい話. GeoCities. 13 July 2010.
- 3.Rasmussen, Povl. Er det her verdens dårligste spil?. PC World Denmark.
- 4.Dave. Syobon Action: un jeu hardcore de Mario Bros pour la Wii!. Amériquébec.
- 5.Bogost, Ian. Persuasive Games: Video Game Pranks. Gamasutra.
- 6.stats 2000-05-16+to+2020-12-31 on sourceforge.net (July 2021)
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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