Synaesthete
- Date
- 2007
- Genre
- role-playing video game · music video game
In this article
Key facts
• Title — Synaesthete • Developer — DigiPen Institute of Technology Rolling Without Slipping • Designer — Joseph Tkach III • Released — October 1, 2007 • Genre — Music • Modes — Single-player • Platforms — Windows Synaesthete is a freeware game developed by four students at the DigiPen Institute of Technology under the team name Rolling Without Slipping. Synaesthete is a marriage of arcade-style music games such as Dance Dance Revolution and PC role-playing games such as Diablo II. At first glance, the feel of the game will be similar to an action RPG, but with several key differences. First, there is no inventory management, so players do not collect or equip items. Second, player actions such as attacking monsters and casting spells must occur synchronously with the music in order to be effective. Third, the game is not story-driven, and there are no friendly NPCs. The focus of the player is to explore a music-driven environment, where the music that is playing changes the world, and reaching different parts of the world changes the music, as well as character advancement, which is accomplished by killing enemies and reacting synchronously to the music. You control an avatar named the Zaikman, named after the team's producer Zach Aikman. The Zaikman is referred to as a defense mechanism for the collective unconscious, and you use him to destroy enemies and progress through various levels. At the 2008 Independent Games Festival, Synaesthete was nominated for the Student Showcase, and Excellence in Visual Art. The game claimed the prize for Best Student Game among the 125 student entrants that year.
Controls
To play Synaesthete, the player must simultaneously move the character using the W, A, S, and D keys (default) to dodge enemies, while matching three music patterns using the J, K, and L keys (default). The music matching is similar to games like Beatmania, where the player must press the corresponding key at the right moment, in time with the music. Each successful hit of these "notes" will fire a beam from the Zaikman and wound an enemy. Synaesthete differs from most music-based games, however; the player is not required to hit every note. Instead, allowing notes to be missed simply means that the corresponding beam will not be fired. As each musical pattern is linked to a different track in the music (i.e., kick drum, synth, etc.), many players find it easier to focus on one or two and ignore the third.
Levels
Each level of Synaesthete belongs to one of three "Visions," where each Vision corresponds to a different style of electronic music. The "Way of the Samurai" vision corresponds to trance, "Synaesthete" to house, and "Like a Child" to hardcore. Each level corresponds to a song, and one level in each Vision contains a boss encounter. There are three levels to each Vision, and a final stand-alone level. Together, this accounts for 10 playable songs, all composed by the team's technical director, William Towns.
Rolling Without Slipping
Listed below are the developers of Synaesthete, and their primary role: Zach Aikman - Producer Joseph Tkach - Designer William Towns - Technical Director & Musician Andy Maneri - Product Manager
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Synaesthete is associated with United States.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Synaesthete (video game), revision 1288176952 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,676 published records in this field, each with its sources named.
- symphoniaTerminology
- symphonic organTerminology
- Symphonic RainWork
- SymphonyWork
- SynclavierTerminology
- SyndicateWork
- Syndicate WarsWork
- SynergyWork
Best supported in this field
For owners
Own a copy of Synaesthete?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.