Survival Kids
Survival Kids, known as Stranded Kids in Europe, is a 1999 survival video game developed and published by Konami for the Game Boy Color. The gameplay revolves around surviving on a deserted island, and features an open-ended structure that presents the player with multiple ways to progress. It is the first in the Survival Kids series in Japan, which goes under the name Lost in Blue in North America and Europe.
Also recorded as Stranded Kids · Survival Kids: Kotō no Bōkensha · Survival Kids: Kotou no Boukensha
Survival Kids
- Date
- 1999
- Publisher
- Konami
- Genre
- role-playing video game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q3284150 · wikipedia · Survival Kids
In this article
The object
The object
Kids received its first official re-release on the Nintendo Classics service on May 23, 2025.
Key facts
Key facts
• Title — Survival Kids • Developer — Konami Computer Entertainment Sapporo • Publisher — Konami • Designer — Hidenori Nishioka Takashi Chiba Shinji Moriyama • Composer — Atsushi Fujio Yasuhiro Ichihashi • Series — Lost in Blue • Genre — Survival, role-playing • Modes — Single-player • Platforms — Game Boy Color
Gameplay
Gameplay
The 2D view is characteristic of most adventure games of its generation such as The Legend of Zelda and Pokémon. The player must keep track of hunger, thirst and fatigue meters in addition to the traditional Health Points, which require the accomplishment of everyday tasks such as eating, drinking, and sleeping, as well as hunting, gathering, and finding a place to rest. Another important aspect of the game is the item-crafting system. Many elements of the environment can be picked up and collected, although most objects serve no purpose in their original form. However, the game allows the player to combine two or three objects in order to form tools, weapons, and other items to assist in the player character's survival, known in-game as "merging". For example, a vine and a flexible piece of tree can be combined to form a bow; a stick, bird feather and pointed rock can be combined to form arrows; and a flexible piece of tree can be combined with a discovered line of fishing gut to form a fishing rod. Many of the items, such as kindling, arrows and torches, degrade over time and ultimately break, making the building of additional items necessary. Foods, such as meats, can go rotten in just an in-game day, but the player can merge cooked meats with flora identified as spices in order to preserve them; although there are about 15 set types of flora in the game, their effects when eaten get switched around in every new game. The game features a non-linear structure, giving the player the freedom to progress through the game without specific goals in mind beyond attaining the basic necessities of survival. While the gameplay is free and unrestrained by any real plotline, there are a host of different endings dependent on discoveries the player makes, what objects the player has crafted, the current situation after a particular amount of time has elapsed, and so on.
Plot
Plot
The background of the game's story is minimal. All that is truly known is that the player character, either a boy named Ken (Kou in Japan), or a girl named Mery (Nami in Japan) (the names are optional), has become stranded on a deserted island after a storm capsizes the player's boat, and must actively work to survive and possibly find a way to escape back to civilization. Interaction with other characters is scarce or entirely absent, depending on how the player chooses to progress throughout the game.
Critical reviews
Critical reviews
Retro Gamer included it on their list of top ten Game Boy Color games.
Sequels
Sequels
A sequel, Survival Kids 2: Dasshutsu! Futago Shima ("Survival Kids 2: Escape the Twin Islands") was released on July 19, 2000. Like the original, it featured multiple endings, but also added multiple openings and Game Link Cable support. The series was continued on the Nintendo DS with Lost in Blue (2005), Lost in Blue 2 (2007), and Lost in Blue 3 (2008) released worldwide. The Japanese versions of the game retain the Survival Kids title. A Wii game titled Survival Kids Wii was released in 2008 for the series pre-release in Japan, and Lost in Blue: Shipwrecked for the North American release. A new Survival Kids game developed by Unity Technologies was released for the Nintendo Switch 2 in June 2025.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Survival Kids is associated with Japan.
Country
Retrospective reception
Retrospectively describing the game as "inventive" and deserving of a "second look", Nintendo Power praised the game for its unique design. Retro Gamer described the game as "original", and Game Informer stated the title was "innovative" and designed a survival game "on a small scale years before the genre behame a popular standard".
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Survival Kids, revision 1372566033 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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