Super Soccer
Super Soccer, known in Japanese as Super Formation Soccer (スーパーフォーメーションサッカー), is a football (soccer) video game developed by Human Entertainment for the Super Nintendo Entertainment System (SNES) and published by Human Entertainment in Japan and Nintendo internationally. It was released in Japan in 1991 and in North America and Europe in 1992, being a launch title in Europe. It was included on the Nintendo Classic Mini: Super Famicom released in Japan in October 2017 and was initially re-released worldwide on the Nintendo Classics service in September 2019, but was removed worldwide on March 28, 2025.
Also recorded as Super Formation Soccer
Super Soccer
- Date
- 1991.
- Publisher
- Nintendo.
- Genre
- association football video game.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Super Soccer, known in Japanese as Super Formation Soccer (スーパーフォーメーションサッカー), is a football (soccer) video game developed by Human Entertainment for the Super Nintendo Entertainment System (SNES) and published by Human Entertainment in Japan and Nintendo internationally. It was released in Japan in 1991 and in North America and Europe in 1992, being a launch title in Europe. It was included on the Nintendo Classic Mini: Super Famicom released in Japan in October 2017 and was initially re-released worldwide on the Nintendo Classics service in September 2019, but was removed worldwide on March 28, 2025.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Super Soccer. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q1724425 · wikipedia · Super Soccer
In this article
Gameplay
Gameplay
The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.
Shooting
Shooting
The Gameplay provides a wide range of shooting options. It is possible to do a low shot by pressing the passing button. The shoot can be straight or bent in either way to make the shoot wider or closer. The same thing is possible by shooting higher. A shot that would normally be too wide, central or narrow can be bent.
Passing
Passing
These are the options: Passing the ball to a selected team member. The ball will move automatically to him. Straight, sharp, low passes. They can be bent to make them more precise if needed. Passing via pressing the shooting bottom. This is useful for wide vertical or horizontal passes or closer passes to a team member with good ball control. By means of bending, high accuracy can be achieved which can accelerate the attack and create space.
Crossing
Crossing
Crosses can be made while the player stands horizontally or diagonally towards the goal line. Standing horizontally, the ball can be bent inwardly to make a dangerous cross. Standing diagonally, the cross can be bent both ways: inwardly (the ball bends towards the goal line, which makes the cross shorter) or outwardly (making the cross longer). Outward Crosses are an effective way to score goals by a header.
Series
Series
Originally, Formation Soccer was a PC Engine-native game that was released before the 1990 FIFA World Cup. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of Formation Soccer for the PC Engine were spawned. In 1995, Hyper Formation Soccer was released for the PlayStation; two more Formation Soccer games were later released for that console. In 2002, Formation Soccer 2002 was released by Spike, for the Game Boy Advance. Super Formation Soccer spawned four sequels, all of them developed and published by Human in Japan only. Super Formation Soccer II (1993) Kept largely the same structure of the original game, only with some teams changed: Ireland, Yugoslavia and Uruguay are replaced with Spain, Denmark and Sweden. Super Formation Soccer 94 (1994) Was made specially for the then-upcoming 1994 FIFA World Cup, including the 24 teams that partook it, plus Japan. Super Formation Soccer 95: della Serie A (1995) Instead of national teams, this game featured all clubs from the Italian Serie A (SEASON 1994-95 Serie A). Super Formation Soccer 96: World Club Edition (1996) It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.
History of the object
Dated record
History of the object
Explore 1991–2019
The full dated record · 6 entries
1991
Super Soccer published.
2007
Super Soccer Freak Show (2 catalogued editions) digitised by Open Library.
2009
Super Soccer Boy and the Exploding Footballs digitised by Open Library.
2012
Super soccer boy and the raging robots digitised by Open Library.
2018
Super Soccer digitised by Open Library.
2019
Super Soccer (2 catalogued editions) digitised by Open Library.
Reception
Super Gamer gave an overall review score of 63%, writing: "Once one of the best footie sims, competition from more recent releases has made this seem painfully slow and unsophisticated." Mean Machines reviewed the game in its May 1992 issue and gave it a score of 73%. The magazine praised the game's unusual viewpoint and graphics, describing its presentation as visually appealing. However, it criticised the gameplay, particularly the lack of a radar, which made passing more difficult because many forward players were not visible when playing downfield. The review also criticised the game's lack of realism, noting that the ball appeared to remain airborne for much of a match. The reviewer concluded that Super Soccer was a potentially excellent game that was held back by minor design flaws and insufficient playtesting.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.News Release : Jun. 27, 2017. Nintendo Co., Ltd.
- 2.Sarkar, Samit. SNES games coming to Nintendo Switch Online. Polygon. 2019-09-04.
- 3.Doolan, Liam. Nintendo Confirms Removal Of Switch Online SNES Game. Nintendo Life. February 28, 2025.
- 4.Super Soccer Review Score.
- 5.Super Soccer. Mean Machines. 20. 106–108. May 1992.
- 6.Paragon Publishing. Super Soccer Review. Super Gamer. 2. 123. May 1994.
- 7.Rignall, Julian. Super Soccer. Mean Machines. 20. 106–108. May 1992.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Super Smash Bros. for Nintendo 3DS and Wii UWork
- Super Smash Bros. MeleeWork
- Super Smash Bros. UltimateWork
- Super Smash LandWork
- Super SolitaireWork
- Super SprintWork
- Super Star KartzWork
- Super Star SoldierWork
Best supported in this field
For owners
Own a copy of Super Soccer?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.