Super Robot Wars 64
Is a tactical role-playing game for the Nintendo 64 and part of the Super Robot Wars series. It was released only in Japan in 1999, and features extensive connectivity with Super Robot Wars: Link Battler for Game Boy Color.
Super Robot Wars 64
- Model
- Super Robot Wars
- Date
- 1999
- Publisher
- Banpresto
- Genre
- tactical role-playing game · crossover fiction · mecha video game
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Documentary summary
Is a tactical role-playing game for the Nintendo 64 and part of the Super Robot Wars series. It was released only in Japan in 1999, and features extensive connectivity with Super Robot Wars: Link Battler for Game Boy Color.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q1988494 · wikipedia · Super Robot Wars 64
In this article
Key facts
Key facts
• Title — Super Robot Wars 64 • Developer — AI • Publisher — Banpresto • Producer — Takanobu Terada • Director — Jin Akabane • Writer — Toshiya Kagami • Composer — Michihiro Nomura • Series — Super Robot Wars • Released — October 29, 1999 • Genre — Tactical role-playing • Modes — Single-player • Platforms — Nintendo 64
Gameplay
Gameplay
Super Robot Wars 64 features the same tactical role-playing gameplay as other series entries, with players positioning various mecha units on a map to confront and defeat enemy forces. The game is the first entry in the Super Robot Wars series to introduce team attacks, allowing two units to attack an enemy simultaneously to achieve greater damage. Players can use the Nintendo 64's Transfer Pak to exchange data with the Game Boy Color game Super Robot Wars: Link Battler. This includes sharing character experience points between games, as well as unlocking units that would otherwise be exclusive to each system.
Plot
Plot
Like other games in the series, the setting of Super Robot Wars 64 blends characters and story elements from multiple mecha anime. It takes place on Earth in the year After Colony 195, and depicts a war between the human OZ faction and the alien Muge Zorbados Empire currently in control of the planet. The game features four original protagonists the player can select from, split between two story routes: Arklight Blue and Selene Meneth follow the "Real Robot" route, while Brad Skywind and Manami Hamill follow the "Super Robot" route. Each protagonist has a unique rival character that will that will appear as a recurring opponent during the story. Choices made by the player in certain missions will trigger branching paths in the narrative.
Development and release
Development and release
Development on Super Robot Wars 64 began shortly before the completion of Super Robot Spirits (1997). The decision to include Game Boy connectivity was made to appeal to younger players, who would be able to train their robots in Link Battler and make them stronger to simplify encounters they struggled with in 64. The game's story was made darker than other series entries at the request of writer Toshiya Kagami. The developers implemented pseudo-3D backgrounds, but were limited in their presentation, inspiring the team to attempt more ambitious camera movements in later games like Super Robot Wars OG 2. The game was publicly demonstrated at the 1999 Tokyo Game Show. It was released on October 29, 1999, and was frequently advertised alongside Link Battler, which was released earlier in the month.
Places
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Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Super Robot Wars 64 is associated with Japan.
Country
Reception
On release, Famitsu magazine scored the game a 30 out of 40. Lionel Coen of French publication X64 praised the gameplay, but criticized the 2D artstyle, comparing it to games on the NES and SNES., the game has sold 200,000 copies.
Primary material
Documents and archives
reference work
- “Super Robot Wars 64”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1988494: Super Robot Wars 64
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mainichi Communications. スーパーロボット大戦64. The 64Dream. 39. 30-35. December 1999.
- 2.Mainichi Communications. スーパーロボット大戦64. The 64Dream. 38. 66–71. November 1999.
- 3.Mainichi Communications. スーパーロボット大戦64. The 64Dream. 37. 20–23. October 1999.
- 4.Super Robot Taisen Links Up. IGN. August 27, 1999.
- 5.Enterbrain. ロボゲー★ 7つのひみつ. Weekly Famitsu. 555. 21-23. August 6, 1999.
- 6.Mainichi Communications. スーパーロボット大戦64. The 64Dream. 40. 44-49. January 2000.
- 7.Mainichi Communications. スーパーロボット大戦64. The 64Dream. 41. 40-43. February 2000.
- 8.MediaWorks. あの『スパロボ大戦』がついにN64で登場. Dengeki Nintendo 64. 40. 10–17. September 1999.
- 9.『スパロボ』30周年を寺田貴信氏が振り返る。継続できたのはファンのおかげ【スパロボ30周年記念連載:3】. 電撃オンライン. February 11, 2022.
- 10.Ziff Davis. Preview Gallery. Electronic Gaming Monthly. 123. 114. October 1999.
- 11.Enterbrain. ニンテンドウ64 – スーパーロボット大戦64. Weekly Famitsu. 915 Pt. 2. 33. June 30, 2006.
- 12.Coen, Lionel. Super Robot Taisen. 26. 74. February 2000.
- 13.Banpresto Co., Ltd. バンプレスト 「スーパーロボット大戦」シリーズ 累計出荷本数 1,000万本突破 ~PS2 新作「スーパーロボット大戦 MX」発売2日目で50万本出荷の好スタート~. May 28, 2004.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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