Super R.C. Pro-Am
Pro-Am is a racing video game developed by Rare and published by Nintendo for the Game Boy. It was released in North America in June 1991 and in Europe on 23 April 1992; it was re-released in 1998 as part of Nintendo's Player's Choice series, which included all Game Boy titles which sold over one million copies. It is the follow-up to the Nintendo Entertainment System title R.C. Pro-Am, in which players race remote control cars from an out-of-vehicle perspective on a series of 24 tracks, avoiding obstacles and collecting items to improve performance in order to finish in the top three and qualify for the next track.
Super R.C. Pro-Am
- Date
- 1992.
- Publisher
- Nintendo.
- Genre
- racing video game.
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Documentary summary
Pro-Am is a racing video game developed by Rare and published by Nintendo for the Game Boy. It was released in North America in June 1991 and in Europe on 23 April 1992; it was re-released in 1998 as part of Nintendo's Player's Choice series, which included all Game Boy titles which sold over one million copies. It is the follow-up to the Nintendo Entertainment System title R.C. Pro-Am, in which players race remote control cars from an out-of-vehicle perspective on a series of 24 tracks, avoiding obstacles and collecting items to improve performance in order to finish in the top three and qualify for the next track.
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wikidata · Q3504264 · wikipedia · Super R.C. Pro-Am
In this article
The object
The object
The game can be played solo against three computer opponents, or two to four players can play simultaneously via the Game Link Cable or the Four Player Adapter. Pro-Am received moderate coverage from some video gaming magazines. It was praised for its graphics and sound, controls, challenge, and ability for up to four players to play the game simultaneously. Criticisms included repetitiveness in gameplay, lack of variety, and rapid scrolling on the Game Boy that may cause players to miss some items. It was featured on Nintendo Powers "Top 20" Game Boy list for most of 1992.
Key facts
Key facts
• Title — Super R.C. Pro-Am • Developer — Rare • Publisher — Nintendo • Composer — David Wise • Platforms — Game Boy • Genre — Racing • Modes — Single-player, multiplayer
Gameplay
Gameplay
Super R.C. Pro-Am is a racing video game that is similar to its predecessor, R.C. Pro-Am, for the NES. In the game, players race remote control cars on a series of tracks. It can be played solo, with two-players via the Game Link Cable, or with three or four players via the Four Player Adapter. The game features 24 different tracks of increasing difficulty, and the object is to finish in the top three in order to qualify to race in the next track. Players who do not finish in the top three may use a continue and retry the track; players get three continues, and the game ends when the player fails to finish in the top three and has no continues remaining. • Illustration — The 1st place player is about to collect the letter "E" to try to spell "Nintendo". Each track is different and range from standard ovals to tracks with many twists and turns. The game includes many obstacles, such as oil slicks that send players spinning, puddles of water that cause players to slide out of control, sand traps and "slow cones" that slow players down, large cones that bring players to a complete halt, and walls of tires that players bounce off. If a player hits an oil slick and then hits a wall while spinning, the player's car is temporarily destroyed, which loses time. The tracks also has items that help players along the way: "zippers" (a series of chevrons on the track) give players a speed boost, roll cages allow players to hit walls without being destroyed and allow them to crash opponents by forcing them into walls, and missiles and bombs temporarily destroy opponents' cars. Also on the track are spare parts which help improve performance – tires improve traction, batteries increase acceleration, and engines improve speed. Players have the opportunity to upgrade their vehicles by collecting letters, which are distributed throughout the tracks. By spelling "Nintendo" with the letters, players upgrade to a better vehicle; players can upgrade from the "Racer" to the "Speed demon" and then to the Spiker, each of which performs progressively better than the previous vehicle. If players spell "Nintendo" while racing with the Spiker, then they win the game.
Release
Release
Super R.C. Pro-Am was developed by UK-based video game company Rare and was released for Nintendo's Game Boy handheld console. It was first mentioned in video gaming magazine Nintendo Power in February 1991, along with Game Boy versions of Nintendo World Cup, Ultima: Runes of Virtue, and The Sword of Hope. It was mentioned again in the following issue in March 1991, along with Skate or Die: Tour de Thrash; they mentioned that Rare was attempting to recapture the same feel from its Nintendo Entertainment System predecessor, R.C. Pro-Am. It was released in North America in June 1991 and in Europe on 23 April 1992.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
Super R.C. Pro-Am published.
1992
Super R.C. Pro-Am is recorded as published in 1992.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United Kingdom.
Country
Super R.C. Pro-Am is associated with United Kingdom.
Country
Reception
Nintendo Power praised Super R.C. Pro-Am for its graphics and sound, saying that "Rare has really captured the sounds of high-revving engines and tires trying to hold the track". They also praised the ability for up to four players to play the game simultaneously, saying that players cannot depend on their human opponents to do the same things computer opponents do, and that human opponents can fire back at them (while computer opponents cannot). It would be on the magazine's "Top 20" Game Boy list for most of 1992; it debuted at #6 on the January 1992 list, when the magazine switched from the "Top 30" list for the NES and "Top 5" list for Game Boy to "Top 20" lists for the NES, Game Boy and the Super NES. It then went to #8 in February, #10 in March, and back to #8 in April. From May through October 1992, it was in the teens on the Game Boy list, finishing at #11 in May, #18 in June, #17 in July and August, #18 in September, and #15 in October. It dropped off the list afterwards. Super R.C. Pro-Am was reviewed alongside Mega Man: Dr. Wily's Revenge in UK-based computer gaming magazine ACE (Advanced Computer Entertainment). Reviewer David Upchurch praised the game for its fluid graphics and scrolling, good controls, and "long-term challenge". He also lauded the ability to play simultaneously with two to four human players, saying that "this transforms the game from a fun diversion into an addictive obsession". Criticisms included lack of variety in the tracks and an "annoyingly grating sound". GamePro praised the game for its easy-to-see graphics and multiplayer ability, but it criticized the lack of speed. German magazine Power Play primarily praised the game for the multiplayer features. The magazine criticized the game for its repetitiveness in gameplay and the rapid scrolling that may cause players to miss items on the track. Super R.C. Pro-Am was re-released in 1998 as part of Nintendo's Player's Choice series, which included all Game Boy titles that sold over one million copies.
Context
Primary material
Context
The circumstances in which Super R.C. Pro-Am was composed by David Wise. Pro-Am was developed by Rare Ltd. Pro-Am is recorded as video game. Pro-Am was published by Nintendo. Pro-Am was issued for Game Boy. The identifiers under which Super R.C. Pro-Am may be traced in institutional catalogues.
Documents and archives
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q3504264: Super R.C. Pro-Am
General reference · Wikidata
reference work
- “Super R.C. Pro-Am”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo. Super R.C. Pro-Am. Nintendo Power. 25. 62–65. June 1991. 1041-9551.
- 2.Nintendo. Game Boy Coming Soon. Nintendo Power. 21. 57. February 1991. 1041-9551.
- 3.Nintendo. Game Boy Coming Soon. Nintendo Power. 22. 59. March 1991. 1041-9551.
- 4.Sendai Publications. The Games of June 1991. Electronic Gaming Monthly. 23. 27. June 1991. 1058-918X.
- 5.GameFAQs. Super R.C. Pro-Am Release Information for Game Boy.
- 6.Upchurch, David. Super R.C. Pro-Am. ACE (Advanced Computer Entertainment). 52. 88. January 1992.
- 7.Matthews, Vince. Super R.C. Pro-Am. Game Players Nintendo Guide. 5. 4. April 1992.
- 8.Vialli, Giancarlo. Super RC Pro-Am. Hobby Consolas. 9. June 1992.
- 9.SED. Super R.C. Pro-Am. Joystick. 21. November 1991.
- 10.Crevette. Super R.C. Pro-Am. Player One. 15. December 1991.
- 11.Steve. Super RC Pro-Am. Total!. 87. January 1992.
- 12.Super R.C. Pro-Am. Super Gamer. 1. February 1994.
- 13.Nintendo. Nintendo Power Top 20. Nintendo Power. 32. 104–105. January 1992. 1041-9551.
- 14.Nintendo. Nintendo Power Top 20. Nintendo Power. 33. 107. February 1992. 1041-9551.
- 15.Nintendo. Nintendo Power Top 20. Nintendo Power. 34. 107. March 1992. 1041-9551.
- 16.Nintendo. Nintendo Power Top 20. Nintendo Power. 35. 105. April 1992. 1041-9551.
- 17.Nintendo. Nintendo Power Top 20. Nintendo Power. 36. 107. May 1992. 1041-9551.
- 18.Nintendo. Nintendo Power Top 20. Nintendo Power. 37. 107. June 1992. 1041-9551.
- 19.Nintendo. Nintendo Power Top 20. Nintendo Power. 38. 107. July 1992. 1041-9551.
- 20.Nintendo. Nintendo Power Top 20. Nintendo Power. 39. 107. August 1992. 1041-9551.
- 21.Nintendo. Nintendo Power Top 20. Nintendo Power. 40. 105. September 1992. 1041-9551.
- 22.Nintendo. Nintendo Power Top 20. Nintendo Power. 41. 107. October 1992. 1041-9551.
- 23.Dirtbag. Super R.C. Pro-Am. GamePro. SuperPlay, Inc. 31. 102. February 1992. 1042-8658.
- 24.Super R.C. Pro-Am. Power Play. December 1991.
References
Citations
References
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authority record
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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