Super Crate Box
- Date
- 2010
- Publisher
- Vlambeer
- Language
- English
- Genre
- action game · platformer · shoot 'em up
- Held by
- Netherlands Institute for Sound and Vision
In this article
Key facts
Publication is recorded by Vlambeer. The recorded date of publication is 2010. It is associated with Netherlands. Recorded genres are action game, platformer and shoot 'em up. It forms part of Dutch Computer Games Canon. It is recorded in the collection of Netherlands Institute for Sound and Vision.
• Title — Super Crate Box
• Developer — Vlambeer
• Publisher — Vlambeer
• Platforms — * Microsoft Windows
• Mac OS X
• iOS
• PlayStation Vita
• Ouya
• Linux
• Nintendo Switch
• Released — * Microsoft Windows
• 22 October 2010
• Mac OS X
• 26 November 2010
• iOS
• 5 January 2012
• PS Vita
• 3 October 2012
• Ouya
• 25 June 2013
• Linux
• 25 August 2016
• Nintendo Switch
• 1 October 2019
• Genre — Shoot 'em up
• Modes — Single-player, multiplayer
• Designer — * Rami Ismail
• Jan Willem Nijman
• Artist — * Roy Nathan de Groot
• Paul Veer
• Composer — Eirik Suhrke
Super Crate Box is a shoot 'em up and indie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to Mac OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.
Gameplay
• Illustration — General gameplay in Super Crate Box. The red enemies have fallen into the pit previously, and are angry and run faster.
Super Crate Boxs core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death.
The goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies. The number of crates that the player picks up before dying constitutes the score. By attaining certain numbers of crates in the game the player can unlock new weapons, game modes and cosmetic character skins.
There is a leaderboard available on the official website that tracks high scores for the various modes. The game supports joypad controls.
Commodore 64 version
In 2012, Super Crate Box was ported to the Commodore 64 home computer by Paul Koller. This conversion became available as a cartridge on 3 October 2013 under the title Super Bread Box. The version features three new and exclusive Commodore 64-themed levels, in addition to the original three, as well as online high score tables, but lacks the SFMT and Ambush modes due to limitations of the hardware.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Netherlands
Named but not plotted · 1
Super Crate Box is associated with Netherlands.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super Crate Box, revision 1359106578 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record.
Reception
The PlayStation Vita and iOS versions received "generally favourable reviews", while the Switch version received "mixed" reviews, according to the review aggregation website Metacritic. Mike Mason of Push Square said of the Vita version, "it's a twitch platformer-cum-shooter that preys on compulsion", and added, "If you dare to open the box on a lazy day, don't expect to close it again for an hour." Edge said of the iOS version, "The challenge is fierce; as your tally climbs above its previous best, the accompanying exclamation mark is a virtual eyebrow raised in surprise at your achievement." Brad Nicholson of TouchArcade said of the same iOS version, "The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play."
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Smith, Quintin. Living In A Box: Super Crate Box Released. Rock Paper Shotgun. Gamer Network. 22 October 2010.
- 2.Kuchera, Ben. Super Crate Box on iOS box is hatefully addictive, delightfully anachronistic. Ars Technica. Condé Nast. 5 January 2012.
- 3.Brown, Mark. PlayStation Mobile launch game impressions – Super Crate Box, Rebel, Aqua Kitty. Pocket Gamer. Steel Media Ltd. 3 October 2012.
- 4.Moon, Mariella. OUYA hits retailers for $100, promptly sells out at Amazon. Engadget. Yahoo. 25 June 2013.
- 5.Mitchell, Richard. Ouya launch game highlights. Engadget. Yahoo. 4 July 2013.
- 6.Dickens, Anthony. Nintendo Download: 3rd October (Europe). Nintendo Life. Gamer Network. 3 October 2019.
- 7.Super Crate Box Review. reviews2go.com.
- 8.How effing good is this game? A Super Crate Box review for the PS Vita. Polygon Dead link. November 2025.
- 9.Huiskamp, Ramon. Super Crate Box: Elegant, frantic, and unapologetically small. GamesIndustry.biz. 15 January 2020.
- 10.Informa. Video: Porting Canabalt and Super Crate Box to the Commodore 64. Game Developer. 20 September 2013.
- 11.Fandom. Super Crate Box for PlayStation Vita Reviews. Metacritic.
- 12.Fandom. Super Crate Box for iPhone/iPad Reviews. Metacritic.
- 13.Fandom. Super Crate Box for Switch Reviews. Metacritic.
- 14.Mastrapa, Gus. November 22, 2010. The A.V. Club. G/O Media. 22 November 2010.
- 15.Edge staff. Super Crate Box review. Edge. Future plc. 11 January 2012.
- 16.Donlan, Christian. Super Crate Box Review (iOS). Eurogamer. Gamer Network. 5 January 2012.
- 17.Squires, Jim. Super Crate Box Review (iOS). Gamezebo. 9 January 2012.
- 18.Davis, Justin. Super Crate Box Review (iPhone). IGN. Ziff Davis. 24 January 2012.
- 19.Hayward, Andrew. Super Crate Box Review. MacLife. Future US. 23 January 2012.
- 20.Hearn, Rob. Super Crate Box (iOS). Pocket Gamer. Steel Media Ltd. 5 January 2012.
- 21.Mason, Mike. Super Crate Box Review (PS Mobile). Push Square. Gamer Network. 10 January 2013.
- 22.Nicholson, Brad. 'Super Crate Box' Review – Please, Not the Disc Gun Again. TouchArcade. TouchArcade.com, LLC. 11 January 2012.
- 23.Gaston, Martin. Super Crate Box Review (iOS). VideoGamer.com. Resero Network. 6 January 2012.
- 24.Nichols, Scott. Mobile review round-up: 'Sonic Jump', 'Super Crate Box', more. Digital Spy. Hearst Communications. 23 October 2012.
- 25.Hargreaves, Roger. Super Crate Box review – box clever. Metro. DMG Media. 16 January 2012.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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