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Super Back to the Future Part II

Is a 2D side-scrolling platformer video game developed by Daft and published by Toshiba EMI in Japan exclusively on July 23, 1993 for the Super Famicom. It is based on the film Back to the Future Part II, featuring elements from it, including the plot of protagonist Marty McFly attempting to prevent antagonist Biff Tannen from getting rich using a sports almanac from the future. The gameplay involves Marty using a hoverboard at all times, spin attacking and bouncing off enemies with it.

Super Back to the Future Part II

Date
1993
Publisher
EMI Music Japan
Genre
platformer

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Is a 2D side-scrolling platformer video game developed by Daft and published by Toshiba EMI in Japan exclusively on July 23, 1993 for the Super Famicom. It is based on the film Back to the Future Part II, featuring elements from it, including the plot of protagonist Marty McFly attempting to prevent antagonist Biff Tannen from getting rich using a sports almanac from the future. The gameplay involves Marty using a hoverboard at all times, spin attacking and bouncing off enemies with it.

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wikidata · Q1942269

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Notes, references and evidence

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