Steel Battalion
Is a 2002 video game created by Capcom for the Xbox console where the player controls a "Vertical Tank"—a bipedal, heavily armed mecha. To control the tank and play, the game requires the use of a large controller made specially for Steel Battalion. The controller consists of 44 input points, mainly buttons, but also uses two joysticks, a throttle handle, a radio channel dial, five switches, an eject button, and three foot pedals.
Steel Battalion

John Tregoning (Flickr profile) · John Tregoning · Original webpage: https: Website publisher: Flickr · CC BY 2.0
- Date
- 2002
- Publisher
- Capcom
- Genre
- action game · tank simulation game
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Documentary summary
Is a 2002 video game created by Capcom for the Xbox console where the player controls a "Vertical Tank"—a bipedal, heavily armed mecha. To control the tank and play, the game requires the use of a large controller made specially for Steel Battalion. The controller consists of 44 input points, mainly buttons, but also uses two joysticks, a throttle handle, a radio channel dial, five switches, an eject button, and three foot pedals.
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Documentary evidence
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wikidata · Q3497777 · wikipedia · Steel Battalion
In this article
The object
The object
Only limited quantities were made available. These quickly sold out, making the game a collector's piece. It has since been re-released in limited quantities worldwide, with blue controller buttons distinguishing it from the first edition with green buttons.
Key facts
Key facts
• Developer — * Nude Maker • Capcom Production Studio 4 • Publisher — Capcom • Director — Hifumi Kono • Producer — Atsushi Inaba • Artist — * Hirokazu Yonezuka • Sawaki Takeyasu • Composer — Naru Shirai • Genre — Action, vehicle simulation • Modes — Single-player • Platforms — Xbox
Gameplay
Gameplay
At the beginning of every mission, the player must start up the machine and operating system; this is handled through a series of switches and buttons dedicated to this purpose. If a corner is turned too fast, the machine will tumble over. If the player's machine overheats, its operating system must be reset. The game even simulates window wipers in case of mud hitting the monitor. If the player does not eject when prompted, the player's in-game character will die and the game will delete its own saved data, prompting the player to start over. Vertical tanks (VTs) are the vehicles piloted in the series. Essentially bipedal walking weapons platforms, VTs are classed by their developmental generation and sub-categorised by their combat role. Primary combat roles are standard combat, assault, support, scout, and fast attack. Vertical tanks are divided into three weight classes: light, medium and heavy. As the player progresses, new generations of VTs become available. This allows a newer, more advanced operating system, startup sequence, and combat functions, as well as a wider cockpit view and layout. New generation VTs also handle better and can provide better firepower than previous generations.
Development
Development
• Illustration — The re-released Steel Battalion controller, identifiable by its blue buttons. Steel Battalion was developed by Nude Maker (former Human Entertainment developers) in collaboration with Capcom Production Studio 4. Inaba's superiors were skeptical about putting such a game on the market. The number of staff working on the project grew according to the team's experience with making new hardware. The earliest build of the game was created for the PlayStation 2. However, when the Xbox became available, the development team switched to it because of the system's greater power. Online play was taken out of consideration close to the development's start due to being too ambitious. While the game and its special controller received critical acclaim, the project turned little profit. Steel Battalion was released for the Xbox in Japan on September 12, 2002.
Sequels
Sequels
A sequel called Steel Battalion: Line of Contact was released in 2004, and also used the game's unique controller. The third installment called Steel Battalion: Heavy Armor was released in June 2012. This installment uses the Kinect motion sensor control rather than the original controller.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
The game received "favorable" reviews according to the review aggregation website Metacritic. It was nominated for GameSpots 2002 "Best Graphics (Artistic)" and "Best Game No One Played" awards among Xbox games, but also the publication's "Most Disappointing Game on Xbox" prize. Steel Battalion was the fifth best-selling game during its week of release in Japan at about 15,092 copies. While less popular in the United States, an estimated 25,000 were sold during the initial launch of the game/controller combo. In Germany Capcom shipped only 500 units. Inaba concluded that the game ultimately broke even in terms of units shipped and units sold. A reviewer on IGN wrote "where MechAssault and Robotech wouldn't let us into the cockpit, Steel Battalion won't let us out" and joked the US$200 cost was for the controller while the game disc was free.
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Steel Battalion
General reference · Internet Archive
- Wikidata, structured authority record Q3497777: Steel Battalion
General reference · Wikimedia Foundation
reference work
- “Steel Battalion”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Press Releases. 2002-12-08.
- 2.Steel Battalion launch farce. Eurogamer.net. 2003-03-28.
- 3.Production Studio 4. Capcom Co., Ltd.
- 4.Sheffield, Brandon. Capcom & Clover, Over and Over: Former Clover Head Atsushi Inaba on a Post-Capcom World. Gamasutra. UBM plc. October 23, 2006.
- 5.Sheffield, Brandon. Postcard from GDC 2005: Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game. Gamasutra. UBM plc. March 11, 2005.
- 6.Enterbrain. クロスレビュー 優秀ソフト 1999-2002 パーフェクトカタログ. Famitsu. 915. June 30, 2006.
- 7.CBS Interactive. Steel Battalion for Xbox Reviews. Metacritic.
- 8.Edge staff. Steel Battalion. Edge. Future plc. 122. April 2003.
- 9.EGM staff. Steel Battalion. Electronic Gaming Monthly. Ziff Davis. 162. 204. January 2003.
- 10.Taylor, Martin. Steel Battalion. Eurogamer. Gamer Network. March 26, 2003.
- 11.McNamara, Andy. Steel Battalion. Game Informer. GameStop. 116. 132. December 2002.
- 12.Tokyo Drifter. Steel Battalion Review for Xbox on GamePro.com. GamePro. IDG Entertainment. November 20, 2002.
- 13.Gesrtmann, Jeff. Steel Battalion Review. GameSpot. CBS Interactive. November 22, 2002.
- 14.Meston, Zach. GameSpy: Steel Battalion. GameSpy. Ziff Davis. January 4, 2003.
- 15.Boulding, Aaron. Steel Battalion Review. IGN. Ziff Davis. November 25, 2002.
- 16.Future plc. Steel Battalion. Official Xbox Magazine. 89. January 2003.
- 17.GameSpot Staff. GameSpot s Best and Worst of 2002. GameSpot. December 30, 2002.
- 18.GEE Magazin Nr.6 p. 56
- 19.GamePro Germany 06/2004 P. 121
- 20.Bishop, Stuart. Xbox News: Steel Battalion: Line of Contact retail plans confirmed. Computer and Video Games. Future plc. January 6, 2004.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Steel BattalionInternet Archive
Secondary witnessreference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q3497777: Steel BattalionWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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