Starquake
Starquake is an action-adventure platform game written by Stephen Crow for the ZX Spectrum and published by Bubble Bus Software in 1985. It was ported to the Commodore 64, MSX, Amstrad CPC, Atari 8-bit computers, Tatung Einstein in 1985, BBC Micro in 1987 and IBM compatibles and Atari ST in 1988.
Starquake
- Date
- 1984
- Publisher
- Starquake was published by Bubble Bus Software.
- Genre
- Metroidvania · science fiction video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Starquake is an action-adventure platform game written by Stephen Crow for the ZX Spectrum and published by Bubble Bus Software in 1985. It was ported to the Commodore 64, MSX, Amstrad CPC, Atari 8-bit computers, Tatung Einstein in 1985, BBC Micro in 1987 and IBM compatibles and Atari ST in 1988.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Starquake. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q3488162
In this article
Key facts
Key facts
• Developer — Bubble Bus Software • Publisher — Bubble Bus Software • Released — 1985: Spectrum, C64, MSX, Amstrad, Atari 8-bit, Einstein 1987: BBC 1988: Atari ST, IBM PC 2018: Amiga • Genre — Action-adventure • Modes — Single-player • Platforms — ZX Spectrum, Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, MS-DOS, MSX, Tatung Einstein, Amiga • Programmer — Stephen Crow • Designer — Stephen Crow
Plot
Plot
The player controls BLOB (Bio-Logically Operated Being), whose mission is to penetrate the unstable core of a rogue planet which has appeared from a black hole. If the core is not repaired within the set time limit, it will implode, causing a chain reaction which will destroy the entire universe. The planet is inhabited by various primitive creatures, all hazardous to the touch, and the remnants of a previous civilisation which provides the items needed to rebuild and stabilise the planet core.
Gameplay
Gameplay
• Illustration — ZX Spectrum start screen Within the game, there are multiple ways to get around: • Running is the default. • Hover platforms can be used to fly, but prevent BLOB from picking up items. BLOB can only mount and dismount hover platforms at docking stations. • BLOB can build his own short-lived platforms to reach high places. • BLOB can get through some trap like doors by creating platforms then dropping onto them after they disappear. • There are some tube-shaped lifts which will lift BLOB upwards to the top. BLOB cannot enter these whilst on a hover platform. • There are also teleport booths scattered around the play area, each with its own destination code. • Secret passages allow BLOB to take short cuts from one part of the map to another. An infinite lives cheat printed by Your Sinclair inadvertently removed this ability. BLOB is able to carry up to four items at once, using a FIFO arrangement. Some of the encountered items will be useful to repair the core, while others will need to be exchanged using a Cheops Pyramid for something more useful. There is an Access credit card, which can fill in for any of the numbered chips needed to get through security doors, and for using the aforementioned Pyramid. There is also a Key which can be used to open doors. As well as items needed to repair the core, the Access card and Key, there are items which will top up BLOB's energy, his platform building capacity or his firepower. There is also one cylinder like object which will top up whichever level is lowest, and even add a life if BLOB is down to his last. BLOB can also top up his lives by collecting joysticks which represent an extra life. Points are scored for shooting the various moving hazardous creatures, worth between 80 and 320 points each, and 10,000 points per core item replaced. 250 points are scored each time BLOB enters a new screen. There are also other hazards, dangerous spikes and energy fields which will kill BLOB on contact, as will the mines that move around like the creatures. The game features 512 screens. The placement of the objects, and the identities of those needed to fix the core are randomized at the start of the game. The map/screens including locations of teleport booths remain fixed as do their destination codes. There are nine core elements to replace in order to complete the game.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Starquake is associated with United Kingdom.
Country
Reception
The ZX Spectrum version was ranked 27th in the Your Sinclair Official Top 100 Games of All Time and 10th in Retro Gamer magazine's "Top 25:Spectrum Games".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Reeder, Dave. The Arcade: Starquake. A & B Computing. Argus Specialist Publications. 55. July 1987.
- 3.Wood, Chris. Hacking Away. Your Sinclair. 32. January 1993.
- 4.Newsfield Publications Ltd. A Crash Smash - Starquake. Crash. 22. 10-11. November 1985.
- 5.Game review, C+VG magazine, issue 49, November 1985, page 14
- 6.Archived copy. Your Sinclair. September 1993 cite web.
- 7.Top 25:Spectrum Games. Retro Gamer. 87. 2008.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Starosvitska banduraTerminology
- Starpoint GeminiWork
- Starpoint Gemini 2Work
- Starpoint Gemini WarlordsWork
- StarRayWork
- Starry SkyWork
- Stars Beyond ReachWork
- Stars in ShadowWork
Best supported in this field
For owners
Own a copy of Starquake?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.