Star Castle
Star Castle is a 1980 multidirectional shooter video game developed and published by Cinematronics for arcades. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The arcade game uses vector graphics on a black and white display, with the colors of the rings and screen provided by a transparent plastic overlay.
Star Castle
- Date
- 1980
- Publisher
- Star Castle was published by Cinematronics.
- Genre
- shoot 'em up
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Star Castle is a 1980 multidirectional shooter video game developed and published by Cinematronics for arcades. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The arcade game uses vector graphics on a black and white display, with the colors of the rings and screen provided by a transparent plastic overlay.
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wikidata · Q3968282
In this article
The object
The object
Designed by Tim Skelly and programmed by Scott Boden; Skelly created a number of other vector games for Cinematronics, including Starhawk, Armor Attack, and Rip Off. A Vectrex port of Star Castle was released in 1983.
Key facts
Key facts
• Title — Star Castle • Developer — Cinematronics • Publisher — Cinematronics • Designer — Tim Skelly • Programmer — Scott Boden • Platforms — Arcade, Vectrex • Released — ArcadeOctober 1980 Vectrex October 1983 • Genre — Multidirectional shooter • Modes — Single-player, multiplayer
Gameplay
Gameplay
The object of Star Castle is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or shooting "mines"–enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. The player's spaceship can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire. • Illustration — A color overlay tints the rings yellow, orange, and red and the rest of the playfield blue. Once the innermost ring has been breached, the central weapon is susceptible to attack, but the player is also more vulnerable at this point, as with the shield rings eliminated, the gun can fire out a large projectile that hisses with white noise. Moreover, the central core tracks player movement at all times. If the player manages to hit the cannon, it explodes violently, collapsing the remnants of the shield rings, and an extra ship is awarded. The next level then starts with a new gun and fully restored shield rings, but the difficulty is increased (the mines move more rapidly, the rings rotate more quickly, and the core tracks the player at a faster rate). If the player completely destroys the outermost shield ring, the cannon will create a new one. The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and a new ring emerges from the core to become the inner ring. Therefore, in order to penetrate the cannon's defenses, the player must be careful not to completely obliterate the outer ring. The three homing mines will destroy the player's ship on contact. The mines can be destroyed, but they are very small and difficult to hit, and the player does not receive points for destroying them. Mines are revived when shield rings regenerate (some variants keep three mines churning constantly so that a new mine respawns from the core as soon as one is destroyed). As the player progresses through the levels, the mines get faster and faster, forcing the player to keep moving to avoid them.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Star Castle is associated with United States.
Country
Reception
Reception
Michael Blanchet's 1982 book How to Beat the Video Games praised Star Castle as "a standout among the wave of free-flight games that emerged after Asteroids", describing the game's increase in difficulty over time, rather than between game levels, as the "catch" which made it challenging. In 1995, Flux magazine ranked Star Castle 83rd on their Top 100 Video Games list, calling it "one of the all-time great vector graphics classics".
Legacy
Legacy
In an interview, Skelly admitted that the stellar field was made using the shape of a woman from a nude magazine. Atari programmer Howard Scott Warshaw considered writing a clone of Star Castle for the Atari 2600, but did not see the game as a good match for the system from a technical standpoint. He reconfigured the concept into Yars' Revenge, which became Atari's top-selling original game for the 2600. A hobbyist-written clone of Star Castle for the 2600 was eventually released in 2012. Jim Nitchals of Cavalier Computer wrote a clone for the Apple II called Ring Raiders (referenced in-game as Raiders of the Lost Ring) in 1981. Anthony Weber of Stedek Software wrote a clone for Atari 8-bit computers called Star Island in 1982.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 114. 13 October 2006. 978-4990251215.
- 3.Availability Update. The Video Game Update. 2. 8. 16. November 1983.
- 4.Star Castle - Flyers. Killer list of Video Games.
- 5.Star Castle Operation and Maintenance stmanual. 1–1.
- 6.Nobes, Mark. Star Castle: The Arcade Classic That Inspired Yars’ Revenge. 80s Heaven.
- 7.Blanchet, Michael. How to Beat the Video Games. Simon and Schuster. 109. 1982. 0671453750.
- 8.Harris Publications. Top 100 Video Games. Flux. 4. 32. April 1995.
- 9.deMaria, Rusel. High Score! The Illustrated History of Electronic Games. McGraw Hill Education. 28. 2004. 0072231726.
- 10.Onfrichuk, Brendan. Howard Scott Warshaw Interview. The Atari Times. April 5, 2006.
- 11.Atari 2600 Star Castle Kickstarter Campaign.
- 12.Bio and Gameography of Jim Nitchals. Game Designers Remembered. December 28, 2011.
- 13.Anthony Weber Interview.
References
Citations
References
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