Squish 'em
Squish'em, also known as Squish'em Sam, is a 1983 action game designed by Tony Ngo and published by Sirius Software for the Atari 8-bit computers, VIC-20, Commodore 64, MSX, and ColecoVision. The ColecoVision version plays digitised speech without additional hardware and was published as Squish'em Featuring Sam. The game is the sequel to Sewer Sam.
Squish 'em
- Date
- 1983
- Publisher
- Sirius Software
- Genre
- action game
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Documentary summary
Squish'em, also known as Squish'em Sam, is a 1983 action game designed by Tony Ngo and published by Sirius Software for the Atari 8-bit computers, VIC-20, Commodore 64, MSX, and ColecoVision. The ColecoVision version plays digitised speech without additional hardware and was published as Squish'em Featuring Sam. The game is the sequel to Sewer Sam.
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Documentary evidence
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Authority files
wikidata · Q7582357 · wikipedia · Squish 'em
In this article
Key facts
Key facts
• Title — Squish 'em • Developer — Interphase • Publisher — Sirius Software Interphase (ColecoVision) • Designer — Tony Ngo • Programmer — MSX: Uriah Barnett • Modes — Single-player • Platforms — Atari 8-bit, ColecoVision, Commodore 64, VIC-20, MSX
Gameplay
Gameplay
The player controls Sam in an attempt to climb a series of vertically scrolling, uncompleted, 48 storey buildings. Each time Sam reaches the top of a building he grabs a suitcase full of money and parachutes to the start of the next building. Each building is represented by a grid of girders connected vertically and horizontally in different patterns; sometimes there is only a single way up to the next storey of the building. The style of buildings does not change, but the grid layout and colors change as Sam progresses through the game. Sam moves by shimmying horizontally across the grid and climbing upwards; once he has moved up a storey he cannot climb back down. • Illustration — Commodore 64 screenshot The buildings are patrolled by dangerous enemies which move horizontally across the grid. Debris is dropped from above which Sam must avoid. Making contact with an enemy without jumping on them or being hit by falling debris results in Sam being knocked from the building and losing a life. The player starts the game with four lives; extra lives can be collected during play and up to 128 can be held by the player. Enemies can be 'squished' by being jumped on, they can also be jumped over or avoided by ascending to the next storey. Once an enemy has been squished it is rendered harmless for a short period, before turning white and becoming invulnerable. Once an enemy has turned white it must be avoided or jumped over; jumping over enemies is more difficult than landing on and squishing them. As play progresses enemies become taller and faster, making them harder to squish or avoid. The falling debris prevents players from climbing too many storeys at once, so enemies must be avoided skillfully in order to prevent Sam being cornered by a now invulnerable enemy which is too tall to be easily jumped over. In the Colecovision version of the game digitised speech is employed when Sam performs certain actions, for instance he exclaims "squish 'em" after successfully attacking an enemy and "money, money, money" after collecting the suitcase at the top of each building. It is one of the few Colecovision games to contain speech.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Squish 'em is associated with United States.
Country
Reception
Reception
Craig Holyoak of Deseret News rated the ColecoVision version 3 out of 5, praising the game's voice effects but criticizing it for being unoriginal, despite the boundaries of technology being pushed. He stated that the game contains "plenty of cute", enabling it to appeal to all ages and both genders. He also stated that "there is little new here that will keep an experienced gamer long at the screen." Holyoak played the game intensely for a number of days, but lost interest after mastering the ability to squish the more dangerous enemies. He finished by stating, "if you are less jaded and are looking for a climbing game with a new twist, Squish 'em may well be it." In a "B−" review of the Commodore 64 version, Video Games Player wrote, "Once you really learn to slide and squish, it feels like dancing. But don't expect this game to keep you occupied over the long winter."
Legacy
Legacy
An unofficial clone, even using the same name, was released for the Atari 2600 in 2007.
Primary material
Documents and archives
reference work
- “Squish 'em”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q7582357: Squish 'em
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.The cover of Atari version shows "Squish'em" as game's title (see http://www.atarimania.com/game-atari-400-800-xl-xe-squish-em_4967.html), while Colecovision's one says "Squish'em Featuring Sam" (see http://spong.com/asset/187212/3/11016877/entity)
- 3.Holyoak, Craig. A Game to Spur Shrieking, Sneaking and Talking Back. Deseret News. Deseret News Publishing Company. 75. June 13, 1984.
- 4.Weiss, Brett. Overview - Squish'em Featuring Sam. allgame.
- 5.Weiss, Brett. Review - Squish'em Featuring Sam. allgame.
- 6.Carnegie Publications. Computer Game Buyer's Guide. Video Games Player. 2. November 1983.
- 7.https://www.atariage.com/software_page.php?SoftwareLabelID=2777
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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