Space Wars
Space Wars is a 1977 multidirectional shooter video game developed and published by Cinematronics for arcades. Like the PDP-1 program Spacewar! (1962), which it is based on, it uses black and white vector graphics for the visuals.
Space Wars
- Date
- 1977
- Publisher
- Cinematronics
- Genre
- shoot 'em up · science fiction video game
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Documentary summary
Space Wars is a 1977 multidirectional shooter video game developed and published by Cinematronics for arcades. Like the PDP-1 program Spacewar! (1962), which it is based on, it uses black and white vector graphics for the visuals.
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wikidata · Q3492613 · wikipedia · Space Wars
In this article
The object
The object
The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. It was released in Japan by Taito in 1978, and a Vectrex port was released in 1982.
Key facts
Key facts
• Title — Space Wars • Developer — Cinematronics • Programmer — Larry Rosenthal • Platforms — Arcade, Vectrex • Release — Arcade Vectrex October 1982 • Genre — Multidirectional shooter • Modes — Multiplayer
Gameplay
Gameplay
• Illustration — Screenshot Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield wrapped around to their opposite sides, and whether shells bounced. The game had three particular features: First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.
Development
Development
Larry Rosenthal was an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Space Wars is associated with United States.
Country
Reception
Reception
Space Wars sold 10,000 arcade cabinets in 1978. It was the highest-earning arcade video game of 1978 in the United States. It was later the sixth highest-earning arcade video game of 1979 in the United States. Electronic Fun with Computers & Games magazine gave the Atari VCS version a C rating in 1982.
Legacy
Legacy
Space Wars formed the basis of the platform used by Cinematronics for their subsequent black-and-white vector games such as Star Castle and Tail Gunner.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Space Wars Video Game Flyers. The Arcade Flyer Archive.
- 2.Agency for Cultural Affairs. Space Wars. Media Arts Database.
- 3.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971–2005). Amusement News Agency. 114. October 13, 2006. 978-4990251215.
- 4.GCE Vectrex game release dates. Atari Archive.
- 5.Hunter, William. Space Wars and Cinematronics. The Dot Eaters. 2023-09-08.
- 6.Bloom, Steve. Video Invaders. Arco Publishing. 18. 978-0-668-05520-8.
- 7.Video Games. RePlay. November 1978.
- 8.Video Games. RePlay. November 1979.
- 9.Video Game Explosion! We rate every game in the world. Electronic Fun with Computers & Games. 1. 2. 12–7. December 1982.
- 10.Hague, James. The Giant List of Classic Game Programmers.
References
Citations
References
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Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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