Space Fury
Space Fury is a multidirectional shooter arcade game developed by Gremlin. Sega/Gremlin released the game in North America in June 1981, and then Sega released it in Japan the following month. It is the first game with color vector graphics, and was Sega's second game to use speech synthesis.
Space Fury
- Date
- 1981
- Publisher
- Space Fury was published by gremlin.
- Genre
- shoot 'em up
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Documentary summary
Space Fury is a multidirectional shooter arcade game developed by Gremlin. Sega/Gremlin released the game in North America in June 1981, and then Sega released it in Japan the following month. It is the first game with color vector graphics, and was Sega's second game to use speech synthesis.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q7572361 · wikipedia · Space Fury
In this article
The object
The object
Coleco published a ColecoVision version with raster graphics in 1983.
Key facts
Key facts
• Developer — Gremlin • Publisher — Arcade ColecoVisionColeco • Release — Arcade ColecoVisionMarch 1983 • Genre — Multidirectional shooter • Modes — Single-player, multiplayer • Arcade System — G80 • Platforms — Arcade, ColecoVision
Gameplay
Gameplay
• Illustration — Arcade screenshot The player controls a spaceship battling alien spacecraft. It is controlled by four buttons: rotate left, rotate right, thrust, and fire. The player could collect different upgrades for the first three levels. One upgrade allows the player to shoot in a three-way pattern, the second allows the player to fire forward and backwards simultaneously, and the third concentrates firepower in the front. At the conclusion of the following round, the player picks another shell, although multiple ones cannot be used together. Between rounds and during the attract mode, the Alien Commander taunts the player through the use of synthesized speech. The game continues indefinitely but stops calculating the score after the completion of level four. At the beginning of each level, a synthesized excerpt from Aaron Copland's Fanfare for the Common Man is played.
Alien Commander's quotes
Alien Commander's quotes
• "Does anyone dare challenge my Imperial fleet?" • "So! A creature for my amusement. Prepare for battle!" • "So you defeated my scouts? Well, my cruisers will destroy you." • "You are starting to annoy me, Creature. My destroyers will annihilate you!" • "You survived! Warships, dispose of this annoyance at once!" • "Well done. Prepare to battle my entire fleet!" • "Our battle is completed, Warrior. You were an [easy / amusing / adequate / stimulating / outstanding] opponent" (depending on score).
Development
Development
Space Fury was the first released vector graphics game to use a color monitor, developed by Electrohome. This X-Y monitor became a standard piece of kit in the G-80 graphics system developed at Sega/Gremlin as an interchangeable arcade system which could feature either a vector or raster game in the arcade cabinet. The game was developed and programmed by Sega/Gremlin game designer Murphy Bivens and shares a resemblance to Atari's Asteroids. Bivens notably reduced the amount of inertia the ship experienced while moving in any direction while keeping features such as the screen wrap-around. To make the gameplay more interesting, he also added the option for players to choose a variable weapon between stages. This marks the first instance of a shoot 'em up game providing players with the option to upgrade their ship's firepower. One additional innovation of Space Fury was the use of a character who provided lines via speech synthesis, an alien commander. The speech was generated using the General Instrument SP0256-19 chip (the same one found in the Magnavox Odyssey 2 Voice Module) with voice samples provided by a DJ with a deep voice which was easier to modulate. The same voice actor would be responsible for the voice clips used in Star Trek: Strategic Operations Simulator. The monitors used in the game (the G08) were infamous for being unreliable, due to a deflector amplification circuit put in place by the company Electrohome. Reportedly this circuit was in place to circumnavigate vector technology patented by Atari, but caused a great deal of electronic failure as the machines were powered on and off. Later revisions of the G08 vector monitors amended this problem.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Space Fury is associated with Japan.
Country
Reception
Reception
Raymond Dimetrosky of Video Games Player gave the ColecoVision version a generally positive review. He called the original arcade game "one of the best games to follow in the wake of Asteroids" while praising the accuracy of the conversion. He criticized the lack of the arcade game's speech synthesis, but praised the replacement music. He also compared the game unfavorably with another ColecoVision arcade port released about the same time, Nintendo's Donkey Kong Jr.
Legacy
Legacy
The alien commander who appears in the game and on the marquee also makes an appearance in the video game Zektor, also designed by Murphy Bivens and released by Sega/Gremlin. The game is included as an unlockable game in the PSP version of Sega Genesis Collection.
Primary material
Documents and archives
reference work
- “Space Fury”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q7572361: Space Fury
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.San Diego Reader. San Diego's Gremlin: how video games work. 1982-07-15.
- 2.Our Consultants are Young, Sharp and Full of Ideas. Cash Box. 43. 3. 19 (Part III - Coin Machines). 1981-06-27.
- 3.Enterbrain. Sega Arcade History. 43–4. 2002.
- 4.Colecovision game release dates. Atari Archive.
- 5.Scott, Brian. Vector Graphics: The Rise–and Fall?–of a Controversial Display Technique.
- 6.Butler, Kevin. Space Fury FAQ.
- 7.KLOV game 9658 Space Fury
- 8.Coleco. ColecoVision Space Fury Manual. 1983.
- 9.Horowitz, Ken. The sega arcade revolution: a history in 62 games. McFarland & Company, Inc., Publishers. 2018. 978-1-4766-7225-0.
- 10.Dimetrosky, Raymond. Video Game Buyer's Guide: Donkey Kong Jr. (Coleco) vs. Space Fury (Coleco). Video Games Player. Carnegie Publications. 2. 1. 56. September 1983.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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