Space Eggs
Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. An unofficial version of the arcade video game Moon Cresta.
Space Eggs
- Date
- 1981.
- Publisher
- Sirius Software.
- Genre
- shooter game.
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Documentary summary
Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. An unofficial version of the arcade video game Moon Cresta.
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Authority files
wikidata · Q3965788 · wikipedia · Space Eggs
In this article
Key facts
Key facts
• Title — Space Eggs • Publisher — Sirius Software • Programmer — Apple II Nasir Gebelli Atari 8-bit Dan Thompson • Released — 1981 • Genre — Fixed shooter • Modes — Single-player • Platforms — Apple II, Atari 8-bit
Gameplay
Gameplay
The player moves a ship from side to side across the bottom of the screen while trying to avoid colliding with or being shot by the aliens attacking above. Each level pits the player against multiple aliens of a particular class, which become more difficult to destroy as the levels progress. The game begins with a view of the player's three ships docked together. The first ship, which is the smallest and has only one cannon, splits off from the others and gameplay begins. If an alien touches the ship or successfully hits it with a bomb, the ship is destroyed and replaced by the next one in the set. The second and third ships have progressively wider wingspans and two cannons each. The game ends when all ships are lost. Aliens begin as harmless, multi-colored "eggs" bobbing randomly above the ship, and must be shot to release the creatures within. There are four classes of aliens: • Spiders, insectoid creatures that move randomly around the screen and are worth 15 points. • Lips, which move a bit more aggressively. They are worth 30 points. • Wolves, which move randomly and often descend to the level of the spaceship. They are worth 45 points. • Fuzzballs, which bounce up and down rapidly if they are to the left of the ship, or move to the bottom of the playfield and slide horizontally toward the ship if they are to the right (guaranteeing destruction; this appears to be a bug). They are worth 80 points. In the first four waves, all eggs hatch to the same creature. In subsequent waves, eggs hatch random creatures. The wave resets to 1 when the player dies. If the ship is in the second stage (medium width), and the player has scored at least 1,000 points, an opportunity to dock with the first stage will be given. The ship descends from the top of the screen and must be caught by lining up with the ship precisely. If successful, the merged ship will have 3 cannons.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1981
Space Eggs published.
1981
Space Eggs is recorded as published in 1981.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Space Eggs is associated with United States.
Country
Reception
Space Eggs reached the top spot on Softalks best-selling software list. The Addison-Wesley Book of Atari Software 1983 gave it a "B" rating, calling it "cute and challenging."
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q3965788: Space Eggs
General reference · Wikidata
reference work
- “Space Eggs”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers. 23 July 2025.
- 2.Space Eggs. Atari Mania.
- 3.Addison-Wesley. The Addison-Wesley Book of Atari Software 1983. 76. 1983.
- 4.Sirius Software. Space Eggs Manual. 1981.
- 5.Nasir Gebelli and the early days of Sirius Software. The Golden Age Arcade Historian. August 28, 2015.
References
Citations
References
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authority record
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Secondary witness
Further particulars
Held on the record
Further particulars
Open the remaining particulars
Space Eggs was published by Sirius Software. Developed by Nasir Gebelli. Issued for Apple II series. Recorded as video game.
The circumstances in which Space Eggs stands
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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