South of Midnight
South of Midnight is a 2025 action-adventure game developed by Compulsion Games and published by Xbox Game Studios. The game is set in a fictionalized American Deep South. It was released for Windows and Xbox Series X/S on April 8, 2025, with versions for Nintendo Switch 2 and PlayStation 5 released on March 31, 2026.
Also recorded as SoM
South of Midnight
- Date
- 2025
- Publisher
- Xbox Game Studios
- Language
- English
- Genre
- action-adventure game
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South of Midnight is a 2025 action-adventure game developed by Compulsion Games and published by Xbox Game Studios. The game is set in a fictionalized American Deep South. It was released for Windows and Xbox Series X/S on April 8, 2025, with versions for Nintendo Switch 2 and PlayStation 5 released on March 31, 2026.
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The game received generally positive reviews from critics. It won the Games for Impact award at The Game Awards 2025, Outstanding Achievement in Animation at the 29th Annual D.I.C.E. Awards, Best Character Animation in a Video Game at the 53rd Annie Awards, and Best New Intellectual Property at the 22nd British Academy Games Awards.
Key facts
Key facts
• Title — South of Midnight • Developer — Compulsion Games • Publisher — Xbox Game Studios • Director — David Sears Jasmin Roy • Producer — Geneviève Forget • Designer — Alexandre Béland-Bernard • Programmer — Clément Robein • Artist — Whitney Clayton • Writer — Zaire Lanier • Composer — Olivier Deriviere • Engine — Unreal Engine 4 • Platforms — * Windows • Xbox Series X/S • Nintendo Switch 2 • PlayStation 5 • Release — * Windows, Xbox Series X/S • April 8, 2025 • PlayStation 5, Switch 2 • March 31, 2026 • Genre — Action-adventure • Modes — Single-player
Gameplay
Gameplay
• Illustration — Hazel, the player character, must fight against "Haints", nightmarish creatures who become the physical manifestation of past traumas. South of Midnight is a third-person action-adventure game. Players take on the role of Hazel, who learns an ancient weaving power to explore the Deep South mythos. Throughout her journey, she must cleanse "Stigma" and defeat enemies known as "Haints", both of which are physical manifestations of deep-rooted sorrows and trauma that had festered for decades. The game emulates stop-motion animation for its cutscenes; it provides an option for players to toggle it off. Hazel's primary weapons are a pair of hooks. Five consecutive melee attacks form a combo, damaging enemies significantly. She can perform a quick dodge to evade attack. If she is able to dodge just before an opponent's attack lands, she will trigger a strand blast that damages nearby enemies. Enemies attacks can be interrupted, though unavoidable attacks (indicated to the player when an enemy's health bar turns yellow), must be dodged. Hazel can cast magical spells during combat, with a short cooldown time following each usage. With her magic, she can stun an enemy, push them away or pull them towards her. Hazel is equipped with a small puppet known as Crouton; throwing it at an enemy will cause them to attack their allies for a brief period of time. Combat encounters occur in an arena that is cordoned off upon entry; players must defeat all enemies in the arena before they can progress. Hazel can either "unravel" a downed Haint, or consume a green health sigil which can only be used once in each arena, to replenish health during combat. Hazel can perform highly acrobatic skills such as double jumping, wall running, and gliding through the air. The game is largely linear, and players can summon a guiding strand to lead them to their next objective. If players explore off the beaten track, they may find "Floofs", which can be used to purchase combat upgrades or abilities, or "health filaments", which increase Hazel's maximum health. Crouton can squeeze into small tunnels Hazel typically cannot fit through. Hazel can use her powers in both transversal and puzzle-solving. For instance, she can solidify "Echo" objects from the past and use them to reach previously inaccessible areas. The game's world is filled with environmental hazards such as explosive mushrooms and spiking thorns, both of which must be avoided. Players will encounter several mythical creatures, some of which serve as boss battles. Many of these mythical creatures are haunted by events of the past. As a Weaver, Hazel can gather their painful memories and contain them using a magical bottle, and place them on a bottle tree to resolve their past trauma, enabling them to move on.
Premise
Premise
South of Midnight is set in a Gothic fantasy American Deep South setting. The game follows Hazel Flood (Adriyan Rae) on her journey after a hurricane devastates her hometown of Prospero. Pulled into a Southern Gothic reality where folklore creatures emerge, Hazel must become a Weaver—a magical mender of broken bonds and spirits. Along the way, Hazel encounters all kinds of mythical creatures based on Southern American legends such as Two-Toed Tom, Rougarou, Altamaha-ha, Huggin' Molly and Kooshma. As she confronts enemy creatures known as Haints and untangles her family's past, Hazel seeks to reweave the tears in the Grand Tapestry and find a place that feels like home.
Synopsis
Synopsis
Hazel Flood helps her mother Lacey (Cynthia K. McWilliams) prepare to evacuate their house in the wake of an approaching hurricane. They get into an argument when Hazel accuses her mother of caring more about random strangers than her daughter and leaves the house. As Hazel leaves, the house is washed away by a flash flood with Lacey still inside, and Hazel desperately tries to chase it, catching sight of "Strands" along the way. Unable to catch up to the house, Hazel turns to her estranged grandmother Bunny (Debra Cardona) for help. Upon hearing that Hazel can see the Strands, Bunny attempts to trap Hazel in her mansion. Hazel escapes and continues to search for Lacey. Hazel recovers several enchanted tools that allow her to manipulate the Strand and fight Haints that begin appearing to attack her. As she proceeds further down the river, she increasingly begins to become aware of more supernatural phenomena. Hazel comes across and helps a giant Catfish (Walter Roberts), who agrees to help her find Lacey as well as tell her more about her powers. Catfish explains that Hazel is a Weaver, an individual who can perceive and tap into the power of the Strands which they use to battle Haints and repair the Grand Tapestry that ties all creation together. Continuing her journey, Hazel comes across several monsters that are the manifestations of human and animal spirits twisted by negative emotions, which she heals by "bottling" up their negative emotions and confronting the monsters in battle to untangle their "knots". She finds the remains of her home, but there is no sign of Lacey besides red yarn. Catfish warns that the red yarn means that Lacey was likely abducted by Huggin' Molly, another supernatural monster. He explains that Bunny is the only person who has ever fought Molly and won, rescuing Hazel's father Trey from Molly's grasp when he was a child. Hazel explores Bunny's unoccupied weekend cottage for clues on Molly's whereabouts. Reliving the memories she finds there, Hazel discovers that her father Trey (Jim Conway) accidentally killed his younger sister Cherie (Auguste Lercher) when they were young children, when Trey dropped Cherie in the river in attempt to clean the girl's dress when it got dirty. Cherie was Bunny's favorite of her two children, and she never forgave Trey for Cherie's death. Hazel also uncovers all of Bunny's secret research into Weavers and the supernatural creatures in the area, including Huggin' Molly. Bunny confronts Hazel at the cottage and agrees to help her, explaining that Molly once abducted Trey as bait since she was Molly's real target, so Molly may be using Lacey as bait for Hazel as well. Bunny gives Hazel information on how to find Molly's lair. Before leaving the cottage, Hazel finds that Bunny had confined Cherie's spirit in a tree, not allowing her to rest so that Bunny might one day resurrect her. Hazel uses her powers as a Weaver to heal Cherie's "knot" and hopefully allow her spirit to finally move on. Catfish warns Hazel that Bunny can't be trusted, pointing out that she will resort to any means to resurrect Cherie. Ignoring Catfish's warnings, Hazel then invades Molly's lair and confronts the creature. After defeating Molly, Hazel realizes too late that Lacey and Molly were actually working together to rescue children who were being abused by their parents, and Molly was attempting to heal Lacey. However, Bunny arrives and takes advantage of Molly's weakened state, killing her and stealing her heart which she plans to use to resurrect Cherie. Bunny shoves Hazel off of a cliff to her apparent death. Suffering a near-death experience, Hazel encounters Roux (Ahmed Best), a dark spirit who informs her Lacey's soul is trapped in the realm of Kooshma, the King of Dreams and Nightmares. Upon arriving in Kooshma's realm, Hazel frees Lacey's soul from Kooshma with Roux's help, and in exchange Roux gives Hazel an enchanted hairbrush and instructs her to give it to Bunny. He reveals that Bunny is a "False Stitcher", a person who has obtained Weaver powers through dark magic which is tearing apart the Great Tapestry. Hazel returns to the human realm where she reunites and makes amends with Lacey. She confronts Bunny, who is distraught that her ritual to revive Cherie with Molly's heart had failed, likely because of Hazel's earlier intervention at Cherie's tree. Hazel gives Bunny the brush and Roux appears, offering to take Bunny to Kooshma's realm so she can live in an illusion of raising Cherie. Bunny accepts the offer and leaves with Roux, and Hazel embraces her new role as a Weaver, keeping watch over her hometown for supernatural threats.
Development
Development
South of Midnight was developed by Compulsion Games, the creators of We Happy Few and Contrast. It marks Compulsion's first game developed under Xbox Game Studios, following their acquisition by the company in 2018. The game was originally developed under the codename "Project Midnight". Details of the game first leaked via Windows Central in 2021, where concept art was revealed. The game was announced at Xbox Games Showcase on June 11, 2023, during Summer Game Fest. On June 9, 2024, Compulsion Games showcased the first gameplay trailer for the game and announced that it would be released in 2025. The stop-motion cutscenes were created with the help of Clyde Henry Productions. Maquettes of clay stop motion figures were used to create the art style. The game has a dark modern folktale driven by character development, lyrical music inspired by the American South, and a narrative that delves into Southern folklore.
Release
Release
South of Midnight was released on April 8, 2025 for Windows and Xbox Series X/S. It became available on Xbox Game Pass on its day of release. Pre-ordering the premium edition of the game granted early access from April 3. On March 6, 2026, it was announced that South of Midnight would be releasing on PlayStation 5 and Nintendo Switch 2 on March 31. Following its split from Xbox and return as an independent studio in 2026, Compulsion Games retained the rights to South of Midnight.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Canada
Reception
South of Midnight received "generally favorable" reviews from critics, according to review aggregator website Metacritic. OpenCritic determined that 68% recommended the game. Kristina Ebanez from Destructoid called the game "A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage." Eurogamers Chris Tapsell says "It's one of the best sounding games I've played in an age, with a highly unique, artfully implemented original score woven into its sound design. And it's also extremely well acted, a cut above the vast majority of video games in emotional authenticity and heft. But goodness me can it get tiresome to play." From GameSpot, Jordan Ramée said that the game "makes up for its orthodox gameplay with a fantastic story, well-researched setting, and an incredibly catchy lyric-driven soundtrack. Jasmine Gould-Wilson from GamesRadar said that the game "is a charming (if predictable) action-adventure experience that's perfectly happy to play it safe." Hardcore Gamers Parker Green praised the game's unique and gorgeous setting, deep and thoughtful storytelling, and dynamic stop-motion art style while criticising its underwhelming combat, some visual glitches, and art style that can be hard to interpret at times. Michael Higham from IGN said the game "is a straightforward but well-executed action-adventure game elevated by the artistry and heart of the American Southern culture that’s wrapped around it." Andrea Shearon from PC Gamer said that the game's "action may not have the strongest hook, but its poignant tale of hope and sorrow tailored to Deep South mythos keeps its head raised high." From PCGamesN, Lauren Bergin said that it "is a monotonous action-adventure game plagued by boring, repetitive fights and boss battles, with a story that loses momentum when it needs it most. Thankfully, its strong characterization, setting, and soundtrack do a lot of the heavy lifting." Shacknews Donovan Erskine praised its well-paced story, awesome protagonist, gothic fantasy and stop-motion animation while criticising the game's generic combat and progression. Chris Scullion from Video Games Chronicle said the game "is a gorgeous adventure with wonderful performances, striking visuals and solid platforming gameplay. Its combat, however, is repetitive and reductive in equal measure, letting the overall package down considerably."
Awards
• Year — Award — Category — Result — Ref. Reference(s) • 2025 — Golden Joystick Awards 2025 — Best Soundtrack • Best Lead Performer (Adriyan Rae) • The Game Awards 2025 — Games for Impact • Innovation in Accessibility • 2026 — 15th New York Game Awards — Great White Way Award for Best Acting in a Game (Adriyan Rae) • Tin Pan Alley Award for Best Music in a Game • 29th Annual D.I.C.E. Awards — Outstanding Achievement in Animation • Outstanding Achievement in Story • 53rd Annie Awards — Best Character Animation – Video Game • International Film Music Critics Association Awards 2025 — Best Original Score for a Video Game or Interactive Media • 24th Game Audio Network Guild Awards — Best Ensemble Cast Performance • Best New Original IP Audio • Best Original Song ("Altamaha-Ha" by Olivier Deriviere) • Best Original Soundtrack Album • 26th Game Developers Choice Awards — Best Audio • 22nd British Academy Games Awards — Artistic Achievement • New Intellectual Property • 24th Visual Effects Society Awards — Outstanding Visual Arts in a Real-Time Project • Canadian Game Awards 2026 — Game of the Year • Best Game Design • Best Narrative • Best Art Direction • Best Audio Design • Best Score/Soundtrack • Best Console Game • Innovation in Accessibility
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Garrett, Ural. South of Midnight: a well-crafted 60fps experience on Xbox Series consoles. Eurogamer. February 11, 2025.
- 2.Cope, Alexander. South of Midnight FAQ: Xbox Game Pass, story, platforms, and everything you need to know. Windows Central. 2024-05-23.
- 3.Franklin, Anthony. ‘South of Midnight’ is More Than an Excellent Love Letter to the South — It’s a Story of the Perseverance of a People. Vice. April 3, 2025.
- 4.Franey, Joel. 8 South of Midnight tips we wish we'd known before playing. GamesRadar. April 4, 2025.
- 5.Butkovic, Leanne. South of Midnight: The Final Preview. IGN. February 12, 2025.
- 6.Gould-Wilson, Jasmine. Understanding the push, pull, and magic of South of Midnight's combat: "Spells control the flow of combat". GamesRadar. February 13, 2025.
- 7.Conditt, Jessica. South of Midnight preview: Stopped motion. Engadget. February 12, 2025.
- 8.Smith, Sharon. South of Midnight: 8 Tips and Tricks We Wish We Knew Sooner. Hardcore Gamer. April 13, 2025.
- 9.Carmosino, Matthew. South of Midnight – Everything You Need to Know. GamingBolt. March 12, 2025.
- 10.Rodriguez, Jason. All Health Filament Upgrade Locations In South Of Midnight. GameSpot. April 3, 2025.
- 11.Parrish, Ash. South of Midnight is a game worth hollerin'. The Verge. April 12, 2025.
- 12.Ebanez, Kristina. South of Midnight is a stop-motion adventure straight out of a folklore book. Destructoid. February 11, 2025.
- 13.Caldwell, Brendan. South Of Midnight review. Rock, Paper, Shotgun. April 10, 2025.
- 14.Kennedy, Victoria. South of Midnight bottles up some very special Southern magic, but is it enough?. Eurogamer. February 11, 2025.
- 15.Bacabac, Aaron. South of Midnight Gameplay and Story Info Everything We Know So Far. Game8. June 11, 2024.
- 16.Kopp, Drew. All voice actors in South of Midnight and where you know them from. Destructoid. Gamurs. April 6, 2025.
- 17.Corden, Jez. New upcoming Xbox exclusives revealed: Project 'Midnight' from Compulsion and 'Pentiment' from Obsidian. Windows Central. November 11, 2021.
- 18.Stedman, Alex. South of Midnight, New Game From We Happy Few Developer, Unveiled at Xbox Showcase. IGN. June 11, 2023.
- 19.Stewart, Marcus. Southern Gothic Action Game South Of Midnight Gets First Gameplay Trailer And 2025 Launch Window. Game Informer. 2024-06-09.
- 20.Gould-Wilson, Jasmine. Yes, South of Midnight will still run at 60fps despite its stop motion animation: "you're still in this crafted world without making it, you know, too nauseating". GamesRadar+. February 11, 2025.
- 21.Wald, Heather. South of Midnight: Everything we know so far. GamesRadar+. June 11, 2023.
- 22.Randall, Harvey. South of Midnight, a gorgeous action adventure game with weighty, Souls-adjacent combat and stylised cutscenes will be dodge-rolling onto PC next year. PC Gamer. June 9, 2024.
- 23.Notis, Ari. When does South of Midnight release on Game Pass?. Polygon. April 8, 2025.
- 24.Daniels, Joelle. South of Midnight Premium Edition Includes 5 Days Early Access, Priced at $49.99. GamingBolt. January 24, 2025.
- 25.Makuch, Eddie. Another Xbox Game Jumps To PS5 And Switch 2 Very Soon. GameSpot. March 6, 2026.
- 26.Phillips, Tom. Double Fine and Compulsion Confirm Status Following Xbox Cuts, Get to Keep Franchises Such as Psychonauts and South of Midnight. IGN. 6 July 2026.
- 27.South of Midnight for PC Reviews. Metacritic.
- 28.South of Midnight for Xbox Series X Reviews. Metacritic.
- 29.South of Midnight Reviews. OpenCritic.
- 30.Ebanez, Kristina. South of Midnight Review: A glorious testament to video game storytelling excellence. Destructoid. April 3, 2025.
- 31.Tapsell, Chris. South of Midnight review. Eurogamer. April 3, 2025.
- 32.Ramée, Jordan. South Of Midnight Review - A Love Letter To The American Deep South. GameSpot. April 3, 2025.
- 33.Gould-Wilson, Jasmine. South of Midnight review: "A spellbinding tale that struggles to find its rhythm". GamesRadar+. April 3, 2025.
- 34.Green, Parker. Review: South of Midnight. Hardcore Gamer. April 3, 2025.
- 35.Higham, Michael. South of Midnight Review. IGN. April 3, 2025.
- 36.Shearon. South of Midnight review. PC Gamer. April 3, 2025.
- 37.Bergin, Lauren. South of Midnight review - the Shakin' Bones of something better. PCGamesN. April 3, 2025.
- 38.Erskine, Donovan. South of Midnight review: A bayou fairy tale. Shacknews. April 3, 2025.
- 39.Gordon, Lewis. South of Midnight review – beautiful surfaces can't hide thin gameplay. The Guardian. April 4, 2025.
- 40.Scullion, Chris. South of Midnight review: A beautiful adventure with one major flaw. Video Games Chronicle. April 3, 2025.
- 41.Harris, Iain. Clair Obscur: Expedition 33 leads the Golden Joystick Award 2025 charge for most nominations, nudging out Death Stranding 2, Ghost of Yotei, and Kingdom Come: Deliverance 2. GamesRadar+. October 3, 2025.
- 42.Lewis, Claire. Here are all The Game Awards 2025 winners. Polygon. December 11, 2025.
- 43.McWhertor, Michael. After setting records at The Game Awards, Clair Obscur is up for another GOTY. Polygon. December 15, 2025.
- 44.Takahashi, Dean. Clair Obscur: Expedition 33 takes Game of the Year at New York Game Awards. GamesBeat. January 18, 2026.
- 45.LeBlanc, Wesley. The 29th DICE Awards Nominees Have Been Revealed, Clair Obscur: Expedition 33 And Ghost Of Yōtei Lead The Pack. Game Informer. January 8, 2026.
- 46.29th Annual D.I.C.E. Awards Winners Revealed. Academy of Interactive Arts and Sciences. February 12, 2026.
- 47.Lewis, Hilary. 2026 Annie Awards Nominations: 'Elio,' 'KPop Demon Hunters' Lead Film Nods. The Hollywood Reporter. January 5, 2026.
- 48.IFMCA Award Nominations 2025. IFMCA: International Film Music Critics Association. 2026-02-12.
- 49.Levy, Giana. ‘Indiana Jones and the Great Circle’ and ‘Call of Duty: Black Ops 6’ Among Game Audio Network Guild Nominees. Variety. December 17, 2025.
- 50.Turkeltaub, Payton. 2026 G.A.N.G. Awards: Death Stranding 2: On the Beach, Hades II and Clair Obscur: Expedition 33 Lead Winners. Variety. Penske Media Corporation. March 12, 2026.
- 51.Makuch, Eddie. Expedition 33 Wins Yet Another GOTY--See All The Winners From The 2026 Game Dev Awards. GameSpot. March 13, 2026.
- 52.Argüello, Diego. Clair Obscur and Dispatch lead BAFTA Game Awards 2026 nominations. Game Developer. March 16, 2026.
- 53.Yin-Poole, Wesley. Clair Obscur: Expedition 33 Wins Best Game at the BAFTA Games Awards 2026. IGN. April 17, 2026.
- 54.Victorian, Brande. ‘Avatar: Fire and Ash’ Leads 2026 Visual Effects Society Nominations With 10 Nods. Hollywood Reporter. January 13, 2026.
- 55.Ore, Jonathan. A Quebec studio won game of the year. So why doesn't the game look Canadian?. CBC News. May 26, 2026.
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