Soulcalibur VI
Soulcalibur VI (ソウルキャリバーVI, Sōrukyaribā Shikkusu) is a 2018 fighting game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. The game revisits events from Soulcalibur (1998), with the aim of "uncovering hidden truths". Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions.
Also recorded as Soul Calibur VI · SCVI · SC6
Soulcalibur VI

Sergey Galyonkin from Raleigh, USA · E3 2018 · CC BY-SA 2.0
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Soulcalibur VI (ソウルキャリバーVI, Sōrukyaribā Shikkusu) is a 2018 fighting game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. The game revisits events from Soulcalibur (1998), with the aim of "uncovering hidden truths". Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Soulcalibur VI. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q45080517 · wikipedia · Soulcalibur VI
In this article
The object
The object
VI retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system. The narrative unfolds through two main modes: Soul Chronicle and Libra of Soul. Soul Chronicle presents a linear story focused on the main characters and the threat of Nightmare, featuring individual character storylines that provide depth to the overarching plot. In contrast, Libra of Soul allows players to create a custom character, known as the Conduit, who navigates a journey to close astral fissures and confront the rogue scientist Azwel, ultimately shaping the fate of the world through player choices.

PAX West 2018
Sergey Galyonkin from Raleigh, USA · PAX West 2018

PAX West 2018
Sergey Galyonkin from Raleigh, USA · PAX West 2018
Key facts
Key facts
• Title — Soulcalibur VI • Developer — Bandai Namco Studios Dimps • Publisher — Bandai Namco Entertainment • Series — Soulcalibur • Engine — Unreal Engine 4 • Platforms — PlayStation 4 Windows Xbox One • Released — October 19, 2018 • Genre — Fighting • Modes — Single-player, multiplayer • Designer — Tomofumi Oosaka Takashi Yoshida • Writer — Sohei Kamada • Programmer — Masanori Ota • Artist — Takuji Kawano Hiroaki Hashimoto • Composer — Junichi Nakatsuru • Director — Yoshinori Takahashi • Producer — Michinori Ozawa Motohiro Okubo
Gameplay
Gameplay
Following the tradition of previous installments in the Soulcalibur series, Soulcalibur VIs gameplay involves two weapon-wielding combatants battling against one another using a 3D system. The game retains many familiar gameplay elements, including the 8-Way Run, Guard Impact, and character creation, while enhancing the traditional formula with the introduction of new mechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge allows players to defend against an incoming attack and quickly counterattack, accompanied by a slow-motion effect that enables more defensive options for players.
Characters
Characters
Soulcalibur VI features a base roster of 21 playable characters. Additional characters were made available through downloadable content (DLC) following the game's launch, bringing the total number of characters to 29. Additionally, there are 100 slots for custom characters. New characters introduced in Soulcalibur VI are indicated in italics. • Astaroth • Azwel • Cervantes de Leon • Geralt of Rivia • Grøh • Inferno • Ivy Valentine • Kilik • Maxi • Heishiro Mitsurugi • Nightmare • Raphael Sorel • Seong Mi-na • Siegfried Schtauffen • Sophitia Alexandra • Taki • Talim • Voldo • Chai Xianghua • Yoshimitsu • Zasalamel
DLC
DLC
• 2B (YoRHa No. 2 Type B) • Amy Sorel • Cassandra Alexandra • Haohmaru • Hildegard von Krone • Hwang Seong-gyeong • Setsuka • Tira
Plot
Plot
Soulcalibur VI serves as both a sequel and a reboot to the series, taking place during the 16th century to revisit the events of the Soulcalibur (1998) in order to "uncover hidden truths". It occurs after the events of Soulcalibur V (2012), where Cassandra from the original timeline warns her past self about the grim future facing the Alexandra family. Amy's original future self is revealed to be Viola, and Zasalamel receives a vision from his future self that leads him to abandon his quest for death, choosing instead to guide humanity toward a brighter future. The plot of Soulcalibur VI occurs from 1583 to 1589. The story is divided into two distinct modes. The Soul Chronicle mode is the main narrative, focusing on the primary characters and the immediate threat posed by Nightmare. In this mode, the story unfolds similarly to a visual novel, featuring illustrated, voiced cutscenes that convey the plot and are interspersed with matches that represent significant battles within the story. The main narrative centers around Kilik as he sets out to confront the Soul Edge and Nightmare, primarily taking place in Europe. Additionally, each character is provided with an individual storyline that details their backstories or serves as side narratives to the main plot; one character's story chapter occurs after the primary narrative, a year prior to the events of the original trilogy. The second story mode, titled Libra of Soul, takes place shortly after the Evil Seed event of 1583, during which Siegfried acquires the Soul Edge and becomes Nightmare. In this mode, the player creates a custom character who serves as the protagonist. Predominantly set in Asia, the player embarks on a journey to prevent Azwel from recreating the Evil Seed while grappling with their own malfestation. This mode runs concurrently with the main narrative in the Soul Chronicle, and at times, the player character will encounter other characters from the main story.
Libra of Soul
Libra of Soul
• Note: Due to the number of in-game side missions, this summary is based solely on the linear story In 1584, about a year after the Evil Seed ravaged the world, the hero, referred to as the Conduit, awakens from a violent nightmare involving Soul Edge and a mysterious realm. Zasalamel appears before them and explains that the energy of the Evil Seed has linked their soul to the realm known as Astral Chaos. Unless they absorb energy from the astral fissures that have been appearing recently, their soul will be shredded from the pressure, resulting in death. Zasalamel then trains the Conduit to absorb the energy from the fissures and gives them a special scale called the Libra of Soul. After closing several fissures with the help of Maxi and Mitsurugi, the Conduit is approached by Grøh, Dion, and Natalie, members of the mysterious Aval Organization tasked with hunting down the rogue Aval scientist Azwel and his cult-like followers, the Qualifiers. Knowing only that Azwel has taken an interest in the astral fissures and the circumstances surrounding the Evil Seed, Grøh conscripts the Conduit into their group, as they are the only one capable of closing the fissures. However, Azwel manages to gain the energy from the fissures and reveals his intention to create a similar Evil Seed event he calls the "Ultimate Seed" in order to protect humanity from its own self-destructive tendencies. Grøh, partially corrupted by Soul Edge's evil due to Azwel's meddling, succumbs to the darkness and tackles Azwel off a cliff, but to no avail. Uncertain of Azwel's plans, the Conduit seeks out Zasalamel for guidance. Zasalamel informs the Conduit that, although their absorption of the fissures has made them stronger and mitigated Astral Chaos's hazardous effects, only Soul Edge and Soul Calibur possess the power to stop Azwel. However, both blades have been sealed away inside Astral Chaos, and the Conduit must draw upon their power through combat with individuals connected to the weapons (Kilik, Xianghua, and Siegfried for Soul Calibur, and Taki, Sophitia, and Cervantes de Leon for Soul Edge). Once they gather enough strength, the Conduit confronts Azwel, and despite Azwel's attempts to use them as the final piece of the Ultimate Seed, the Conduit defeats him. However, before they can rest, the Conduit is contacted by the Aval Organization and informed that Grøh survived his encounter with Azwel but must be eliminated due to his malfestation. After tracking him to Scandinavia, the Conduit once again draws upon the Soul swords to confront him. The ending of Libra of Souls is influenced by the player's alignment throughout the game. If aligned with darkness, the Conduit draws on Soul Edge and strikes down Grøh before burying him. If aligned with light, the Conduit draws on Soul Calibur and purges Grøh of his malfestation. Grøh then continues his work with the Aval Organization from a distance.
Development and release
Development and release
• Illustration — Soulcalibur VI demo at E3 2018 Soulcalibur VI was announced during The Game Awards 2017. Development on the game began over three years prior. Producer Motohiro Okubo described the game as a celebration of the franchise's 20th anniversary. Bandai Namco placed a greater emphasis on story elements compared to previous games in the series. The game utilizes Unreal Engine 4, the same engine used in Bandai Namco's previous fighting game, Tekken 7. According to Okubo, the title's code name was "Luxor" to reflect the team's intention of creating a brighter experience akin to the original Soulcalibur. Additional mechanics were introduced to assist players with the game's learning curve. The game was released for PlayStation 4, Windows, and Xbox One on October 19, 2018. Its Collector's Edition included an art book, a soundtrack, a Sophitia statue, and a metal case. A series of season passes for the game each included four additional characters and further items for character customization.
Sales
Sales
The game reached number 5 in the UK sales chart. In Japan, it sold 24,049 copies within its first week on sale, reaching number 3. It reached number 8 in Australia and number 7 in New Zealand. In the US, it was the 8th most downloaded game of October on the PlayStation Store. Sales were reported to have increased compared to Soulcalibur V and were also compared to Soulcalibur III, Soulcalibur, and Soul Edge, but still lower than Soulcalibur II and Soulcalibur IV. In 2019, Namco reported the launch as "successful". As of July 2021, the game has sold over two million copies worldwide.
Accolades
Accolades
• Year — Award — Category — Result • 2018 — Game Critics Awards — Best Fighting Game • The Game Awards 2018 • Gamers' Choice Awards — Fan Favorite Fighting Game • Titanium Awards — Best Fighting Game • 2019 — New York Game Awards — Raging Bull Award for Best Fighting Game • 22nd Annual D.I.C.E. Awards — Fighting Game of the Year • National Academy of Video Game Trade Reviewers|NAVGTR Awards — Franchise, Fighting Game • SXSW Gaming Awards — Most Promising New eSports Game
History of the object
Dated record
History of the object
The full dated record · 1 entries
2018
Soulcalibur VI published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Soulcalibur VI is associated with Japan.
Country
Reception
Soulcalibur VI received "generally favorable" reviews, according to review aggregator website Metacritic. Both Game Informer and EGM praised the story modes. VideoGamer.com lauded the environments, while Destructoid highlighted the music and the character roster. GameRevolution reviewer Jason Faulkner stated it was "one of the most enjoyable fighting games I’ve ever played". IGN summarized it, saying, "The new mechanics add new layers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic single-player content." 4Players praised the netcode, while HobbyConsolas commended the character creation. GameSpots Tamoor Hussain remarked that the game was "both intuitive and deep". Dead or Alive 6 director and producer Yohei Shimbori expressed confusion over why his series faced criticism for its fan service content, while Soulcalibur VI "can do it and doesn't get a beating over it".
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Soulcalibur VI
Unverified · Internet Archive
- Wikidata, structured authority record Q45080517: Soulcalibur VI
Unverified · Wikimedia Foundation
reference work
- “Soulcalibur VI”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Soulcalibur VIInternet Archive
Partially resolvedreference work
Partially resolvedinstitutional register
Wikidata, structured authority record Q45080517: Soulcalibur VIWikimedia Foundation
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Soulcalibur IIWork
- Soulcalibur IVWork
- Soulcalibur LegendsWork
- Soulcalibur VWork
- SouldiersWork
- SoulesOrganisation
- Souls in the SystemWork
- SoulstarWork
Best supported in this field
For owners
Own a copy of Soulcalibur VI?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.