Soul Bubbles
Soul Bubbles is a puzzle video game for the Nintendo DS handheld console. It was developed by the French studio Mekensleep, and was published by Eidos Interactive in the PAL regions and North America in 2008. It was released in Japan in 2009 by Interchannel under the title lit.
Soul Bubbles
- Date
- 2008
- Publisher
- Eidos Interactive
- Genre
- puzzle video game
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Documentary summary
Soul Bubbles is a puzzle video game for the Nintendo DS handheld console. It was developed by the French studio Mekensleep, and was published by Eidos Interactive in the PAL regions and North America in 2008. It was released in Japan in 2009 by Interchannel under the title lit.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q3491607 · wikipedia · Soul Bubbles
In this article
Key facts
Key facts
• Developer — Mekensleep • Genre — Puzzle, adventure, art game • Modes — Single-player • Platforms — Nintendo DS
Gameplay
Gameplay
The core gameplay involves transporting "spirits" within protective bubbles through varying environments. Bubbles are moved by being blown by the main "spirit herder" character based on stylus strokes on the DS touch screen. Bubbles may be created, joined, split, deflate and burst using animal "masks", worn by the spirit herder, again using the touch screen. These mechanics are then used to navigate through levels featuring wind currents, enemies, water, fire, gases, spikes, sticky surfaces, and further complexities. At the same time there are collectible "stardust" items that contribute to the player's end-of-level score, and "calabash" that unlock additional levels.
Plot
Plot
The player plays as a young shaman apprentice, whose duty is to care for lost souls. The player must create protective bubbles to keep the souls safe. The game contains eight worlds and 40 levels. The player has to complete each level by moving all the spirits to the Gateway Cube, where the souls will forever rest, while collecting stardust and Calabash.
Development
Development
The team responsible for final game design consists of Olivier Lejade and Omar Cornut, with the help of experienced game developer Frédérick Raynal. Raynal left the team in spring of 2006, to start working with Ubisoft. The game was initially released in North America exclusively through Toys "R" Us retail stores. In late 2008, a demo of the game was made available on the DS Download Service of the Wii Nintendo Channel.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2008
Soul Bubbles published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- France
Named but not plotted · 1
Soul Bubbles is associated with France.
Country
Reception
The game received "generally favorable reviews" according to the review aggregation website Metacritic. N-Europe described it as a "wonderfully calming" game and feels like the "title the DS was built for". In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40. The game was a nominee for several Nintendo DS-specific IGN awards, including Best Puzzle Game, Best New IP, and Most Innovative Design. It was nominated for the 9th Annual Game Developers Choice Awards "Best Debut" award and the British Academy of Film and Television Arts Video Game Awards "Handheld" category. It was number one on Gamasutra's 2008 top 5 overlooked games.
Primary material
Documents and archives
reference work
- “Soul Bubbles”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3491607: Soul Bubbles
General reference · Wikidata
Literature
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Citations
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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