Sonic Jump Fever
Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.
Also recorded as Jump Fever
Sonic Jump Fever
- Model
- Sonic Jump
- Date
- 2014
- Genre
- vertical platformer
VALÉORINE Encyclopedia
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Documentary summary
Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.
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- Identity
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Authority files
wikidata · Q17374763 · wikipedia · Sonic Jump Fever
In this article
Gameplay
Gameplay
No longer available to download on the Google Play Store as of late 2018.
The gameplay is similar to that of the previous Sonic Jump title. The objective of the game is to navigate a vertical course as high as possible. The player tilts their device to move the character left and right, and can tap the screen to perform a double jump. Hitting opponents from below destroys them and scores the player points. Unlike the original Sonic Jump, Fever focuses on competitive multiplayer. The game contains a leaderboard displayed before each round showing players the high scores of other players. These leaderboard scores reset twice a week to encourage competitive play.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2014
Sonic Jump Fever published.
2014
Sonic Jump Fever is recorded as published in 2014.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Reception
Sonic Jump Fever received an aggregated review score of 54 on Metacritic, indicating "mixed or average reviews". Carter Dotson of Gamezebo gave the game a positive review, praising the game having a faster structure than Sonic Jump and the game's monetization, saying "the game is surprisingly good about the money it encourages players to spend" and that it can be played cheaply, while criticizing the game's repetitiveness though noting that the game was good to play in short periods, and complaining that the playable character can sometimes blend into the background. Pocket Gamer's Harry Slater gave a negative review, saying that the game was not as fun as the original game, and that any part of the game that was not the jumping was unnecessary. Shaun Musgrave of TouchArcade was negative, complaining about the game's advertisements and the time it takes for the stage to change, noting that the game was worse than Sonic Jump, though praising the game's fever mechanic, graphics, and the speed of its gameplay.
Primary material
Documents and archives
reference work
- “Sonic Jump Fever”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q17374763: Sonic Jump Fever
Unverified · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Fahmy, Albaraa. Sonic Jump Fever announced for iOS and Android devices. Digital Spy. Hearst Magazines UK. 20 June 2014.
- 2.Sonic Jump Fever.
- 3.Spice, Ellis. Sonic Jump Fever Recently Announced by SEGA. 148apps. Steel Media Ventures. 16 June 2014.
- 4.Edmonds, Rich. Sega's Sonic Jump Fever to bring more hedgehog and more vertical this summer. iMore. Mobile Nations. 10 June 2014.
- 5.CBS Interactive. Sonic Jump Fever. Metacritic.
- 6.Dotson, Carter. Sonic Jump Fever Review: A Better Way to Bounce. Gamezebo. July 10, 2014.
- 7.Slater, Harry. Sonic Jump Fever. Pocket Gamer. July 16, 2014.
- 8.Musgrave, Shaun. 'Sonic Jump Fever' Review – Catching This Fever May Be Fatal To Your Wallet. TouchArcade. July 14, 2014.
References
Citations
References
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reference work
Partially resolvedauthority record
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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