Solar Quest
Solar Quest is a monochrome vector arcade video game created by Cinematronics in 1981. It was designed and programmed by Scott Boden, who previously worked on Star Castle. It had a home release for the Vectrex system in 1982.
Solar Quest
- Date
- 1982
- Publisher
- Cinematronics
- Genre
- shooter game
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Documentary summary
Solar Quest is a monochrome vector arcade video game created by Cinematronics in 1981. It was designed and programmed by Scott Boden, who previously worked on Star Castle. It had a home release for the Vectrex system in 1982.
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wikidata · Q7555945 · wikipedia · Solar Quest
In this article
Key facts
Key facts
• Title — Solar Quest • Developer — Cinematronics • Publisher — Cinematronics • Designer — Scott Boden • Platforms — Arcade, Vectrex • Release — ArcadeDecember 1981 VectrexOctober 1982 • Genre — Multidirectional shooter • Modes — Single-player, multiplayer
Gameplay
Gameplay
The player controls a ship that can rotate to the left and right and thrust forward, similarly to Asteroids; like that game, the player also has a "hail mary" device, hyperspace. In the center of the screen is the sun, which pulls objects into it in a fashion similar to Spacewar!. The screen wraps at the edges. Waves of enemy spaceships appear in groups of up to eight. There are seven different types of ships, growing smaller to make them harder to hit. Each "phase" of the gameplay completes when each of the seven waves is destroyed. The spaceships are a collision hazard and normally fly around the screen randomly. As the game progresses, they become more likely to attempt to ram the player directly. At higher levels, the ships gain weapons and attempt to shoot the player. The player's ship is armed with two weapons, a cannon and a "nuke". The cannon fires a single shot in the direction your ship is pointed, and the game allows up to four shots on screen at once. The nuke destroys all ships in the area when it is triggered, which occurs with a second button press after being launched from the ship. The player's ship starts the game with three nukes and gains a new one every 10000 points. Whenever an alien ship is destroyed, a "survivor" is left drifting in space. The player can collect the survivors by flying his ship over them. Alternately he can shoot them, or allow them to fall into the Sun. The player is awarded with points for successful rescues, and eventually free ships.
Development
Development
Solar Quest uses the "classic" monochrome Cinematronics chassis introduced with Space Wars, and used a colored plastic overlay to produce a yellow sun, blue play field, and red scoring information at the top. The game was originally intended to be based on a true color display, but was released in monochrome.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1982
Solar Quest published.
1982
Solar Quest is recorded as published in 1982.
Places
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Places
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- United States
Named but not plotted · 1
Solar Quest is associated with United States.
Country
Citations
References
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reference work
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Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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