Smash Tennis
Smash Tennis, released in Japan as is a 1993 tennis video game developed and published by Namco for the Super Nintendo Entertainment System. It is a follow-up to Family Tennis. It was designed by Hideo Yoshizawa, a former employee of Tecmo that later created Klonoa: Door to Phantomile, Mr.
Also recorded as Super Family Tennis
Smash Tennis
- Date
- 1993
- Publisher
- Namco
- Genre
- tennis video game
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Smash Tennis, released in Japan as is a 1993 tennis video game developed and published by Namco for the Super Nintendo Entertainment System. It is a follow-up to Family Tennis. It was designed by Hideo Yoshizawa, a former employee of Tecmo that later created Klonoa: Door to Phantomile, Mr.
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In this article
The object
The object
Driller and R4: Ridge Racer Type 4. It did not receive a North American release until it was released on the Nintendo Classics service in February 2020.
Key facts
Key facts
• Title — Smash Tennis • Developer — Namco • Director — Hideo Yoshizawa • Composer — Yoshinori Kawamoto • Series — Family Tennis • Platforms — Super Nintendo Entertainment System • Released — June 25, 1993 • Genre — Sports (tennis) • Modes — Single-player, multiplayer
Gameplay
Gameplay
Smash Tennis is a tennis video game which can be played with up to four players simultaneously. They must hit the ball with the SNES controller; failing to do so will result in the announcer saying "fault!". After the maximum score is achieved, the court changes. The Japanese version featured a hidden mode named "NAMCOT Theater", which is a story mode that was absent from the western release.
Development and release
Development and release
Super Family Tennis was released for the Super Nintendo Entertainment System in Japan on June 25, 1993. It was released in Europe later that year for the Super Nintendo Entertainment System, published by British developer Virgin Interactive and renamed to Smash Tennis. The game was designed by Hideo Yoshizawa, a former employee of Tecmo who is best known for creating Klonoa: Door to Phantomile, Mr. Driller, and R4: Ridge Racer Type 4; Super Family Tennis was the first game for Namco he worked on. Development of the game was done by Namcot, the former home console division of Namco that was later abolished in 1995. It is the sequel to Family Tennis, which was originally released in 1987 for the Family Computer in Japan. It was digitally re-released in Japan for the Nintendo Switch on September 6, 2019 and in the rest of the world on February 19, 2020 as one of twenty SNES titles announced for the Nintendo Classics service, making it the first time the game was released in the Americas.
Reception
According to Famitsu, Smash Tennis sold 21,572 copies in its first week on the market and 83,213 copies during its lifetime in Japan. The game received generally favorable reviews from critics. In 1995, Total! ranked it as number 19 on its list of the top 100 SNES games. In 1996, Super Play also ranked the game as number 71 on its list of the top 100 SNES games.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Parish, Jeremy. Champion of Dreams: An Interview with Hideo Yoshizawa. 1UP.com. IGN. 17 September 2012.
- 2.スイッチでスーパーファミコンソフトが遊べるように。まさかの名作も復活!. Dengeki Online. 5 September 2019.
- 3.Ahmet, Deniz. Review: Smash Tennis. Computer and Video Games. EMAP Images. 153. 74. August 1994.
- 4.Future plc. Testscreen: Super Family Tennis. Edge. 1. 87. October 1993.
- 5.ASCII Corporation. New Games Cross Review: スーパーファミリーテニス. Famitsu. 237. 38. 2020-02-03.
- 6.Price, Adrian. GamesMaster Review: Super Family Tennis. GamesMaster. Future Publishing. 10. 52–53. October 1993.
- 7.Fish, Eliot. Byte Size: Smash Tennis. Hyper. nextmedia. 17. 64. April 1995.
- 8.Boone, Tim. Review: Smash Tennis. Nintendo Magazine System. EMAP. 22. 62–63. July 1994.
- 9.Brookes, Jason. Import Review: Super Family Tennis. Super Play. Future Publishing. 11. 50–51. September 1993.
- 10.Leach, James. UK Review: New to the UK. Super Play. Future Publishing. 21. 97. July 1994.
- 11.O'Connor, Frank. SNES Reviews: Smash Tennis. Total!. Future Publishing. 31. 38–39. July 1994.
- 12.Amann, Hans-Joachim. Import-Corner: Super Family Tennis. Total!. MVL-Verlag. 4. 77. September 1993.
- 13.Amann, Hans-Joachim. Test: Smash Tennis. Total!. MVL-Verlag. 14. 18–19. July 1994.
- 14.MediaWorks. 新作 Checker: スーパーファミリーテニス. Dengeki Super Famicom. 1. 11. 43. July 9, 1993.
- 15.Perry, Dave. 4-Play Reviews: Smash Tennis. Games World. Paragon Publishing. 2. 18. August 1994.
- 16.Ishino, Michiho. TV Game Broad-Way Special SFC: スーパーファミリーテニス. JICC Publishing Bureau. 8. 7. 37. July 4, 1993.
- 17.Kadokawa Shoten. 新作ソフ勝トレーダーチャート: スーパーファミリーテニス. 8. 12. 18. July 9, 1993.
- 18.Lee, Alex. Official Review: Smash Tennis. Super Action. Europress. 23. 26–29. July 1993.
- 19.Boardman, Julian. Super Review: Super Family Tennis. Super Control. Maverick Magazines. 5. 36–37. October 1993.
- 20.SoftBank Creative. ザ テストプレイ: スーパーファミリーテニス. 4. 12. 27. July 9, 1993.
- 21.Butt, Ryan. Super NES Review: Smash Tennis. Super Gamer. Paragon Publishing. 4. 68–69. July 1994.
- 22.Wynne, Mark. Review (Import): Super Family Tennis. Super Pro. Paragon Publishing. 10. 36–37. June 1993.
- 23.Game Search. Game Data Library.
- 24.Future Publishing. Top 100 SNES Games. Total!. 43. 38–48. July 1995.
- 25.Future Publishing. The Super Play All-time top 100 SNES games. Super Play. 42. 28–41. April 1996.
References
Citations
References
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