Slender Rising
Slender Rising is a 2012 horror game. It is based on the Slender Man, a well-known creepypasta character. Influenced by the Slender: The Eight Pages (2012), it was developed and published by independent developer Michael Hegemann, using the Unreal Engine.
Slender Rising
- Date
- 2013
- Genre
- survival horror
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Documentary evidence
Documentary basis
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wikidata · Q15630390 · wikipedia · Slender Rising
In this article
The object
The object
It was released on November 15, 2012, for iOS devices. The player is tasked with collecting notes across various maps whilst trying to avoid the Slender Man. Rising received mixed reviews, with praise directed towards its atmosphere, graphics and sound design. A sequel, Slender Rising 2, was released in 2014.
Key facts
Key facts
• Title — Slender Rising • Developer — Michael Hegemann • Publisher — Michael Hegemann • Platforms — iOS • Released — November 16, 2012 • Modes — Single-player • Genre — Survival horror • Engine — Unreal Engine
Gameplay
Gameplay
Slender Rising is a single-player horror game played from a first-person perspective. The player is hunted by the Slender Man, who will kill them with his tendrils if the player looks at him for too long. The player's vision automatically moves towards the Slender Man when he is nearby, requiring them to "swipe and claw at [the] screen to tear free". This becomes more difficult each time he catches them. Slender Rising features several customizable options, including difficulty levels, filters that obscure or change the player's perspective and four different maps. The game also features two game modes. In "A Chance To Escape", the player is tasked with collecting seven pages. In "The Endless Stare", they must collect as many pages as they can and survive as long as possible. The player is alerted by sound cues when they are in a page's vicinity.
Development and release
Development and release
Slender Rising was created by indie developer Michael Hegemann in Unreal Engine. It is based on the creepypasta of the Slender Man. It came out at a time when Slender Man games were ubiquitous following the release of the PC game, Slender: The Eight Pages (2012). Hegemann himself admitted to being inspired by The Eight Pages. It was published for iOS on November 16, 2012, and was released on the App Store.
Sequel
Sequel
On January 16, 2014, Hegemann released Slender Rising 2 on the App Store. The sequel has two game modes and four maps, two of which are from the first game. In one game mode, the player uses visual and sound cues to locate and save lost souls; in the other, the player must collect mysterious notes they are pursued by Slender Man in both modes. James Paterson of TouchArcade wrote that it was a "worthy sequel" despite offering little new underlying gameplay.
Catalogued output
Recorded examples
The following works and productions are recorded by name or by count. A rural landscape: in the light of the rising or setting sun, a man draws water from a well, while two horses drink from a stream. Engraving by S. à Bolswert after Sir P.P. Institutional cataloguing adds that a rural landscape: a piping shepherd and two couples near a river with a village and mountains beyond; a rainbow to left. Engraving by S. à Bolswert after Sir P.P. Slender Rising is recorded as published in 2013. Different species of cimex, including the bedbug (fig. Coloured etching by J.
Reception
Slender Rising received mixed reviews. David Craddock of TouchArcade and Paul Devlin of Pocket Gamer considered Slender Rising the best mobile game based on Slender Man. Craddock suggested that it was the best Slender Man game; he believed that the variety offered by Slender Rising modes kept it "fresh" and appreciated the use of sound design to build tension. Devlin and Slide to Play 's Chris Reed were more ambivalent: while he praised the atmosphere, graphics and sound design, Devlin felt that Slender Rising lacked enough originality to distinguish it from other Slender Man games in order to scare players familiar with the genre. Reed similarly praised the graphics and atmosphere, but considered the actual gameplay boring and unengaging. Lifewire criticized the lack of storyline. By January 2014, Slender Rising had received over seven million downloads.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Slender Rising, revision 1375140220 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
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References
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Further particulars
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Further particulars
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This entry is compiled from 5 catalogued sources across 5 independent registers. The registers consulted are Crossref registry, Allen Institute for AI, Wellcome Collection, Wikidata and Wikipedia. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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