Skyfox
Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.
Skyfox
- Date
- 1984.
- Publisher
- Electronic Arts.
- Genre
- action game.
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Documentary summary
Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q15036770
In this article
The object
The object
The 1987 sequel, Skyfox II: The Cygnus Conflict, was developed for the Commodore 64 by Dynamix without Tobey's involvement.
Key facts
Key facts
• Title — Skyfox • Developer — Ray Tobey • Released — 1984: Apple II 1985: C64, CPC, Spectrum, Mac 1986: Amiga, Atari ST 1988: PC-88 • Genre — Combat flight simulator • Modes — Single-player • Platforms — Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Macintosh, PC-88, ZX Spectrum
History of the object
Dated record
History of the object
The full dated record · 1 entries
1984
Skyfox published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Skyfox is associated with United States.
Country
Description
The player pilots the Skyfox, the most advanced attack fighter plane available, which is armed with radar guided missiles, heat-seeking missiles, laser cannons and deflection shields. Gameplay consists of finding and destroying enemy tanks, planes and motherships. The goal of the game is to defend one's bases and slow the ongoing invasion. The game has 15 scenarios that can be played at five skill levels.
Reception
By the end of 1987, Skyfox was Electronic Arts' best-selling Commodore 64 game. Sales surpassed 250,000 copies by November 1989. Benn Dunnington, writing in Info, rated Skyfox for the Commodore 64 three-plus stars out of five, praising the graphics but stating that "the gamester finds a much less involving product lying below the surface glitz... Good run for a few hours". In Issue 8 of Gateways, Charles and Sydney Barouch called this a "difficult and sophisticated game. It borrows heavily from wargames for the strategical aspect of the game." The Barouches noted, "The graphics are not state of the art, but they are nicely drawn and do give the illusion of motion." They concluded, "Strategy and planning seem to be the watchword here; the shoot-'em-up is only a part of the action." Richard Mansfield of Compute! called the Amiga version a game that required "both forethought and quick reflexes... one of the best available for the Amiga". It concluded that "the designers and programmers have outdone themselves in exploiting the Amiga's powerful features... a simulation which rivals the best computer games available in any medium". In a 1994 survey of wargames, Computer Gaming World gave the ten-year-old game 1+ stars out of 5.
Literature
Literature
Literature
L-39 SKYFOX – Supportive Fighter-Training Multifunctional New Generation Aircraft, Научно списание „Сигурност и отбрана“, 2025
Scholarly footprint
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.video game: Commodore 64 Skyfox. Google Arts & Culture.
- 3.Game review, Your Sinclair magazine, Dennis Publishing, issue 4, April 1986, page 58
- 4.Ferrell, Keith. The Commodore Games That Live On And On. Compute's Gazette. 18–22. December 1987.
- 5.Staff. Chart-Busters; SPA Platinum. Game Players. 5. 112. November 1989.
- 6.Dunnington, Benn. C-64/128 Gallery. Info. 4–5, 88–93. December 1985 – January 1986.
- 7.Barouch, Charles. The Red Dagger Inn. Gateways. 8. 41. March 1988.
- 8.Mansfield, Richard. Skyfox For Commodore And Apple. Compute!. 62. June 1986.
- 9.Brooks, M. Evan. War In Our Time / A Survey Of Wargames From 1950-2000. Computer Gaming World. 194–212. January 1994.
References
Citations
References
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authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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