Skate or Die!
Skate or Die! Is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game.
Skate or Die!
- Model
- Skate or Die.
- Date
- 1987.
- Publisher
- Electronic Arts.
- Genre
- skateboarding video game.
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Documentary summary
Skate or Die! Is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game.
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In this article
The object
The object
Versions for the Apple II, MS-DOS, Amstrad CPC, and ZX Spectrum followed. It was ported to the Nintendo Entertainment System by Konami, published under the company's Ultra Games branding.
Key facts
Key facts
• Title — Skate or Die! • Developer — Electronic Arts Sculptured Software (DOS) Konami (NES) • Publisher — Electronic Arts Ultra Games (NES) • Designer — Michael Kosaka Stephen Landrum David Bunch • Producer — Don Traeger • Artist — Michael Kosaka Nancy Fong • Programmer — David Bunch Stephen Landrum • Composer — Rob Hubbard • Released — Commodore 64 October 1987 Computer ports 1988-1989 NES December 1988 • Genre — Sports • Modes — Single-player, multiplayer • Platforms — Commodore 64, Apple II, MS-DOS, Amstrad CPC, ZX Spectrum, NES
Gameplay
Gameplay
• Illustration — Freestyle ramp event in the C64 version In the style of the Epyx Games series, players can compete in five different skateboarding events, either individually or sequentially. When the events are challenged sequentially, up to eight players could sign up to participate. The game featured two half-pipe events - the freestyle ramp and the high jump, two downhill events - the downhill race (in a park setting) and the downhill jam (in a street setting), and the pool joust. The pool joust, downhill jam, and the downhill race (in two player mode only) were all head to head, while the ramp events were single player. Except for the joust, which was a hand-to-hand knockout competition (literally and figuratively), all the event winners were decided by a point system. Four characters were featured in Skate or Die!: Rodney Recloose, a wild man with a purple mohawk and a Marine Corps tattoo (and a facial resemblance to comedian Rodney Dangerfield) who runs a skateshop in the game, and his son Bionic Lester, an even wilder kid with a green flattop, who the player character was able to take on in the joust and the downhill jam. In the joust, Lester and his two cronies await the skater. Poseur Pete challenges beginners and Aggro Eddie takes on intermediate players, leaving Lester with the advanced pros.
Development
Development
Electronic Arts founder Trip Hawkins was looking for a way to capitalize off of the success of the Epyx sports games, but at the time, only being a publishing/distributing company, there was little he could do. He decided to hire programmers to make a game that would cash in on this success. Right around the same time, several Epyx programmers and graphic artists quit over Epyx' decision to bring Atari Corporation in to market and manufacture their console project (later known as the Atari Lynx). Trip Hawkins found out about these programmers leaving Epyx and reached out to hire these programmers for the purpose of producing a sports series of games. The idea for a skateboarding style game came from Producer Don Traeger, who had been inspired by a coin-operated skateboarding game from Atari called 720°. Trip Hawkins also hired Rob Hubbard to come over from England to compose the title screen music. The Atari ST conversion was contracted to Codemasters, who contracted Kinetic Designs to do the work. It was scheduled to be released in June 1989 but was never released.
Reception
Reception
The game was a commercial success on computers. Konami's NES version went on to sell 1.2 million units by 1990. Yung Min Choi reviewed the game for Computer Gaming World, and wrote that "Skate or Die is an enjoyable game for teenage board freaks who cannot get enough radical action on the cement or "over-the-hill" adults who don't want to risk their lives and limbs to experience the simulated thrill of this action sport". The C64 version of Skate or Die! was also well liked for its introductory music, a catchy rock-flavored tune with digital samples that took full advantage of the SID chip's capabilities. Composed by Rob Hubbard, it has become a popular tune among modern fans of SID music and remixers of such tunes. For Konami's NES port, Kouji Murata composed an arranged version of the tune for the NES's Ricoh 2A03 sound chip. The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 2 out of 5 stars.
Legacy
Legacy
A winterized sequel, Ski or Die, was released in 1990 for the Commodore 64, Amiga, Atari ST, PC, and NES, and a true sequel, Skate or Die 2 was published in 1990 for the NES. Ski or Die retained the multi-event format while Skate or Die 2 veered into "adventure" territory. Both games featured Rodney and Lester. In 2002, Criterion Games, creators of the Burnout series, was working on a Skate or Die remake or sequel for the PlayStation 2 and Xbox. Due to Criterion having issues with Electronic Arts, the game was cancelled in 2003 in favor of Burnout 3: Takedown. It was in development for 12 months before it was cancelled. In 2007, the NES version was re-released for Nintendo's Virtual Console service in Europe (excluding France) and Australia.
Primary material
Context
The circumstances in which Skate or Die! Stands. Issued for Nintendo Entertainment System. Developed by Electronic Arts. Published by Electronic Arts. Composed by Rob Hubbard. Issued for Commodore 64. Issued for Amstrad CPC. Skate or Die! Was issued for ZX Spectrum. Issued for Apple IIGS. Skate or Die! Is recorded as video game.
References ==== External links
References ==== External links
* • Skate or Die! at Lemon64 *
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Skate or Die. Newspapers.com. December 2, 1988.
- 2.Campbell, Colin. How EA lost its soul: chapter 8 - A tug-of-war with developers. Polygon. Vox Media. 14 July 2015.
- 3.Whitta, Gary. Skate or Die - Review. The One. EMAP. 5. 43. February 1989.
- 4.Computer Entertainer, Volume 9, Number 2. Video Game History Foundation. May 1990.
- 5.Konami. Konami advertising sales binder. 1991.
- 6.Choi, Yung Min. Sidewalk Surfin' Safari. Computer Gaming World. 1. 46. 34. April 1988.
- 7.Lesser, Hartley. The Role of Computers. Dragon. 132. 80–85. April 1988.
- 8.Plunkett, Luke. Burnout Devs Were Making A Skate Or Die Game. Kotaku. 2010-08-30.
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Skate or Die (2019) — Open Library
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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