Silicon Beach Software
Silicon Beach Software, Inc. Was an early American developer of software products for the Macintosh personal computer. It was founded in San Diego, California, in 1984 by Charlie Jackson and his wife Hallie.
Silicon Beach Software
- Name
- Silicon Beach Software, Inc.
- Founder
- Charlie Jackson
- Headquarters
- United States
- Activity
- video game industry
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Silicon Beach Software, Inc. Was an early American developer of software products for the Macintosh personal computer. It was founded in San Diego, California, in 1984 by Charlie Jackson and his wife Hallie.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Silicon Beach Software. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q7514940 · wikipedia · Silicon Beach Software
In this article
Overview
Overview
Jackson later co-founded FutureWave Software with Jonathan Gay. FutureWave produced the first version of what is now Adobe Flash. Although Silicon Beach Software began as a publisher of game software, it also published what was called "productivity software" at the time.
Key facts
Key facts
• Name — Silicon Beach Software, Inc. • Industry — Software • Founded — in San Diego, California • Founder — Charlie Jackson and Hallie Jackson • Defunct — 1990 • Fate — Acquired by Aldus Corporation
History
History
Silicon Beach's best known "productivity software" product was SuperPaint, a graphics program which combined features of Apple's MacDraw and MacPaint with several innovations of its own. SuperPaint2 and Digital Darkroom were the first programs on the Macintosh to offer a plug-in architecture, allowing outside software developers to extend both programs' capabilities. Silicon Beach coined the term "plug-in". Silicon Beach was a pioneer in graphic tools for desktop publishing. Not only was SuperPaint a tool that had advanced graphic editing capabilities for its day, but Digital Darkroom was also a pioneering photo editor. It was grayscale-only, not color (early Macintosh computers were black and white-only), but had a number of interface innovations, including the Magic Wand tool, which also appeared later in Photoshop. It also had a proprietary option for printing grayscale content on dot matrix printers. Digital Darkroom was used professionally to clean up scanned images for clip art libraries. Another Silicon Beach product was SuperCard which, like SuperPaint, superseded the capabilities of an Apple-branded product (in this case, HyperCard). SuperCard used a superset of the HyperTalk programming language and addressed common complaints about HyperCard by adding native support for color, multiple windows, support for vector images, menus and other features. Silicon Beach Software produced video games for the Macintosh. The most well known is Dark Castle released in 1986. It was ported to several other operating systems by other companies. Sequel Beyond Dark Castle was Silicon Beach's last game, because productivity software was much more lucrative. Their 1985 release, Airborne!, was the first Macintosh game to feature digitized sound. Silicon Beach Software is credited with coining the term Silicon Beach to refer to San Diego in the same way that the name Silicon Valley refers to the Santa Clara Valley and San Jose area. Silicon Beach was acquired by Aldus Corporation in 1990 and Aldus, in turn, by Adobe Systems in 1994.
Other products
Other products
• Airborne! (1985) combat game. A demo before the game was released was called Banzai!. • Enchanted Scepters (1984) Point-and-click adventure game made with the engine that later became World Builder. • World Builder (1986) graphical adventure game authoring package. • Apache Strike (1987) 3D helicopter game. • Beyond Dark Castle (1987) Sequel to Dark Castle. • Super 3D (1988) 3D modeling application. • Silicon Press (1986) card and label printing software • Personal Press (1988) easy to use desktop publishing software, later renamed Adobe Home Publisher
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Macromedia - Showcase : History of Flash.
- 2.Moss, Richard. The making of Dark Castle : An excerpt from The Secret History of Mac Gaming. Gamasutra. 2018-03-22.
- 3.Lavroff, Nicholas. Making Waves on Silicon Beach. Macworld. 3. 4. 116–120. April 1986.
- 4.Siliconia - Part 1 A -- Silicon F. TechVenue. 1997.
- 5.Flynn, Laurie. BUSINESS TECHNOLOGY; Aldus and Adobe Lay Claim to Digital Publishing (Published 1994). The New York Times. 1994-08-24. 0362-4331.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Publishers and printers
5,459 published records in this field, each with its sources named.
- Siemens Nixdorf InformationssystemeOrganisation
- Sightline Media GroupOrganisation
- Signet PressOrganisation
- Siirt UniversityOrganisation
- SilmarilsOrganisation
- Simmons-Boardman PublishingOrganisation
- Simon & SchusterOrganisation
- Simón Bolívar UniversityOrganisation
Best supported in this field
For owners
Own an object connected with Silicon Beach Software?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.