Shinsetsu Samurai Spirits Bushidō Retsuden
Also recorded as Shinsetsu Samurai Spirits Bushidouretsuden · Shinsetsu Samurai Spirits: Bushidou Retsuden · SamSho RPG
Shinsetsu Samurai Spirits Bushidō Retsuden
- Date
- 1997
- Publisher
- SNK
- Genre
- role-playing video game
In this article
Key facts
• Title — Shinsetsu Samurai Spirits: Bushidō Retsuden • Border — yes • Developer — SNK • Publisher — SNK • Director — Choji Yoshikawa • Producer — Chihiro Amano Takashi Nishiyama Yoshiro Kataoka • Designer — Shirō Ono • Programmer — M. Kondoh T. Nakamura T. Yamazaki • Artist — Hitoshi Kanemaru Keisuke Nozawa Kimihiro Hasuo • Writer — Katsuhiko Chiba Tatsuji Yamazaki • Composer — Akihiro Uchida Hirotomi Imoto Kyoko Naka • Series — Samurai Shodown • Platforms — Neo Geo CD PlayStation Sega Saturn • Released — 26 June 1997Relaunch23 July 1998 • Genre — Role-playing • Modes — Single-player is a 1997 role-playing video game developed and published by SNK for the Neo Geo CD. It is a spin-off of the Samurai Shodown series. The game retells the events of Samurai Shodown and Samurai Shodown II in greater detail. The game was never released outside Japan. It was ported to the Sega Saturn and PlayStation. The game is very similar to most console RPGs such as Dragon Quest and Final Fantasy. The game received mixed reviews. It was praised for its graphics and detailed animation, but criticized for its long load times.
Gameplay
• Illustration — A battle scene with Haohmaru facing two enemies. In this given moment, the player must choose a command for Haohmaru to perform. The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. The characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items. At the outset, the player is given the option to choose from six characters to be the "main" character of the story: Haohmaru, Nakoruru, Ukyo Tachibana, Genjuro Kibagami, Cham Cham, and Galford. D. Weller. The basic outline of the plot does not diverge greatly for any of them, but each has different dialogue ingame, and each also has unique special scenes which go into greater detail about the character. In addition, to better adjust to character continuity, certain stories are modified slightly based on the selected chapter. Over the course of the game, two other characters can also join the party (unless the hero is Genjuro, who only gains a partner in his second story). In addition, the second chapter also introduces a new character, Shippuu no Reon (疾風の鈴音), whose name translates roughly to "The Ringing of the Gale Winds." All characters from the first two Samurai Shodown games make an appearance, either as a temporary helper, plot device, or enemy. Combat includes an option to input the joystick motions for the various special moves manually, as in the arcade games, rather than simply selecting the moves from a list. While armor and accessories can be bought and equipped, each character has the same weapon throughout the game. Characters can visit blacksmiths to temper and strengthen their weapons. These smiths can also infuse the weapons with one of the game's various elements, which make the weapon's normal strikes and select special moves more effective against certain enemies.
Development
The development history of the game is fairly storied. It was announced for development in 1995, and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out. A U.S. release was planned for the third quarter of 1997 (just a few months after the Japanese release), but it never materialized. As originally envisioned, the game was to be split into three episodes: one for each of the three games in the series. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for two other current systems. SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole story. This plan resulted in a significant backlash from fans, and was discarded. Eventually, as development ground on, the executive decision was made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner.
Release
While the core gameplay is largely similar between the versions, there are aesthetic and gameplay differences between the Neo Geo CD and PlayStation/Saturn versions. • The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character and specialized death animations for monsters. • The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead. • Motions in the Neo Geo CD version have a smoother look and feel than the others. • In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely. • The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240. • The Neo Geo CD version has fewer pauses between audio clips than the others. • The PS and Saturn version have significant animation cuts in the characters' walk/run animations. • The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not. • The PS version shows an Active Time Battle bar, which the NeoCD lacks. • The PS version has higher-quality music than either of the other two versions, owing to higher-quality PCM samples. The most obvious differences between the three versions are the bonus modes which are unlocked after beating the game. • Neo Geo CD: A third "mini-chapter" is enabled, wherein the player controls Hisame Shizumaru as he wanders around, running into cameo appearances of various SNK characters from other games. • PlayStation: A "side story" mode is enabled, which enables the player to view non-interactive sequences about many of the series' other characters. • Saturn: An interview mode is enabled, which enables the player to view a lengthy, non-interactive sequence about the various characters, frequently breaking the fourth wall. This bonus content is also available in the PlayStation version, by way of a hacked save file.
Dated record
History of the object
The full dated record · 2 entries
1997
Shinsetsu Samurai Spirits Bushidō Retsuden published.
1997
Shinsetsu Samurai Spirits Bushidō Retsuden is recorded as published in 1997.
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- Japan
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Shinsetsu Samurai Spirits Bushidō Retsuden, revision 1363999048 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
According to Famitsu, Shinsetsu Samurai Spirits: Bushidō Retsuden on Neo Geo CD sold over 20,256 copies in its first week on the market. Famitsu also reported that both the PlayStation and Sega Saturn versions sold over 37,353 and 28,122 copies, respectively, in their first week on the market as well. In 2014, HobbyConsolas identified Shinsetsu Samurai Spirits: Bushidō Retsuden as one of the twenty best games for the Neo Geo CD.
Primary material
Documents and archives
reference work
- “Shinsetsu Samurai Spirits Bushidō Retsuden”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Imagine Media. Alphas - Samurai Spirits RPG (Neo•Geo CD). Next Generation. 14. 96. February 1996.
- 2.Hood, Robinson. Role-Player's Realm: Samurai Shodown RPG. GamePro. IDG. 107. 87. August 1997.
- 3.IGN Staff. Samurai Bosses Revealed - New character information on SNK's new role-playing game, Samurai Spirits: True Legends of Furious Bushido RPG. IGN. Ziff Davis. June 10, 1997.
- 4.SNK. Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. 26–31. 1997.
- 5.Famitsu. Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book. ASCII. 54, 58, 60–63, 68. 1997. 4-89366-789-0.
- 6.SNK. Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. 13. 1997.
- 7.SNK. Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. 32, 33. 1997.
- 8.Famitsu. Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book. ASCII. 174–185. 1997. 4-89366-789-0.
- 9.SNK. Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. 18–21, 24. 1997.
- 10.SNK. Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. 15, 17, 23. 1997.
- 11.Famitsu. Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book. ASCII. 2–6. 1997. 4-89366-789-0.
- 12.MediaWorks. 電撃PSソフトレビュー The Deeper Part 2: 真説サムライスピリッツ 武士道烈伝. Dengeki PlayStation. 50. 122. July 11, 1997.
- 13.Game Search. Game Data Library.
- 14.Alonso, Álvaro. Reportaje: Los 20 mejores juegos de Neo Geo CD. HobbyConsolas. Axel Springer SE. February 19, 2014.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
“Shinsetsu Samurai Spirits Bushidō Retsuden”, English Wikipedia, consulted as further readingWikipedia
Partially resolvedauthority record
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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