Shining in the Darkness
Shining in the Darkness is a 1991 role-playing video game developed by Climax Entertainment and published by Sega for the Sega Genesis. It is the first game in the Shining series. In 2007, the game was re-released on the Wii Virtual Console.
Also recorded as Shining and the Darkness
Shining in the Darkness
- Model
- Shining
- Date
- 1991
- Language
- English
- Genre
- role-playing video game
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Documentary summary
Shining in the Darkness is a 1991 role-playing video game developed by Climax Entertainment and published by Sega for the Sega Genesis. It is the first game in the Shining series. In 2007, the game was re-released on the Wii Virtual Console.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q2628345 · wikipedia · Shining in the Darkness
In this article
The object
The object
The game also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, as well as Sega Mega Drive and Genesis Classics on PC.
Key facts
Key facts
• Title — Shining in the Darkness • Developer — Climax Entertainment • Publisher — Sega • Director — Kan Naito • Producer — Hiroyuki Takahashi • Writer — Hiroyuki Takahashi • Composer — Masahiko Yoshimura • Series — Shining • Platforms — Sega Genesis • Genre — Role-playing • Modes — Single-player
Gameplay
Gameplay
• Illustration — Gameplay screenshot Shining in the Darkness is a "dungeon crawler" role-playing video game that puts the player in control of the main character and two friends (Pyra and Milo) as they explore 3D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'boss' fights. The combat in this game operates similarly to role-playing video games of the era such as Dragon Quest (or, more specifically, Wizardry). Additionally, the dungeon contains three characters in need of rescue. Rescuing any or all of the three is optional, and the story changes depending on whether or not the player locates and returns each of these characters to safety. Another key innovation is its icon-based menu system. This is used for battles in dungeons, equipment management, and character interactions in town.
Plot
Plot
Shining in the Darkness is set in the Kingdom of Thornwood. The king's daughter and the main character's father have vanished, while the evil sorcerer Dark Sol (not to be confused with his father, Shining Force villain Darksol) has appeared to threaten the kingdom. The main character is charged to find the Arms of Light, rescue the princess and his own father, and stop Dark Sol. In Shining Force Gaiden: Final Conflict, it was revealed Dark Sol is the son of Darksol and Mishaela, the villains of Shining Force: The Legacy of Great Intention. After the final defeat of Darksol, the child Dark Sol was whisked away by Oddeye, the foremost Greater Devil of Darksol's archenemy, Zeon. Therefore, Dark Sol's role in Shining in the Darkness places its entry in the timeline sometime following the events of Shining Force II. This revelation also supported by a possible reference to Darksol, when Theos mentions "a Dark Wizard" who once wielded the same Dragonbreath spell as Dark Sol.
Development
Development
Sega allocated the bare minimum budget offered to out-of-house developers for the creation of Shining in the Darkness. In a 2009 interview, Hiroyuki Takahashi (credited for "writing" and producing the game) recalled: The game was re-released on the Wii Virtual Console in North America on August 13, 2007, and in Europe on September 7, 2007.
History of the object
Dated record
History of the object
Explore 1991–2010
The full dated record · 3 entries
1991
Shining in the Darkness published.
1991
Shining in the Darkness is recorded as published in 1991.
2010
Eldritch: Shining in the Darkness (2010) is digitised and catalogued by Open Library.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Reception
Sega Pro reviewed the game in 1991 and gave it a 93% score, describing the dungeon crawler as "superior to all other RPGs of this style", praising its detailed "background preparation", detailed graphics (including scaling sprites and water effects), character conversations, sound design (especially around taverns), replayability ("Every game is different"), and its innovative icon-based menu system. Peter Olafson of Computer Gaming World compared Shining to Dungeon Master and Speed Racer, and favorably cited the combat and animation. The magazine concluded that the game was a "hack-and-slash adventure" that is "not the full-blown CRPG that many gamers were hoping for" but "a decided step" in that direction. Dragon reviewers praised the game's smooth interface and gave it four out of five stars, saying that it "combines the icons and combat of Phantasy Star III, the first person perspective of Phantasy Star I, and the great close-up graphics of Phantasy Star II." Mega placed the game at #28 in their Top Mega Drive Games of All Time. In 2017, GamesRadar ranked the game 32nd on their "Best Sega Genesis/Mega Drive games of all time." By late 1991, over 300,000 copies of the game had sold and paved the way for the new game project Shining Force.
Legacy
Legacy
Shining in the Darkness is considered by many gaming historians to be a pioneer of Japanese console RPGs, especially in Europe, which would not see a Final Fantasy game until more than six years after the Darkness made its mark in the region. One of the game's key innovations was its introduction of an icon-based menu system, possibly inspired by fellow Sega RPG Phantasy Star III: Generations of Doom (1990). The game also marked the beginning of the successful Shining series. The second game in the Shining series, Shining Force, diverged greatly in gameplay; however, many stylistic parts are reminiscent of Shining in the Darkness, including music and art. Other features such as the distinctive menu system, the use of priests for saving games and resurrecting characters, and several magic spells that would continue to be used in every game in the series up to and including Shining Force III, with the notable exception of Shining Wisdom. These games also all share story continuity, even Wisdom. A Shining game with similar gameplay, Shining the Holy Ark, was released for the Sega Saturn in 1996.
Context
Primary material
Context
The circumstances in which Shining in the Darkness stands. Developed by Climax Entertainment. Issued for Microsoft Windows. Recorded as video game. Issued for macOS. The identifiers under which Shining in the Darkness may be traced in institutional catalogues.
Documents and archives
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q2628345: Shining in the Darkness
General reference · Wikidata
reference work
- “Shining in the Darkness”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sega Corporation. Software List (Sega Release). Sega Hardware Encyclopedia.
- 2.Fact File: Shining in the Darkness. Electronic Gaming Monthly. 26. 118–119. September 1991.
- 3.Opportunity Publishing. The Release Schedule. Computer Trade Weekly. 362. 27. 11 November 1991.
- 4.Review for Xbox 360 version of Sonic's Ultimate Genesis Collection , IGN.
- 5.(November 2009). "Behind the Scenes: Shining Force", GamesTM (90): 136–41.
- 6.McFerran, Damien. Shining in the Darkness Review (Mega Drive). Nintendo Life. August 12, 2007.
- 7.Famibo, Tofuya. 新作ゲーム クロスレビュー. Famicom Tsūshin. 127. April 5, 1991.
- 8.Osborne, Ian. Reviewed: Shining in the Darkness. Sega Force. 1. 52–3. January 1992.
- 9.CBS Interactive. Shining in the Darkness for Genesis. GameRankings.
- 10.Musashi. Shining in the Darkness. RPGFan. 1999-04-18.
- 11.Shining in the Darkness Review.
- 12.Shining in the Darkness. Sega Pro. 1. November 1991.
- 13.Olafson, Peter. Sega Sets a Shining Example. Computer Gaming World. 91. 22, 24. February 1992.
- 14.Lesser, Hartley. The Role of Computers. Dragon. 178. 57–64. February 1992.
- 15.Future Publishing. Mega review. Mega. 1. 76. October 1992.
- 16.GamesRadar Staff. Best Sega Genesis/Mega Drive games of all time. gamesradar. 2017-06-21.
- 17.Paragon Publishing. News from USA - Programmer Profile Yasuhiro Taguchi. Sega Pro. 2. 15. December 1991.
- 18.Day, A (2008). "The History of Shining Force", Retro Gamer (58): 66–73.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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