Shigefumi Hino
Shigefumi Hino (日野 重文 Hino Shigefumi, born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the Yoshi franchise. Hino later served as the director of the Pikmin series, alongside Masamichi Abe.
Also recorded as 日野 重文
Shigefumi Hino
- Name
- Shigefumi Hino
- Born
- 1963
- Birthplace
- Ibaraki Prefecture, Japan
- Occupation
- Video game director, graphic designer, planner
- Nationality
- Japan
- Known for
- Yoshi
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Documentary summary
Shigefumi Hino (日野 重文 Hino Shigefumi, born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the Yoshi franchise. Hino later served as the director of the Pikmin series, alongside Masamichi Abe.
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Key facts
Key facts
• Name — Shigefumi Hino • Native Name — 日野 重文 • Born — 1963 • Birthplace — Ibaraki Prefecture, Japan • Occupation — Video game director, graphic designer, planner • Employer — Nintendo (since 1989) • Years Active — 1989-present • Notable Works — Yoshi
Career
Career
Shigefumi Hino joined Nintendo in 1989, where his first project was designing a sequel to Famicom Grand Prix: F1 Race, which was ultimately unreleased. His first released product was Super Mario World in 1990, where he created the game's pixel art, as well as the character Yoshi, based on a rough sketch by Takashi Tezuka. Afterwards, Hino had the idea for a game with Yoshi as the main character, which would become Yoshi's Island. He chose a hand-drawn visual style to differentiate it from Rare's Donkey Kong Country, a game that notably used pre-rendered 3D graphics. Hino then co-directed Pikmin and Pikmin 2 with Masamichi Abe, as well as Pikmin 3 with Yuji Kando. He has additionally worked as a designer for Super Mario Maker, Super Mario Maker 2 and Super Mario Bros. Wonder.
Works
Works
• Year — Title — Role • 1990 — Super Mario World — Character designer • 1992 — Yoshi's Cookie • 1993 — The Legend of Zelda: Link's Awakening • 1995 — Yoshi's Island — Director, character designer • 1996 — Super Mario 64 — CG illustrator • Tetris Attack — Design adviser • Mario Kart 64 — CG character designer • 1997 — Game & Watch Gallery 2 — Design adviser • Yoshi's Story — CG designer • 1998 — Pocket Monsters' Stadium — Effects designer • Mario Party — Design support • 1999 — Game & Watch Gallery 3 — Design adviser • Pokémon Stadium — 2D CG designer • 2001 — Pikmin — Director • 2004 — Pikmin 2 • 2006 — New Super Mario Bros. — Demo scene director • 2007 — Big Brain Academy: Wii Degree — Sub-director • 2009 — New Super Mario Bros. Wii — Planning • 2013 — Pikmin 3 — Director • 2015 — Super Mario Maker — Planning • 2016 — Super Mario Maker for Nintendo 3DS — Game design • 2019 — Super Mario Maker 2 • 2023 — Super Mario Bros. Wonder
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Reyes, Javier. 7 Facts About Nintendo's Yoshi. Mental Floss. April 12, 2019.
- 2.Ashcraft, Brian. Confirmed: Mario Was Originally Punching Yoshi. Kotaku. September 28, 2017.
- 3.Arendt, Susan. Autographed Pikmin 2 Swag Auctioned for Charity. Wired. Wired News. 3 December 2007.
- 4.Sao, Akinori. Developer Interview, Volume 5. Nintendo.
- 5.Nintendo. 開発スタッフ インタビュー.
- 6.Super Mario World originally had Yoshi getting punched in the head. Polygon.
- 7.Nintendo. Super Mario 64 Instruction Booklet. 24. 1996.
- 8.Dewinter, Jennifer. Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda. Bloomsbury Publishing USA. 21 May 2015. 9781628923889.
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