Serpentine
Serpentine is a maze video game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentines gameplay and visuals are similar to Konami's 1981 arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit computers.
Serpentine
- Date
- 1982.
- Genre
- action game and maze video game.
VALÉORINE Encyclopedia
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Documentary summary
Serpentine is a maze video game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentines gameplay and visuals are similar to Konami's 1981 arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit computers.
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Documentary evidence
Documentary basis
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wikidata · Q7455114
In this article
The object
The object
A VIC-20 version was licensed to Creative Software.
Key facts
Key facts
• Title — Serpentine • Publisher — Broderbund Creative Software (VIC) • Programmer — David Snider • Released — 1982 • Genre — Maze • Modes — Single-player • Platforms — Apple II, Atari 8-bit, Commodore 64, IBM PC, VIC-20
Gameplay
Gameplay
• Illustration — Atari 8-bit screenshot The player controls (rides, by game description) a multi-segmented blue 'good' serpent in a maze with the objective of eating all computer-controlled 'evil' (red or orange or green) serpents. Eating the tail segments of serpents makes them shorter, and a red or orange serpent turns green when shorter than the player. Hitting a green serpent headfirst eliminates it, and causes the player's serpent to grow an additional segment. Hitting a red or orange serpent headfirst causes the player's serpent to die. A frog appears at random intervals and gives any serpent eating it an additional segment. Once all opponents have been eliminated, the player's serpent automatically returns to a protected area. As the game progresses, opposing serpents are faster and longer, increasing the difficulty, and each advancing level the existing players serpent gets slower. If the player's serpent dies, the replacement regains its original speed, but loses any additional segments gained by the previous incarnation. One unique aspect of the game is how extra lives are gained. The playing serpent will lay an egg (losing a segment in the process) and, if the egg is still on screen when the player re-enters the protected area at the end of a level, the egg hatches into another serpent, which hurries to the protected area. Enemy serpents will also lay eggs; if one hatches, a new two-segment opponent appears. It is possible to lose the last segment to an egg, resulting in the death of that serpent, but this can only happen to the player's serpent. If a frog happens to appear while an egg is on the map, it will head towards the egg and eat it as well. This will occur even at the end of a level when the player's serpent is operating on autopilot, making the choice of position where the last enemy serpent is killed tactically important. Most versions of the game include 20 different mazes, but the Atari cartridge version only has 5.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1982
Serpentine published.
1982
Serpentine is recorded as published in 1982.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Serpentine is associated with United States.
Country
Reception
Serpentine ranked #13 for most popular game of 1982 according to Softalk magazine. Softline in 1982 called Serpentine "devilishly addicting, being endowed with the qualities that make arcade games worth the bother". Michael Cranford reviewed the game for Computer Gaming World, and stated that "in my opinion, Serpentine is far better than the sum of its inspirations". The Commodore 64 Home Companion in 1984 said that "it's easy to get hooked on this one". InfoWorld's Essential Guide to Atari Computers cited it as among the best Broderbund arcade games. Karl Westerholm reviewed Serpentine in Space Gamer No. 65. Westerholm commented that "Serpentine is unquestionably a game worth owning, and if there are any weaknesses or bugs, I have yet to find them. I definitely recommend this game, as it promises to provide fun and excitement for a very long time".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Creative Software. VIC-20 Serpentine Manual. archive.org. 1982.
- 2.Hague, James. The Giant List of Classic Game Programmers.
- 3.Alan Hewston. The Many Faces of Serpentine. 1. Feb 2007.
- 4.Chris Vogeli. Five Great Games For The Apple Computer. 100. Fall 1983.
- 5.It's Choplifter in '82. 76–82. April 1983.
- 6.Broderbund Software, Inc. Games, Games, Games. Compute! Gazette. 102. August 1983.
- 7.Serpentine. Softline. 22. September 1982.
- 8.Cranford, Michael. The Twists and Turns of Serpentine. Computer Gaming World. 1. 8. 20. Jan–Feb 1983.
- 9.Broderbund Software. The Commodore 64 Home Companion. 166–167. 1984.
- 10.Mace, Scott. InfoWorld's Essential Guide to Atari Computers. Harper & Row. 75. 1984. 978-0-06-669006-3.
- 11.Westerholm, Karl. Capsule Reviews. Space Gamer. Steve Jackson Games. 65. 36–37. September–October 1983.
References
Citations
References
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authority record
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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