Sensory Overload
- Date
- 1994
- Genre
- first-person shooter
In this article
Key facts
• Title — Sensory Overload • Developer — Reality Bytes • Publisher — Reality Bytes • Designer — Jon Chiat David Chiat Jason Davis • Platforms — Macintosh • Released — August 1994 • Genre — First-person shooter • Modes — Single-player Sensory Overload is a first-person shooter video game developed and published by Reality Bytes for the Macintosh.
Gameplay
Sensory Overload is a game in which the player is a CIA agent who pretends to be a test subject to investigate a facility for medical research.
Development and release
Sensory Overload was developed as the first game from Cambridge, Massachusetts-based studio Reality Bytes. It was co-designed by Jon Chiat, David Chiat, and Jason Davis. The game was released exclusively for Macintosh in August 1994. Reality Bytes would go on to create the polygon-based first-person shooters Havoc and Dark Vengeance.
Named by the record
Places
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- United States
Named but not plotted · 1
Sensory Overload is associated with United States.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Sensory Overload (video game), revision 1361258968 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Next Generation reviewed the game, rating it three stars out of five, and called it "definitely worth checking out." Peter Olafson of Electronic Entertainment summarized it as an "adequate action-adventure" not quite up to the level of Bungie's Marathon. He enjoyed its clever gadgets but felt they were underutilized and that the game was "slow and mechanical even on a Quadra" despite some acceleration for the Power Mac. Dave Rees of Gamers' Republic noted Sensory Overload as the first FPS to push the Mac's 32-bit hardware with a "representational style was far more advanced than anything previously seen" but that its "understated marketing" caused it to fall victim to the "superior effort" Marathon from Bungie.
Citations
References
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reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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