Scram
A Nuclear Power Plant Simulation is an educational simulation video game developed for Atari 8-bit computers by Chris Crawford and published by Atari, Inc. In 1981. Written in Atari BASIC, Scram uses differential equations to simulate nuclear reactor behavior.
Scram
- Date
- 1981
- Genre
- educational video game
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Documentary summary
A Nuclear Power Plant Simulation is an educational simulation video game developed for Atari 8-bit computers by Chris Crawford and published by Atari, Inc. In 1981. Written in Atari BASIC, Scram uses differential equations to simulate nuclear reactor behavior.
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wikidata · Q7438702
In this article
The object
The object
The player controls the valves and switches of the reactor directly with the joystick. This game's title, "SCRAM", is taken from the term for an emergency shutdown of a nuclear reactor. It refers to immediately inserting all control rods into the reactor core to stop the reaction process. The game also recreates the Three Mile Island Unit 2 nuclear reactor and allowed players to recreate the events that took place there in 1979.
Key facts
Key facts
• Title — Scram • Developer — Chris Crawford • Publisher — Atari, Inc. • Released — 1981 • Genre — Educational, simulation • Platforms — Atari 8-bit
Gameplay
Gameplay
The game display shows a schematic-like representation of a light water reactor, typical of nuclear reactors in use in the United States at that time. The reactor core is on the left of the screen, with the primary coolant loop to its immediate right. Further right is the secondary cooling loop, and finally the tertiary cooling loop and its associated cooling tower. The user interacts with the game by moving the joystick, which makes a cursor jump from one "hot spot" to another on the screen, each one controlling one part of the reactor systems. There are hot spots for the control rods, cooling pumps and valves. The user can experiment with the reactor systems by moving the joystick up and down, operating the equipment. It is possible to simulate a meltdown by shutting off the primary cooling pumps and withdrawing the control rods all the way. The game has several skill levels, which control the frequency of earthquakes and the obviousness of the damage. In the event of an earthquake the screen shakes, and a breaking sound is heard if there is damage. The user then has to watch the on-screen displays to try to isolate where the problem is.
Places
Named by the record
Places
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- United States
Named but not plotted · 1
Scram is associated with United States.
Country
Reception
Reception
One big fan of Scram was Harold Denton, the Director of the Office of Nuclear Reactor Regulation at the Nuclear Regulatory Commission. In an interview with Atari Connection magazine, he called it "a fascinating game" and "a great tool for learning what goes on in a reactor." Enter gave it a mixed review, with one reviewer calling it "not fun" while another stated it "was not fast-paced... but it's good." He concluded that "If you buy this game to learn about nuclear reactors, you'll get your money's worth and then some." while the co-reviewer concluded "But if you're buying it to have fun, you're going to be disappointed". Softline in 1981 seemed to enjoy the game overall, but criticized the documentation, calling it "needlessly wordy and confusing". In contrast, a review in the New Jersey Atari Computer Group (JACG) newsletter praised the extremely detailed documentation, but concluded that the game itself might be too technical for some players. InfoWorld's Essential Guide to Atari Computers recommended the game among educational software for the Atari 8-bit.
Legacy
Legacy
In 2013 Crawford released the source code of several of his games, including Scram, to the public.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hague, James. The Giant List of Classic Game Programmers.
- 2.Atari 8-bit Ads. A Survey of Advertisements About the Atari 8-bit family of Computers. November 7, 2006.
- 3.Turner, Glenn. Gamephemera: SCRAM (Atari 400/800). The New Games. May 9, 2016.
- 4.Cohen, Paul. Nuclear troubleshooter stays sharp with Scram. Atari Connection. 8. Fall 1983.
- 5.Wiswell, Phil. SCRAM. Enter. 61. May 1984.
- 6.Bang, Derek. SCRAM. Softline. 26, 27. November 1981.
- 7.Morris, Walt. SCRAM. New Jersey Atari Computer Group Newsletter. 14, 15. June 1983.
- 8.Mace, Scott. InfoWorld's Essential Guide to Atari Computers. Harper & Row. 46–53. 1984. 978-0-06-669006-3.
- 9.Crawford, Chris. Source Code. 2013.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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