Scanner Sombre
Scanner Sombre is a cave exploration video game developed and published by Introversion Software. It was released for macOS and Windows PC on 26 April 2017. The game received mixed reviews upon release.
Scanner Sombre
- Date
- 2017
- Publisher
- Scanner Sombre was published by Introversion Software.
- Language
- English · French
- Genre
- adventure video game · walking simulator
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Scanner Sombre is a cave exploration video game developed and published by Introversion Software. It was released for macOS and Windows PC on 26 April 2017. The game received mixed reviews upon release.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Scanner Sombre. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q29832341 · wikipedia · Scanner Sombre
In this article
Key facts
Key facts
• Title — Scanner Sombre • Developer — Introversion Software • Publisher — Introversion Software • Director — * Chris Delay • Thomas Arundel • Producer — Mark Morris • Designer — Dean Tate • Programmer — * John Knottenbelt • Leander Hambley • Gary Chambers • Andrew Lim • Finlay Curran • Artist — John Godwin • Composer — * Alistair Lindsay • Engine — Unity • Platforms — macOS, Windows • Released — 26 April 2017 • Genre — Exploration • Modes — Single-player
Gameplay and plot
Gameplay and plot
Scanner Sombre is an exploration video game played from a first-person perspective. The player awakens in a tent inside a pitch black cave; after finding an augmented reality headset and a LIDAR scanner, the player can illuminate the surrounding environment using dots. As the protagonist traverses the cave, they note that no one has gone this deep into the mine before; they find evidence of a cultist monastery who performed sacrifices as well as witch-hunts, as well as various remnants of mining expeditions, a lot of which ended in tragedy. When approaching such scenes, the protagonist's vision occasionally glitches out, which the protagonist attributes to hardware failure, but also notes that there have been rumors about the cave containing ghosts. Occasionally the player can find upgrades to the scanner that unlock various features, such as more dense scanning or a map. The caverns also occasionally hazardous, with ledges the player can fall off of, as well as apparitions that can attack. As the game progresses, the protagonist begins to remember the past and it is eventually revealed that the trek is not headed deeper into the mine, but out of it. It is revealed that the protagonist ventured so deep into the mine that they eventually died there, and they are now reliving their dying memories while their family mourns them on the surface. Once the protagonist encounters their family, they are slowly transported back down through the caves they explored all the way to the starting tent, and the dots illuminating the mine slowly disappear. The player regains control and can go pick up the scanner again, but this time the protagonist is shocked to see that their arms are made entirely of glowing dots. Restarting the game in "New Game+" mode and using the "material scanner" mode not available on the scanner in a first-time play, the player can find their dead body that was otherwise blending into the terrain in "distance scanner" mode.
Development and release
Development and release
Scanner Sombre was developed by Introversion Software. A prototype of the game was showcased at EGX Rezzed in early 2016. The prototype was developed in one month during 2015 by several members at the studio while they were working on content updates for their previous game Prison Architect. The game was released for macOS and Windows on 26 April 2017. The game took nine months to develop. Introversion markets the game as being inspired by Gone Home and Dear Esther. Virtual reality compatibility has been implemented into the game post-release, supporting both the HTC Vive and Oculus Rift, and was released in late June 2017.
Soundtrack
Soundtrack
The Scanner Sombre Soundtrack had been created by Alistair Lindsay, it was released as a free download on 14 August, 2018. The soundtrack also includes a bonus track entitled "Behind the scenes with the composer", which involves Alistair Lindsay talking about some behind the scenes information regarding their time working on the Soundtrack for Scanner Sombre and what led up to it.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2017
Scanner Sombre published.
2017
Scanner Sombre is recorded as published in 2017.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Scanner Sombre is associated with United Kingdom.
Country
Reception
Scanner Sombre received "mixed or average" reviews from professional critics according to review aggregator website Metacritic. The game sold only 6000 copies upon its release. Introversion Software's Chris Delay claimed that the developer was very disappointed with the game's sales and that it had "bombed in a big way".
Context
Primary material
Context
The circumstances in which Scanner Sombre stands. Developed by Introversion Software. Published by Introversion Software. Issued for Microsoft Windows. Recorded as video game. Issued for macOS. The identifiers under which Scanner Sombre may be traced in institutional catalogues. Classed in the genre adventure video game. Classed in the genre walking simulator. Associated with United Kingdom.
Documents and archives
Primary material
Documents and archives
reference work
- “Scanner Sombre”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q29832341: Scanner Sombre
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Caldwell, Brendan. Prison Architect Done And Dusted, Scanner Sombre Next. Rock, Paper, Shotgun. 26 August 2016.
- 2.O'Connor, Alice. Introversion's Scanner Sombre surfacing on Wednesday. Rock, Paper, Shotgun. 24 April 2017.
- 3.Warr, Philippa. Prison Architect's Chris Delay On Introversion's TWO New Prototypes. Rock, Paper, Shotgun. 11 April 2016.
- 4.Purchese, Robert. Prison Architect dev Introversion reflects upon Scanner Sombre, which "bombed in a big way". Eurogamer. 26 June 2017.
- 5.Kotaku. Prison Architect Creators' New Game Lets You Paint Caves With Light. 26 April 2017.
- 6.Livingston, Christopher. Scanner Sombre is coming to VR. PCGamer. 14 May 2017.
- 7.Introversion Software. Scanner Sombre OST. 17 August 2018.
- 8.Scanner Sombre for PC Reviews. Metacritic.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- ScalerWork
- ScalextricWork
- ScammellOrganisation
- ScaniaOrganisation
- ScapeghostWork
- Scar-Lead SalvationWork
- ScarabOrganisation
- ScarabaeusWork
Best supported in this field
For owners
Own a copy of Scanner Sombre?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.