Sanvein
Sanvein (ザンファイン, Zanfain), known in North America as Shooter: Starfighter Sanvein, is a top-down, multidirectional shooter developed by Success in 2000. Players can select different floors of various complexes to do battle with various enemies and bosses. Although the story is very vague, the game involves the attempt to escape from, and ultimately destroy, a giant space station called St.
Sanvein
- Date
- 2000
- Publisher
- Midas Interactive Entertainment
- Genre
- shoot 'em up
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Documentary evidence
Documentary basis
Authority files
wikidata · Q7420753
In this article
The object
The object
Schutz, a suggestively corrupted utopia; the player controls the titular Sanvein on such an attempt by battling with the station's defense mechanisms.
Key facts
Key facts
• Developer — Success • Genre — Shoot 'em up • Modes — Single-player • Platforms — PlayStation
Gameplay
Gameplay
The game is laid out in an arcade type format. The player's ship is modular, in that they can select a body and parts from three different types. The body determines their ship's movement and normal attack, while the latter defines their special weapon. The choices include Gluon, Photon and Graviton. The Gluon body fires attack patterns in spread-shots while Gluon parts launch a barrage of missiles, the Photon body fires concentrated shots and its parts unleashed a short-range laser blade. Finally, the Graviton body fires explosive bullets and its parts drop land mines. The player can choose to start from one of three initial stages: Stratum, Inner Wards and Outer Wards. Clearing these three stages, regardless of starting stage, allows the player to continue into the Mines and finally the station's Core. Each stage is composed of a number of hexagonal floors, with difficulties ranging from 1 to 4, which are also reflected by their enemy types, and boss floors, which are the only ones which must be cleared to trigger the final stage boss. Starting at the southernmost floor, the player is tasked with navigating their way to the stage's bosses, only being allowed to select floors adjacent to each cleared floor. In each stage, however, the player's attack power is also boosted by each adjacent cleared floor. Combat is timed. Starting with a 600-second timer (more on easier difficulties) the time starts to run down once the player enters a floor, only halting once that floor is clear. Despite this reprieve, the player only has a few seconds to select the next floor before the timer starts again regardless. Whenever the player's ship is damaged, they lose time. Seconds are earned with the destruction of each boss. This, combined with the above power boost mechanic forces the player to choose between building up power to tackle each boss, at the expense of time, or try sacrificing power in an attempt to defeat a boss quickly with diminished power. When the final stage boss is triggered, the player carries over the power level from the last boss. When time runs out, the player has the option to continue, starting at the beginning of the stage again, but their score will be reset.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2000
Sanvein published.
2000
Sanvein is recorded as published in 2000.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Sanvein is associated with Japan.
Country
Reception
The game received mixed to unfavorable reviews in the United States. In Japan, Famitsu gave it a score of 23 out of 40.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Sanvein, revision 1360549491 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.MacDonald, Mark. Shooter: Starfighter Sanvein. Electronic Gaming Monthly. Ziff Davis. 141. 106. April 2001.
- 2.Enterbrain. SuperLite 1500 シリーズ ザンファイン [PS]. Famitsu.
- 3.Kennedy, Sam. Shooter: Starfighter Sanvein. Official U.S. PlayStation Magazine. Ziff Davis. 43. 102. April 2001.
- 4.Nelson, Randy. [Shooter:] Starfighter Sanvein. PSM. Imagine Media. 44. 32. April 2001.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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