Sansar
Sansar is a social virtual reality platform, for Microsoft Windows only, developed by the San Francisco-based firm Linden Lab, and now owned by Sansar Inc. It launched in "creator beta" to the general public on July 31, 2017. The platform enables user-created 3D spaces where people can create and share interactive social experiences, such as playing games, watching videos, and having conversations in VR. Each participant is represented by a detailed avatar that is the graphical representation of the user, including speech-driven facial animations and motion-driven body animations.
Sansar
- Name
- Sansar
- Date
- 2018
- Language
- English
- Genre
- casual game · massively multiplayer online game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Sansar is a social virtual reality platform, for Microsoft Windows only, developed by the San Francisco-based firm Linden Lab, and now owned by Sansar Inc. It launched in "creator beta" to the general public on July 31, 2017. The platform enables user-created 3D spaces where people can create and share interactive social experiences, such as playing games, watching videos, and having conversations in VR. Each participant is represented by a detailed avatar that is the graphical representation of the user, including speech-driven facial animations and motion-driven body animations.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Sansar. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
not yet certified
- Identity
- unresolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q43304592
In this article
The object
The object
Sansar supports both virtual reality headsets (including the Oculus Rift and HTC Vive) and Windows computers, and is free to use, with advanced features available for paying subscribers.
Key facts
Key facts
• Name — Sansar • Developer — Linden Lab Sansar Inc. (2020–present) • Website — sansar.com • Platform — Windows
History
History
In 2014, Linden Lab announced its intent to develop a "next-generation virtual world" in the spirit of its virtual world Second Life. In 2015, more details about the project became public including its positioning as a social virtual reality platform. While the product name had not yet been made public, media reports initially referred to the initiative by its internal development codename Project Sansar. By the end of the same year, a small number of 3D content creators were invited to participate in an early alpha version. As development progressed in 2016, more invitations were extended to a larger pool of creators for access to the "creator preview" version of what would soon be officially branded Sansar. The word "sansar" (संसार) is Sanskrit for "world". Availability to the general public began in 2017 with the debut of the "creator beta". In 2019, Sansar partnered with electronic music record label Monstercat to bring live entertainment to a virtual reality setting, as part of the latter's eight year anniversary. In February 2020, Linden Lab announced that they would no longer be supporting Sansar and were looking for a new owner for the project. Wookey Project Corp. purchased all of the assets under the Sansar name to animate the contents of the web under the direction of its chief executive officer Jonathan Fried. Instead, Linden Lab will concentrate on its legacy virtual world platform Second Life. On March 23, 2020, Linden Labs announced the sale of Sansar to San Francisco-based technology company Wookey Project Corp, to continue Sansar's current event based strategy. Despite successful event launches, Wookey ultimately suffered from lack of funding and infighting among CEO and ownership. Sometime in late 2021, After the covid restrictions had ended and music events returned to in person performances, Wookie the current owners of Sansar put the company up for sale. It was purchased by a new group under the organization of Sansar Inc. Under the new management team, the backend systems that run Sansar have begun a migration process upgrading the entire system to new and better software with less reliance on 3rd party addons that helped Sansar run in the past. As of May 2026, the rebuild in the background is still ongoing and nearing completion where it will come out of early access status and a new promotion campaign will start to promote the platform once again.
Economy
Economy
Like Second Life, Sansar has its own virtual economy and unit of trade. Sansar users can buy and sell virtual creations using the "Sansar dollar" (S$). Sansar dollars can be purchased online via the Sansar Dollar Exchange (SandeX) or earned by selling items in the Sansar Store.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Sansar is associated with United States.
Country
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Fink, Charlie. Sansar Ignites Content Boom. Forbes. July 31, 2017.
- 2.Takahashi, Dean. Linden Lab Explores VR for its Next-Generation Virtual World. VentureBeat. November 17, 2014.
- 3.Kelly, Heather. Company Behind Second Life Building Virtual Reality Universe. CNN. September 15, 2015.
- 4.Robertson, Adi. The VR Successor to Second Life is Inviting its First Testers. The Verge. August 18, 2015.
- 5.Roettgers, Janko. Second Life Maker Starts Inviting Creators to Project Sansar Virtual Reality World. Variety. August 31, 2016.
- 6.Summers, Nick. The VR Successor to 'Second Life' is Now in Public Beta. Engadget. July 31, 2017.
- 7.Linden Lab's Sansar partners with Monstercat to bring live music into VR. VentureBeat. 2019-07-01.
- 8.New World Notes. Linden Lab CEO Announces Sansar Now Up For Sale; Company to Instead Focus "Entirely on Second Life and Tilia"; Philip Rosedale Not Among Returning "Heavy Hitters". Feb 21, 2020.
- 9.Pey, Inara. Sansar: looking at the new owner – Wookey Projects Inc. Inara Pey: Living in a Modemworld. 2020-03-21.
- 10.Wookey Project Corp acquires Sansar. March 23, 2020.
- 11.This Week In XR: Googling Sansar's New Owner, Nreal Builds A Factory, Day 12 Of Captivity. March 27, 2020.
- 12.Pey, Inara. Sansar: the Wookey in ex-CEO lawsuit. Inara Pey: Living in a Modemworld. 2021-12-29.
- 13.Carbotte, Kevin. Linden Lab Introduces Sansar Monetization System, Reveals First Video Footage. Tom's Hardware. January 4, 2017.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Sangokushi SousoudenWork
- Sangokushi TaisenWork
- sanhuTerminology
- SanitariumWork
- sanshinTerminology
- Santa Paravia and FiumaccioWork
- Santana MotorOrganisation
- SantaxOrganisation
Best supported in this field
For owners
Own a copy of Sansar?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.