Roommania #203
Roommania #203 is a life simulation game developed by Wave Master and published by Sega, initially for the Dreamcast in 2000 and for the PlayStation 2 in 2002. The player assumes the role of an omniscient being who observes and influences the life of Neji Taihei, a man whose apartment you occupy. A sequel, New Roommania: Porori Seishun, was released on the PlayStation 2 in 2003.
Roommania #203
- Date
- 2000
- Genre
- life simulation game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Roommania #203 is a life simulation game developed by Wave Master and published by Sega, initially for the Dreamcast in 2000 and for the PlayStation 2 in 2002. The player assumes the role of an omniscient being who observes and influences the life of Neji Taihei, a man whose apartment you occupy. A sequel, New Roommania: Porori Seishun, was released on the PlayStation 2 in 2003.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Roommania #203. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q11241225 · wikipedia · Roommania 203
In this article
Key facts
Key facts
• Title — Roommania #203 • Developer — Wave Master • Publisher — Sega • Platforms — * Dreamcast • PlayStation 2 • Released — DreamcastJanuary 27, 2000PlayStation 2July 25, 2002 • Genre — Life simulation • Modes — Single-player • Composer — Tomoko Sasaki (composer)Tomoko Sasaki Roommania #203 is a life simulation game developed by Wave Master and published by Sega, initially for the Dreamcast in 2000 and for the PlayStation 2 in 2002. The player assumes the role of an omniscient being who observes and influences the life of Neji Taihei, a man whose apartment you occupy. A sequel, New Roommania: Porori Seishun, was released on the PlayStation 2 in 2003.
Synopsis and gameplay
Synopsis and gameplay
The player assumes the role of an omniscient god-like being that resides in the apartment of an average young Japanese man named Neji Taihei, and whose actions transform Neji's mundane existence into a dramatic and tumultuous one. Gameplay alternates between two modes, depending on whether Neji is present in the apartment. At times when Neji occupies the apartment, the player can draw his attention to specific objects by throwing polygonal balls at them. When he has left, the player can freely roam the apartment from a first-person perspective, where they can perform actions such as reading Neji's journal or rearranging objects. The player is tasked with various objectives that they may influence Neji into doing, such as setting his alarm clock or bleaching his hair blonde. The game contains four possible storylines, depending on which objectives are completed by the player.
Development and release
Development and release
The original concept and music for Roommania #203 were created by Tomoko Sasaki (composer)Tomoko Sasaki of Wave Master, a studio within Sega. Wave Master originated as Sega's music production group, but contained a subcommittee that fielded proposals for games that it could potentially develop. Sasaki suggested a game in which a Wave Master employee is closely followed for a single day, which formed the initial concept of a game that occurred entirely within a single room. She based Roommania #203 on her interest in Y2K-era webcamming culture, such as idols who publicly streamed themselves and websites showing fixed-point cameras from around the world. Serani Poji, a fictional musical group within the game, was jointly developed by Sasaki, producer Yukihiro Fukutomi, and singer Yukichi. The group is heavily influenced by the Shibuya-kei music genre, and would go on to release several records as a legitimate musical group. Roommania #203 was released solely in Japan for the Dreamcast on January 27, 2000, and was ported to PlayStation 2 on July 25, 2002. A sequel, New Roommania: Porori Seishun, was released on the PlayStation 2 in 2003.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Roommania #203 is associated with Japan.
Country
Reception and legacy
Roommania #203 was positively reviewed by the Japanese video game press upon its initial release. Colin Williamson of IGN said that he was "pretty baffled" by Roommania #203, comparing its surreal gameplay to the 1999 video game Seaman. In 2017, FuRyu announced that it was developing a video game titled Project One Room for PlayStation 4 as a spiritual successor to Roommania #203, to be published by Sega with Sasaki returning as the game's composer. The game was cancelled in 2021.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- roof knockingTerminology
- RoogooWork
- Roogoo AttackWork
- Room to GrowWork
- RoommatesWork
- Root After and AnotherWork
- Root LetterWork
- Rootes AustraliaOrganisation
Best supported in this field
For owners
Own a copy of Roommania #203?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.