Rockman EXE 4.5 Real Operation
Rockman EXE 4.5 Real Operation is a 2004 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is a spin-off title in the Mega Man Battle Network sub-series of Mega Man video games. The game was released in Japan on August 6, 2004, but was not localized or released in other territories.
Rockman EXE 4.5 Real Operation
- Model
- Mega Man Battle Network
- Date
- 2004
- Publisher
- Capcom
- Genre
- real-time tactics · tactical role-playing game
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Documentary summary
Rockman EXE 4.5 Real Operation is a 2004 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is a spin-off title in the Mega Man Battle Network sub-series of Mega Man video games. The game was released in Japan on August 6, 2004, but was not localized or released in other territories.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q7355500 · wikipedia · Rockman EXE 4.5 Real Operation
In this article
Key facts
Key facts
• Developer — Capcom Production Studio 2 • Publisher — Capcom • Designer — Masahiro Yasuma Kohei Ozaki • Producer — Keiji Inafune • Artist — Yuji Ishihara Hayato Kaji • Writer — Masakazu Eguchi • Composer — Toshihiko Horiyama Akari Kaida • Released — August 6, 2004 • Series — Mega Man Battle Network • Genre — Real-time tactical role-playing game • Modes — Single-player, multiplayer • Platforms — Game Boy Advance
Gameplay
Gameplay
In Real Operation, the GBA acts as a PET, allowing the player to indirectly control various NetNavis from previous games in the series. The game is compatible with the Battle Chip Gate, a GBA accessory that allows players to use real-life toy Battle Chips in this and future games. Users of Real Operation can also play multiplayer games against Battle Network 4 users and other Real Operation users. Players select a Navi as their companion at the start of the game. Navis each have unique personality traits, battle styles, and means for growth. Some require mini-games, while others require the player to complete particular tasks for them. Unlike the main Battle Network games, Navis act independently during battle, and the player provides Battle Chips by either selecting them via in-game controls or manually slotting them into the Battle Chip Gate. The player can also alter the Navi's evasion strategies to guide them closer or further from the enemies and set up attacks. This is to simulate an actual NetBattle experience with the player as the NetOperator, and as such, no human characters appear in the game. The game also features a real-time clock system. Players can set reminders on a calendar tracked by their Navi, and in-game tournaments are held on certain days of the week. Darkloid versions of Navis that appeared in Mega Man Battle Network 4 also appear in cyberspace for the player to battle against.
Playable Navis
Unlockable Navis
Battle Chip Gate Navis
Development
Development
Production began immediately after the completion of Battle Network 4 in 2003 and lasted around six months. Since it coincided with the development of Battle Network 5 and the localization of Battle Network 4 (each of which released in two versions), the team has since described this as the most difficult period of development for the Battle Network series. Real Operation was inspired by the hidden Operation Battle mode in Battle Network 4, which similarly offers indirect control of a NetNavi while using the Battle Chip Gate to send Battle Chips. To build upon the concept and further immerse the player in the world of Battle Network, director Masahiro Yasuma decided to frame the entire game through the PET. This led to the real-time clock, Navi conversations, and the removal of real-world gameplay seen in the rest of the Battle Network series.
Music
Music
The soundtrack was composed by Toshihiko Horiyama and Akari Kaida, both of whom wrote music for prior Battle Network games. Each Navi has a musical theme, which plays on the PET menu when they are selected, and many of these themes are rearranged from their counterparts in the original Mega Man series.
Release
Release
Rockman EXE 4.5 Real Operation sold approximately 14,693 copies during its first few days on sale in Japan. The game remained on the Famitsu top 30 chart for three weeks. Sales topped out at 75,809 copies by the end of the year. The game was re-released for the Wii U Virtual console in 2016.
Fan Translation
Fan Translation
On 26 October 2019, The Rockman EXE Zone released an unofficial English translation with custom box art, a complete translated manual and localisations for both Europe and North America.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2004
Rockman EXE 4.5 Real Operation published.
2004
Rockman EXE 4.5 Real Operation is recorded as published in 2004.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Famitsu magazine gave it a score of 33 out of 40.
Context
Primary material
Context
The circumstances in which Rockman EXE 4.5 Real Operation stands. Composed by Toshihiko Horiyama. Recorded as video game. Published by Capcom. Developed by Capcom. Issued for Wii U. The identifiers under which Rockman EXE 4.5 Real Operation may be traced in institutional catalogues. Classed in the genre tactical role-playing game. Classed in the genre real-time tactics. Associated with Japan.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Rockman EXE 4.5 Real Operation
General reference · Internet Archive
reference work
- “Rockman EXE 4.5 Real Operation”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q7355500: Rockman EXE 4.5 Real Operation
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IGN staff. Now Playing in Japan. IGN. August 11, 2004.
- 2.inside-games.jp. 【特集】『ロックマン エグゼ』15周年特別スタッフ座談会!プリズムコンボ発覚から完結の理由まで. インサイド.
- 3.Capcom. ロックマンエグゼ4.5 リアルオペレーションオフイシヤル完全ガイド. September 6, 2004. 978-4906582174.
- 4.Famitsu staff. 集計期間:2004年8月9日~2004年8月15日. Famitsu. Enterbrain. August 27, 2004.
- 5.Famitsu staff. 集計期間:2004年8月23日~2004年8月29日. Famitsu. Enterbrain. September 10, 2004.
- 6.Famitsu staff. 集計期間:2004年8月30日~2004年9月5日. Famitsu. Enterbrain. September 17, 2004.
- 7.Geimin.net. 2004年テレビゲームソフト売り上げTOP500.
- 8.『ロックマン エグゼ 4.5 リアルオペレーション』がWii Uバーチャルコンソールに登場、本日配信開始! - ファミ通.com. ファミ通.com. 13 January 2016.
- 9.ロックマンエグゼ4.5 リアルオペレーション [GBA] / ファミ通.com. www.famitsu.com.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Rockman EXE 4.5 Real OperationInternet Archive
Secondary witnessreference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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