RoboBlitz
RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. The game was developed by Naked Sky Entertainment and released on November 6, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released.
RoboBlitz
- Date
- 2006.
- Publisher
- RoboBlitz was published by Naked Sky Entertainment.
- Language
- English and French.
- Genre
- third-person shooter, action game, puzzle video game and science fiction video game.
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RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. The game was developed by Naked Sky Entertainment and released on November 6, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released.
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wikidata · Q2180479
In this article
Key facts
Key facts
• Title — RoboBlitz • Developer — Naked Sky Entertainment • Publisher — Naked Sky Entertainment (PC) Microsoft Game Studios (XBLA) • Engine — Unreal Engine 3 • Released — Windows November 6, 2006 Xbox 360 December 6, 2006 • Genre — Puzzle, action • Modes — Single player • Platforms — Microsoft Windows, Xbox 360
Plot
Plot
Blitz is a technician robot tasked with the maintenance of an orbital space cannon when it comes under attack from NEOD forces. The game does not feature a detailed plot or background. Instead the focus is on task completion with the assistance of another un-named and incapacitated robot similar to Blitz.
Gameplay
Gameplay
• Illustration — Blitz navigates between lasers in the Security Vault The player controls a robot who must navigate through six three part sectors to power up an orbital space cannon. Each sector has a multitude of enemies and a singular physics based puzzle per stage, as well as 'upgradium' pickups that can be used to expand Blitz' utilities, movement, and weaponry. Blitz can jump and interact with machines and elevators. It is able to grab objects likes barrels, carry them and use them to crush enemies as well as use weapons to shoot various enemies. Players can choose a more difficult game mode which when completed, gives access to bonus content.
Development
Development
RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally. This technique is used to make the game file size smaller, the actual game is less than 50 megabytes on Xbox Live.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2006
RoboBlitz published.
2006
RoboBlitz is recorded as published in 2006.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
RoboBlitz is associated with United States.
Country
Reception
RoboBlitz was met with critical acclaim and has received several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards. The game was the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.
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References
Citations
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authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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