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Rise of the Robots

Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and MS-DOS compatible operating systems by Mirage's Instinct Design, it was ported to video game consoles, including the Super NES, Mega Drive, and 3DO. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor, who has taken over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among ECO35-2's enemies. Developed by a team of five people, including former Bitmap Brothers member Sean Griffiths, Rise of the Robots was intended to utilize a high level of artificial intelligence (AI) that had never been seen in other fighting games at the time.

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Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and MS-DOS compatible operating systems by Mirage's Instinct Design, it was ported to video game consoles, including the Super NES, Mega Drive, and 3DO. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor, who has taken over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among ECO35-2's enemies. Developed by a team of five people, including former Bitmap Brothers member Sean Griffiths, Rise of the Robots was intended to utilize a high level of artificial intelligence (AI) that had never been seen in other fighting games at the time.

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wikidata · Q644838 · wikipedia · Rise of the Robots

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Provenance and holdings
  4. 04Notes, references and evidence

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