Rec Room
Rec Room was a virtual reality online game platform developed by Rec Room Inc. (formerly known as Against Gravity Corp.). The game was available on various platforms, including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Meta Quest.
Rec Room
- Name
- Rec Room
- Date
- 2016
- Language
- English
- Genre
- action game · sports video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Rec Room was a virtual reality online game platform developed by Rec Room Inc. (formerly known as Against Gravity Corp.). The game was available on various platforms, including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Meta Quest.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Rec Room. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q47004657
In this article
The object
The object
Various unofficial fan servers have since been created using most of the game's original assets. There have been no official sequels for the game as of 2026. A platform that made up a collection of player made games, also known as Rooms. These Rooms mainly consisted of player-made games, but those created by the company themselves were referred to as "Rec Room Originals" or "RROs". These rooms could be accessed by selecting them using an in-game game discovery menu, or by walking through "room doors" found in other rooms, as well as joining through invitations sent by in-game friends. On June 1, 2026, following financial issues within the Rec Room Inc. Company, Rec Room officially ceased operations and shut down all game servers.
Key facts
Key facts
• Name — Rec Room • Developer — Rec Room Inc. • Type — Game creation system, massively multiplayer online game • Launched — June 1, 2016; years ago • Discontinued — June 1, 2026; days ago • Platform — * PlayStation 4 • PlayStation 5 • PlayStation VR • Android • Oculus Quest • Meta Quest 2 • Meta Quest 3 • Meta Quest 3S • Meta Quest Pro • Oculus Rift • Oculus Rift S • Xbox One • Microsoft Windows • Xbox Series X/S • iOS • PICO Neo 3 • PICO 4 • PICO 4 Ultra • Nintendo Switch • Status — Defunct • Key People — Cameron Brown, Dan Kroymann, Bilal Orhan and Josh Wehrly • Website — www.recroom.com www.rec.net (now defunct)
Virtual reality support
Virtual reality support
Rec Room supported optional virtual reality (VR) gameplay across compatible devices, including headsets from Meta, Pico 4, and Steam VR platforms. In virtual reality mode, players interacted with the environment using motion controllers, enabling object manipulation and spatial movement. A non-VR mode known as "screen mode" was also available, allowing access to the game without needing a headset through a PC or PS4, and was later expanded to iOS, PS5, Xbox, Nintendo Switch, and Android. In VR mode, players could explore the in-game space within the confines of their physical floor space, while roaming further in-game by using the controllers. Players could "teleport" a short distance, and likely experience no virtual reality sickness, or could "walk" smoothly with the thumbstick, although this posed a higher risk of motion sickness.
Orientation & Dorm Room
Orientation & Dorm Room
When loading into the game for the first time, new players would start in Orientation, a place where they would be introduced to the game's basic mechanics and given their virtual watch. After going through orientation, players would start in their Dorm Room any time they loaded into the game. • Illustration — A user-customized Avatar, assembled from accessories and clothes officially made by Rec Room The Dorm Room was a small private room with a flexible dummy that players could punch, a whiteboard that players could draw on, and a mirror. Players could change their outfit and appearance via buttons on the side of the mirror, which could also be used to access the in-game shop to buy more outfit items. Players could leave their Dorm Room by either interacting with a door, which would load them into the Rec Center, or could choose a room to go to from their watch menu. The watch menu had a list of rooms sorted by their genres and types. Players could also use a search bar to search up a specific room to play.
Public Rooms & Social Interaction
User generated content
User generated content
When Rec Room was first released, no creation system existed for players. All playable games were made by the developer team and released as Rec Room Originals. Shortly after the game's release, the 3D Pen was added, resembling a large, red, chunky hot glue gun with the ability to draw in 3D space, creating movable objects primarily meant for playing Charades. Rec Room later introduced the Sandbox Machine, a stationary arcade cabinet style machine with a simple UI, which could spawn objects such as weapons, sports props, and furniture. On September 14th, 2017, Rec Room released Custom Rooms, allowing players to create and privately host their rooms, or publish them for others to join, replacing the previous "private games" menu. • Illustration — Maker Pen (left) vs 3D Pen (right) On October 2nd, 2017, Rec Room released the "Maker Pen", a tool that could create a wider variety of shapes, use more colors, and utilize functions like the Clone tool. It retained the same 3D model as the 3D Pen, but had a blue-colored body and an orange "glue stick", unlike the 3D pen's red colors. This early version of the Maker Pen featured very few tools and functions relative to later versions. At this point, creations with the Maker Pen could not be saved, but on December 14, 2017, Saved Rooms Alpha released, allowing players to save (and restore) rooms in their current state. Players were limited to a maximum amount of objects they could create in a given room, represented by an "Ink" limit. Each item and shape would have a different Ink cost based on the average computation required to display it, to ensure rooms would all run well on most hardware, without crashing players' games. Ink values for objects could be decreased by setting them to "Decoration" mode, where they could not be interacted with by players and had no physics. The "glue stick" in the Maker Pen would reduce in size based on how much ink was used in the current room.
Circuits V1
Circuits V1
On Feb 15th, 2018, Rec Room introduced the Circuits V1 system in the Maker Pen. This system was developed mainly from 2018 to 2021, and worked with a system of wires. In the code, events ran constantly. An integer value was assigned to each event which could be changed by wiring, and when an event occurred, an integer would send to the next chip. As a chip would detect a change in integer value at the input, it would be able to send output to the next chip. Players were assigned player IDs, which served as the primary form of integer input in order to keep track of players.
Circuits V2
Circuits V2
• Illustration — A series of connected CV2 chips In 2021, Rec Room introduced a more feature-rich version of the circuit system called Circuits V2 (often abbreviated "CV2"), a visual programming language. CV2 chips had a different design than Circuits V1, with gray rectangular chips with ports on either side, where each port represented a different kind of input or output. Circuits V1 continued existing alongside CV2. The most common types of ports in CV2 included an orange arrow-shaped port, (an "input exec" port), triggered by an exec signal sent from another chip, and multiple colored rectangular ports; a blue port representing a floating-point, a green port representing an integer value, and a purple port representing a string or text input. When an event was triggered, input ports wired to that event would have their data updated, either locally or globally. The code would then be accessible as an output connectable to another input. For example, an If statement triggered by another condition could send an exec signal to another chip in order to trigger a delay timer, only when the condition was true. CV2 was intended to be a less buggy, easier to understand, and more powerful system than Circuits V1. CV2 was actively in development until the game's shutdown announcement.
Rec Room Studio
Rec Room Studio
• Illustration — Rec Room Studio logo On September 23, 2022, Rec Room announced Rec Room Studio at Rec Con 2022. This was a partnership between Rec Room and game engine Unity in order to bring professional-level tools into Rec Room creation. Rec Room Studio's access was gradually rolled out starting in 2023, with it at first only being accessible to handpicked creators, and later to those who met minimum requirements and had Rec Room Plus, before opening access by November 13, 2024 to anyone who met the following requirements: • Player level of 20+ • One or more published rooms • Good moderation history • No bans of 7 or fewer days within the last 90 days • No bans of 8+ days in the last 2 years • No violations of the Creator Code of Conduct Rooms in Rec Room could be opened up as a scene within Unity using Rec Room Studio. It could then be edited with Unity tools, and allowed users to import assets and textures, custom sound, and custom animations, as well as utilize Unity's Terrain Editor and Unity ProBuilder. The game could then be uploaded to Rec Room and published, provided it passed an automated scan for inappropriate content. Creating an invention within Rec Room Studio rooms would also require passing moderation before the invention could be created. Later, in 2024, Rec Room dropped the Rec Room Plus requirement from Rec Room Studio, making it free for everyone.
Rooms 2.0
Rooms 2.0
Rooms 2.0 (abbreviated as R2) was introduced on October 10 at Rec Con 2023 and was made the default room system on April 14, 2025. It was an updated version of the original rooms system, intended to improve performance and creator abilities. Rooms 2.0 had new features, such as the removal of the ink limit, (though CV2 chips were still limited) expanded compatibility with Rec Room studio, in-room monetization changes, as well as hierarchical building and compound objects, which allowed for nesting of objects, improving organization and performance in projects. CV1 could not be used in Rooms 2.0 rooms. Both Rec Room Studio and CV2 were supported in Rooms 2.0, but CV1 and some other features which were part of Rooms 1.0, such as certain props, were not available. Rec Room later made Rooms 1.0 the default mode again, with players celebrating under the announcement. Rooms 2.0 remained an option for players. They previously stated that Rooms 2.0 "didn’t land like we needed it to." Multiple features of Rooms 2.0 were moved to Rooms 1.0, such as unlimited ink, room offers, inventory items, and Rooms 2.0 circuit components.
Creative programs
Creative programs
Rec Room had a variety of creative programs in-game and on its Discord server, and published tutorial articles and videos online to encourage room creation within Rec Room. This included creative classes. A player could apply to teach a class, and if accepted, they could create a classroom and allow students to enlist. Maker Pen classes could teach many subjects, with the most common being Rooms 2.0, building, circuiteering, and Rec Room Studio. Incentives for teaching a class included maker pen skins, and a gown avatar item, which was colored based on how many hours an individual had spent teaching, in purple for 10 hours, orange for 20, and green for 30. Taking a class could lead to the receiving of an in-game green graduation gown, with a different design from the green teacher gown. All classes had to be part of the Creator Hub, which was organized through Discord. Qualifications to start a class included minimum hourly totals and overall meeting quantities, and for teachers of a Rec Room Studio class, previously published quality content and access to a PC capable of running Unity with access to Rec Room Studio, as well as recording, streaming, and uploading video capabilities. Classes were limited to 3 teachers for those with under 50 hours of prior teaching, and 4 teachers with over 50. Workshops were also led in Rec Room. To become a workshop host, application was necessary. Workshops were creative events where creators could join and free-create in themes led by the host. Workshop hosts could gain Maker Pen skins from leading a workshop, and requirements to host a workshop were much less strict than those for starting a class. Creative events led by staff also occurred. The two most prominent being the Rec Room Gallery and the Maker Pen Class Q&A. The Rec Room Gallery was hosted every Wednesday at 8pm Eastern Standard Time, and featured submitted inventions, or creations, by creators. The Maker Pen Class Q&A was much akin to a workshop and occurred on Fridays and Sundays, although to create in it prior experience was necessary.
Currency and Monetization
Currency and Monetization
Rec Room's in-game currency, Tokens, could be purchased using real money, earned by subscribing to Rec Room Plus (Stylized as Rec Room+ or RR+), or by playing Rec Room Originals (Paintball, Laser Tag, Etc). Rec Room Original rewards would present players with a choice of one of three reward options, where one option had a chance of being tokens. Additional tokens could sometimes be earned by completing daily challenges. Tokens could be used to purchase skins, clothing and avatar items, and food items. RR+ granted several benefits, including the ability to make and sell user-generated content (such as inventions, custom clothing, or room keys), a 10% discount on all token-denominated items (excluding items in rooms), and a special name tag with the ability to add emojis. Tokens earned by selling created inventions or room keys could be exchanged for real money. It also provided access to Roomie. Roomie was an in-game companion with conversational AI features similar to ChatGPT or Claude, and was powered by "Roomie Energy". RR+ Subscribers would receive 8,000 energy per month, and further energy could be purchased at a rate of $1 per 1,000 Roomie Energy, either one-time for $5, or as a $20 monthly subscription. An active RR+ subscription was not required for subscribers to the $20 plan to use Roomie.
Player Lawsuit
Player Lawsuit
Rec Room sued an approximately 16 year old Canadian player for copyright infringement and cheating in-game, alleging he had developed and distributed cheat software for the game, displayed a Nazi flag in a public room, taken over other players' accounts, and evaded bans by Rec Room through creation of new accounts. Though he was located in Canada, the lawsuit took place in a court in Seattle, as the venue was agreed to by the player in the Rec Room Terms of Service. Rec Room sued for damages under the Digital Millennium Copyright Act, which could have levied $2,500 per copy of cheat software distributed, but the player later settled with Rec Room for $50,000, and an agreement to never play the game again.
Phone Number Breach
Phone Number Breach
On April 23, 2026, GeekWire alleged that in January that year, someone had used Rec Room's friend-finder feature to match people's in-game usernames with their phone numbers, and that someone familiar with the incident stated Rec Room had never proactively notified players that had their phone numbers linked to their account. They also alleged that Rec Room acknowledged the usage of the friend-finder API had spiked when the individual was querying phone numbers, and that they had then disabled the feature and banned the user involved.
Rec.net
Rec.net
On January 12, 2018, Rec.net was publicly released as a way to see and download photos players took in-game, and to manage account settings. In the year prior to its closure, Rec.net served its original purpose, with additional features including managing rooms, purchasing Rec Room+ and Tokens, and accessing creator tutorials. Following the shutdown, some individuals claimed the Rec.net domain was for sale on Sedo. A Rec Room developer stated the domain was not for sale. It was previously stated that Rec.net would go offline when Rec Room did on June 1st, though it was also stated in the same post that gift card refunds for unused funds would remain available on rec.net until June 15th. Rec.net shut down on June 9, 2026, leaving an orange page stating the game and the site were gone for good. The forum and recroom.com still remained accessible, though the forum only remained accessible until June 19th.
Development
Development
Seattle-based development studio Rec Room Inc. (formerly Against Gravity Corp.) was co-founded in April 2016 by Nicholas Fajt, Cameron Brown, Dan Kroymann, Bilal Orhan, Josh Wehrly, and John Bevis. Prior to the company's founding, CEO Fajt worked as a program manager on the HoloLens team at Microsoft. Kroymann worked on the same team after working on the Xbox team. CCO Brown worked as the creative director of HoloLens. In 2016 and early 2017, the company raised $5 million in funding for the development of Rec Room and its community. It remained free to download throughout its' lifespan. In June 2019, Rec Room Inc. announced that the company raised an additional $24 million over two rounds of funding. In December 2020, Rec Room Inc. announced an additional $20 million in funding. In March 2021, Rec Room Inc. announced another funding round of $100 million with a valuation of $1.25 billion leading to its unicorn status. In December 2021, Rec Room Inc. announced that they raised $145 million during another funding round, bringing the studio's value up to $3.5 billion. In March 2025, Rec Room laid off 16% of its staff, citing a "more challenging fundraising environment" and a slowdown in gaming market growth. This did not prevent a more severe layoff in August 2025, where 50% of the remaining staff were laid off.
Music
Music
Most of the music heard in Rec Room Originals was composed by creative director Cameron Brown, going by "gribbly" in-game, using Reason, with Korg Gadget also being used for music used in Laser Tag and Jumbotron.
Closure
Closure
On March 30, 2026, Rec Room announced on their blog and across their social media that the game would shut down all game servers on June 1, 2026 (12 p.m. PT), along with Rec.net and Rec Room Studio. Rec Room cited its inability to reach profitability as the reason. Previously, Rec Room had stated that for every $1 in revenue, after platform fees, they would receive 70 cents from their original content, and just 30 cents from user-generated content after creator payouts. Rec Room had previously stated on August 28, 2025 they had enough runway to continue operating into 2029, but later stated they chose to shut down sooner because 'we basically tried all the ideas we had to reach sustainable profitability' and hadn't succeeded, and wanted to give people months of advance notice while also taking care of their staff. At the time of the announcement, Rec Room had reached over 150 million total lifetime players. Immediately after the announcement, account creation, friend requests, and new Rec Room+ subscriptions were disabled. Token purchases and gift card redemption was set to end on May 1, 2026, followed by the end of creator token earnings on May 18, 2026. A final creator payout was scheduled for June 1, 2026, the same day the game, and Rec Room Studio's online services were to go offline. After the announcement was made, users were able to bulk download their photos taken in-game, and a "final report card" displaying their avatar, name, and bio. Creators could download rooms and inventions in non-playable formats via the Steam PC build, intended to allow recreation of rooms elsewhere, such as in Unity. Rec Room Studio (not to be confused with Rec Room) users can still access cached rooms on their local computer following the shutdown of Rec Room, in "limited offline mode". Less than a day prior to the day of the shutdown, Rec Room published an end credits video, ending with the quote "We created another dimension. With the span of our attention." Rec Room shut down at 12:00 P.M. Pacific Standard Time on June 1, 2026. Some users received messages when attempting to launch the game indicating there was an update available that was required to play, though no update existed. Alternative third-party implementations of Rec Room with operational servers were created before and after the shutdown announcement and continue to function. On June 2, 2026, Rec Room was removed for download on the Steam store, PlayStation store, Apple App Store, Google Play Store, and Meta Quest Store. The game was not removed from the Xbox store, or Pico store. Some players claimed Pico users were still able to access the game from their headsets without issue. On June 5, 2026, CCO of Rec Room Cameron Brown, also known as "Gribbly", posted on the official Rec Room subreddit that Rec Room was genuinely shut down, and not to give money to anyone claiming to fund-raise for Rec Room, stating "It's over."
Post-shutdown
Post-shutdown
Some users seemed to be continuing to play Rec Room after the shutdown, with players uploading photos from in-game of rooms, themselves, and other in-game players to rec.net following the shutdown on June 1. Steam player counts indicated over 500 players still in-game as of June 3, after a previous increase (and subsequent decline) of over 1,000 players the night before over the span of a few hours. The increase was attributed by a Rec Room developer responding to player questions to an automated build process that re-opened servers for Steam players, who were able to log into Rec Room on the 1st (1:50pm PT) and the 2nd (3:57pm-4:09pm PT and 6:36pm-8:59pm PT). By June 5, just under 300 players were online according to Steam player counts (which would include those on the main menu trying to log into Rec Room, even if not authenticated). Pico VR players were capable of logging in and continuing to play until June 9th. On June 9th, Rec Room officially shutdown with the closure of rec.net and its APIs, which meant no regular players could get back into Rec Room. Previously, a Rec Room developer stated that both developers and some select players were playing after the game's initial shutdown date to record things for posterity.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2016
Rec Room published.
2016
Rec Room is recorded as published in 2016.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Rec Room is associated with United States.
Country
Reception
Dan Ackerman, writing for CNET, described Rec Room as VR's "killer app". In January 2017, Ars Technica reported that trolling and harassment were major issues for Rec Room. In June 2017, MIT Technology Review contributor Rachel Metz described it as a great example of VR's potential for social interaction while criticizing its underdeveloped anti-abuse features. Filmmaker Joyce Wong described Rec Room as her choice of "most interesting piece of art in 2017".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Radium - YouTube.
- 2.Intro — Rec Room. Rec Room.
- 3.Ry-Guy. Maker Pen Workshop #1: Tomb Heist! & Room Doors++. 2020-07-22.
- 4.Room, Rec. School’s Out for Rec Room. 2026-03-30.
- 5.Rec Room - Rec Room UPDATE - the ^RecCenter edition! - Steam News. store.steampowered.com. 2018-08-28.
- 6.Rec Room on iOS. Rec Room Help Center.
- 7.Carcasole, David. Rec Room Is Now Available On PS5. PlayStation Universe. 2021-12-16.
- 8.Rec Room on Xbox! — Rec Room Developer Blog. Rec Room Developer Blog.
- 9.Nintendo Switch™ FAQ. rec.net.
- 10.Android — Rec Room. Rec Room.
- 11.Steam :: Rec Room :: Rec Room UPDATE - the "Locomotion" edition. store.steampowered.com. 2018-03-15.
- 12.Rec Room UPDATE - the "First Impressions" edition — Rec Room. Rec Room.
- 13.^DormRoom. rec.net.
- 14.Rec Room - Rec Room UPDATE is live - the "Move In" edition! - Steam News. store.steampowered.com. 2016-07-26.
- 15.Body Customization Sliders. Creator Forum.
- 16.^RecCenter. rec.net.
- 17.Steam :: Rec Room :: UPDATE IS LIVE - the "Rec Center" edition!. store.steampowered.com. 2017-06-08.
- 18.Rec Room - UPDATE is live - Disc Golf edition - Steam News. store.steampowered.com. 2016-09-20.
- 19.Wilde, Thomas. Why avatar-based social gaming app Rec Room doesn’t consider itself a ‘metaverse’ company. GeekWire. 2022-12-29.
- 20.Mattel & Rec Room Collaborate For Masters Of The Universe Release. Bleeding Cool News And Rumors. 2022-12-13.
- 21.Rec Room - UPDATE IS LIVE - The Lounge edition - Steam News. store.steampowered.com. 2016-12-22.
- 22.Junior Accounts & Age-Verification. Rec Room Help Center.
- 23.Parent's Guide — Rec Room. Rec Room.
- 24.VR Controls and Gestures. Rec Room Help Center. 2022-02-14.
- 25.Reporting Another Player. Rec Room Help Center. 2025-04-21.
- 26.Blocking Other Players. Rec Room Help Center. 2024-02-23.
- 27.Wilson, Jason. Rec Room social VR devs show users how to fight harassment. GamesBeat. 2017-05-08.
- 28.Rec Room - UPDATE IS LIVE - The "Propulsion" edition - Steam News. store.steampowered.com. 2017-03-22.
- 29.Steam :: Rec Room :: Rec Room UPDATE - the "Cheers" edition!. store.steampowered.com. 2017-10-27.
- 30.Leveling Up and Gaining XP. Rec Room Help Center. 2023-10-06.
- 31.Level Cap Increase. rec.net.
- 32.Rec Room - Major update released! - Steam News. store.steampowered.com. 2016-07-06.
- 33.Rec Room. How To Rec Room - Sandbox Machine. 2018-02-26.
- 34.Rec Room - Rec Room UPDATE - the "Sandbox Machine" edition! - Steam News. store.steampowered.com. 2017-08-31.
- 35.Rec Room - Rec Room UPDATE - the "Parklife" edition! - Steam News. store.steampowered.com. 2017-09-14.
- 36.Rec Room. How to Rec Room - Maker Pen. 2017-12-20.
- 37.Steam :: Rec Room :: Rec Room UPDATE - the "Maker Pen" edition!. store.steampowered.com. 2017-10-02.
- 38.Rec Room - Rec Room UPDATE - the ^clubhouse edition! - Steam News. store.steampowered.com. 2017-12-14.
- 39.VotaVader. All About Ink. 2020-12-15.
- 40.Compendio, Chris. How to get more ink in Rec Room. Gamepur. 2021-06-30.
- 41.Rec Room - Rec Room UPDATE - the "Merch Booth" edition - Steam News. store.steampowered.com. 2018-02-15.
- 42.PtblDuffy. Introducing Circuits V2. 2020-05-26.
- 43.Rec Room - Rec Room UPDATE - the "Circuits V2" edition - Steam News. store.steampowered.com. 2021-05-03.
- 44.cv2. Rec Room.
- 45.Brown, Cameron. The Circuits Handbook. 2021-05-03.
- 46.Rec Room UPDATE - the "Couple Small Things" Update. store.steampowered.com.
- 47.Kaser, Rachel. Rec Room announces new Studio creator tool at Rec Con. GamesBeat. 2022-09-24.
- 48.published, Thomas J. Meyer. Rec Room is about to get a ton of custom content with Rec Studio. Android Central. 2022-09-23.
- 49.Rec Room Studio. Rec Room.
- 50.Hayden, Scott. Rec Room's New Unity-powered Creation Suite Brings Industry Standard Tools to Social VR Platform. Road to VR. 2022-09-26.
- 51.Rec Room Studio — Rec Room. Rec Room. November 27, 2023.
- 52.Rec Room Studio (RRS) FAQ. Rec Room Help Center.
- 53.Rec Room Studio Expansion. rec.net.
- 54.We’ve Expanded Rec Room Studio Access to 50% of Creators – Check Your Status!. Creator Forum. 2025-01-24.
- 55.R2 Inventions - Now with Rec Room Studio content!. Creator Forum. 2025-04-16.
- 56.Rec Room Studio Expansion. rec.net.
- 57.Rec Room. The Next RRO, Rooms 2.0, and More Updates #RecCon 2023 Keynote with Gribbly & Crashfaster. 2023-10-10.
- 58.Rooms 2.0 is now the default for new creators. Creator Forum.
- 59.Limits V2 Update. rec.net.
- 60.Rec Room - Rec Room UPDATE - the "Road to Rooms 2" Edition - Steam News. store.steampowered.com. 2025-01-27.
- 61.Rooms 2.0 Compound Objects. rec.net.
- 62.Rooms 2.0 Features. rec.net.
- 63.Rooms 2.0 Hub. rec.net.
- 64.Rooms 2.0 Known Issues and FAQs. rec.net.
- 65.R1 is the new default room type + removing Maker AI. Creator Forum.
- 66.Rec Room Update - August 2025 —.
- 67.Creator Academy. rec.net.
- 68.Start Hosting & Teaching. rec.net.
- 69.Create A Class. rec.net.
- 70.^WorkshopsEvents. rec.net.
- 71.Club Rewards. rec.net.
- 72.Become A Workshop Host. rec.net.
- 73.More Rewarding Rewards —.
- 74.Purchasing Tokens or RR+ Using Your Gift Card Wallet Balance. Rec Room Help Center.
- 75.How to Get Money in Rec Room: The Ultimate Guide to Earning Tokens Glitch Free Guides. glitchfreeguides.com. 2026-04-28.
- 76.RecRoomPlus. Rec Room.
- 77.Rec Room. rec.net.
- 78.Introducing Roomie: Your AI Companion in the Roomiverse. rec.net.
- 79.Heaney, David. Rec Room Plus Subscribers Get Roomie, A Floating AI Companion. UploadVR. 2025-07-23.
- 80.Rec Room Plus Roomie Limits & New Plans Starting Today. Creator Forum. 2025-06-20.
- 81.Wilde, Thomas. Seattle startup Rec Room targets teenage Canadian game hacker in new lawsuit. GeekWire. 2023-10-18.
- 82.Rec Room Sues Player for Copyright Infringement and Other Claims Following Alleged Misconduct and Hacking Activities on Its Gaming Platform. Wilson Sonsini Goodrich & Rosati Professional Corporation Home Page - Palo Alto, Silicon Valley, San Francisco, New York, Seattle, San Diego, Washington, D.C., Shanghai, Hong Kong, Brussels - Rec Room Sues Player for Copyright Infringement and Other Claims Following Alleged Misconduct and Hacking Activities on Its Gaming Platform.
- 83.Canadian Teen Settles with $50,000 Fine in Rec Room Gaming Hack Case, Highlighting Cybersecurity Challenges. Legal News Feed. 2025-10-08.
- 84.ORDER granting the Parties' 50 Stipulated Motion for Entry of Consent Judgment. Signed by District Judge Kymberly K. Evanson. Justia. 2025-09-25.
- 85.Bishop, Todd. Brute-force attack linked Rec Room user phone numbers to online identities. GeekWire. 2026-04-23.
- 86.Rec Room. rec.net.
- 87.Guys rec.net is for sale. SAVE REC ROOM WE ALL BUYING IT. reddit.
- 88.rec.net.
- 89.Rec Room.
- 90.Creator Forum.
- 91.Creator Forum.
- 92.Spoke intelligence. Company Against Gravity. VBProfiles.
- 93.Hayden, Scott. 'Rec Room' Studio Raises $5M "to continue to build the future of Social VR". RoadToVR. February 2, 2017.
- 94.Matney, Lucas. Against Gravity is building a VR World that won't stop growing. TechCrunch.com. June 12, 2019.
- 95.Matney, Lucas. Social gaming platform Rec Room scores $20 million Series C. TechCrunch.com. December 17, 2020.
- 96.Matney, Lucas. Rec Room raises at $1.25B valuation from Sequoia and Index as VCs push to find another Roblox. TechCrunch.com. March 24, 2021.
- 97.Lyons, Kim. Rec Room rides uptick in users during the pandemic to become a VR unicorn. TechCrunch.com. March 25, 2021.
- 98.Rec Room Layoffs Hit 16% Of Staff As Studio Addresses 'Dramatically Changed' Market. March 4, 2025.
- 99.Rec Room lays off half its staff in major shakeup at Seattle startup. August 25, 2025.
- 100.Music. Rec Room.
- 101.RecCon keynote with Gribbly. rec.net.
- 102.Wrighteous. How Rec Room's Music Was Made. 2021-08-07.
- 103.Ackerman, Dan. VR finally has its killer app, and it's called Rec Room. CNET. August 12, 2016.
- 104.Newitz, Annalee. Welcome to the world of trolling in virtual reality. Ars Technica. January 24, 2017.
- 105.Metz, Rachel. Virtual Reality's Missing Element: Other People. MIT Technology Review. June 14, 2017.
- 106.Wong, Joyce. The art of VR: In 2017, filmmaker Joyce Wong found compelling new ways to socialize online. CBC Arts. December 27, 2017.
- 107.Blake, Vikki. VR Social Game Rec Room Is Shutting Down on its 10th Anniversary: 'Our Costs Always Ended Up Overwhelming the Revenue We Brought In'. IGN. 2026-03-31.
- 108.Forristal, Lauren. Social gaming platform Rec Room, once valued at $3.5B, is shutting down. TechCrunch. 2026-03-31.
- 109.Peters, Jay. 150 million users later, Roblox competitor Rec Room is shutting down. The Verge. 2026-03-31.
- 110.Sammut, Mark. These Games Are Sunsetting Very Soon. GameRant. 2026-04-14.
- 111.Partnered Creator Exchange Rate Update. rec.net.
- 112.Bishop, Todd. Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive. GeekWire. 2026-03-30.
- 113.F, Nick. Rec Room Finances And UGC Revenue. 2025-08-28.
- 114.Rec Room. Rec Room AMA - the final AMA!. 2026-06-01.
- 115.Forristal, Lauren. Social gaming platform Rec Room, once valued at $3.5B, is shutting down. TechCrunch. 2026-03-31.
- 116.School's Out for Rec Room. Rec Room Blog. 2026-03-30.
- 117.Bishop, Todd. Rec Room’s final day: Fans say goodbye as social gaming platform comes to an end. GeekWire. 2026-06-01.
- 118.Rec Room Shutdown Now Active As Game Goes Offline On Affected Platforms - The Click. 2026-06-01.
- 119.Radium. www.radie.app.
- 120.Rec Room alternative to play after shut down, and my idea. web.archive.org. 2026-04-06.
- 121.Rec Room on Steam. store.steampowered.com.
- 122.Rec Room. store.playstation.com.
- 123.Rec Room: Play with Friends App - App Store. App Store.
- 124.Rec Room - Play with friends! - Apps on Google Play. play.google.com.
- 125.Rec Room on Meta Quest Quest VR Games Meta Store. Meta.
- 126.Get Rec Room Xbox. www.xbox.com.
- 127.PICO Store - Rec Room. store-global.picoxr.com.
- 128.Only THESE People Can Play Rec Room!.
- 129.Genuinely what is happening??. reddit.
- 130.BOYS WE DID IT. reddit.
- 131.MAJOR UPDATE WE GOT IN REC ROOM USING THE PICO EMULATOR JOIN THE DISCORD TO SEE LIVE REC ROOM IN VC. reddit.
- 132.Notes on the future. reddit.
- 133.Rec Room Steam Charts. SteamDB.
- 134.Reddit. www.reddit.com.
- 135.MavInVR. Rec Room Shut Down… So Why Are These Players Still Online?. 2026-06-02.
- 136.Rec Room Steam Charts. SteamDB.
- 137.Rec Room Steam Charts. SteamDB.
- 138.Instagram. www.instagram.com. 2026-06-09.
- 139.Reddit. www.reddit.com.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Rebel TruckerWork
- Reber Manufacturing CompanyOrganisation
- ReBootWork
- RebourOrganisation
- ReccaWork
- ReceiverWork
- reclam de xeremiesTerminology
- reco-recoTerminology
Best supported in this field
For owners
Own a copy of Rec Room?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.