Real War
Real War is a 2001 real-time strategy video game and series of the same name developed by Rival Interactive and published by Simon & Schuster Interactive. In-game briefing voices were provided by R.
Real War
- Model
- Real War
- Date
- 2001
- Publisher
- Simon & Schuster
- Genre
- real-time tactics
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Documentary summary
Real War is a 2001 real-time strategy video game and series of the same name developed by Rival Interactive and published by Simon & Schuster Interactive. In-game briefing voices were provided by R.
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wikidata · Q597942
In this article
Key facts
Key facts
• Title — Real War • Developer — Rival Interactive, Semi Logic Entertainments • Publisher — Simon & Schuster Interactive • Released — August 2001 • Platforms — Microsoft Windows
Gameplay
Gameplay
Real War is a real-time strategy game. The player controls either the United States or the fictional Independent Liberation Army terrorist group. In each game of Real War, players start with a headquarters building, then construct buildings such as power generators and command centers to produce units. Infantry forces, tanks, aircraft including planes, helicopters, and stealth bombers, and naval units including carriers, destroyers, and submarines can be built, though all are identified by those generic names. Victory conditions vary by game mode, being last-man standing in multiplayer skirmish modes, but varied in the single-player campaigns. Unlike other real-time strategy games, Real War minimizes economic micromanagement, as the player automatically gains supplies that are used to build units. In addition, it focuses on a combined arms approach by limiting the number of units of certain types players can produce.
Development
Development
Real War had its origins in Joint Forces Employment, a game that was developed by OC Incorporated for the United States military, and used for training across several United States military academies. Joint Forces Employment was released on May 17, 2000 exclusively for the United States military, and was, apart from differences in interface and unit statistics for balancing, virtually identical to the Real War games eventually released for the civilian market. Real War was announced in January 2001. It was developed by Rival Interactive, a company based in Alexandria, Virginia; and Semi Logic Entertainments, a company based in California. Rival Interactive partnered with OC Incorporated to develop Real War.
Sequel
Sequel
A sequel, Real War: Rogue States, was published in 2002.
Places
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- United States
Reception
The game holds a rating of 48 of 100 on review aggregator Metacritic. GameSpy gave the game a score of 54% out of 100, stating "Real War is a dud of an RTS, with a few minor strengths buried under a mountain of problems". The game sold 300,000 copies. In Spain, the 2001 Real War game received a "Gold" prize from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento, for 40,000 sales in the country during its first year.
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Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Real War. Semi Logic Entertainments.
- 2.War games: Military training goes high-tech at CNN.com
- 3.Chick, Tom. Real War Review. GameSpot. October 12, 2001.
- 4.Simon & Schuster announces Real War.
- 5.JFE homepage at DTIC.
- 6.JFE homepage at Semi Logic Entertainments. Semi Logic Entertainments.
- 7.Walker, Trey. Simon & Schuster announces Real War. GameSpot. January 23, 2001.
- 8.About Rival Interactive. rivalinteractive.com.
- 9.About Semi Logic. Semi Logic Entertainments.
- 10.IGN Staff. Real War. IGN. October 25, 2001.
- 11.Osborne, Scott. Real War (PC). GameSpy.
- 12.Rgerbino. Real War. gamezone.com. September 10, 2001.
- 13.Fletcher, John. Real War. Computer Gaming World. 103. February 2002.
- 14.Abner, William. Real War. Computer Games Magazine. January 21, 2002.
- 15.Real War. Metacritic.
- 16.Adams, Dan. Real War: Rogue States. IGN. September 24, 2002.
- 17.Arcas, José. Se presentan los premios aDeSe en Madrid. MeriStation. October 2, 2002.
- 18.Asociación Española de Distribuidores y Editores de Software de Entretenimiento. Introducción; Los galardoness aDeSe.
- 19.Chick, Tom. Real War: Rogue States Review. GameSpot. October 17, 2002.
- 20.Adams, Dan. Real War: Rogue States. IGN. October 17, 2002.
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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