Ranarama
Ranarama (also Rana Rama) is a top-down Gauntlet-like action game developed by Graftgold and published by Hewson Consultants in 1987. The title appears to be a pun on rana, a genus of frogs. The game concept is similar to a previous game by Steve Turner for the ZX Spectrum called Quazatron, which was itself inspired by Paradroid, created by Turner's Graftgold colleague Andrew Braybrook.
Ranarama
- Date
- 1987
- Publisher
- Hewson Consultants
- Genre
- action game
VALÉORINE Encyclopedia
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Documentary summary
Ranarama (also Rana Rama) is a top-down Gauntlet-like action game developed by Graftgold and published by Hewson Consultants in 1987. The title appears to be a pun on rana, a genus of frogs. The game concept is similar to a previous game by Steve Turner for the ZX Spectrum called Quazatron, which was itself inspired by Paradroid, created by Turner's Graftgold colleague Andrew Braybrook.
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Documentary evidence
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wikidata · Q7290733
In this article
The object
The object
In 2004 it was featured as one of the games on the C64 Direct-to-TV.
Key facts
Key facts
• Title — Ranarama • Developer — Graftgold • Publisher — Hewson Consultants • Designer — Steve Turner • Programmer — Steve Turner (ZX Spectrum, Amstrad), Gary Foreman (C64), James Hutchby (ST) • Released — 1987 • Genre — Hack and slash • Modes — Single-player • Platforms — Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Plot
Plot
The main character is Mervyn, a sorcerer's apprentice whose botched spell turns him into a frog just in time to save him from an invasion of evil magic-users who slay his mentors. Mervyn's arcane capabilities are intact, and the game's aim is to hunt down the attackers.
Gameplay
Gameplay
Mervyn has four types of magic and eight increasingly potent and power-hungry spells for each: Offensive spells are projectile weaponry, defensive spells reduce damage etc., effect spells activate special abilities or are area-effect attacks, and power spells fuel the other kinds. Power spells degrade with damage and a constant drain ranging from "minimal" from "vast" depending on how well their power output can meet the power draw from what other spells the player has selected, used or not. Power spells drop to level one on expiration; expiring on that level is lethal and ends the game. Commonly found energy crystals replenish some power. The game is set in a dungeon split into eight levels that are freely traversable (but not necessarily immediately survivable), each of which is split into a labyrinthine network of rooms and houses some benevolent glyphs, 12 hostile wizards, hordes of monsters and monster generators. Rooms are not visible before they are entered, and their inhabitants only from within. Monsters cause damage by contact, attack en masse and fall easily, while wizards are much tougher and use attack spells. The latter can be defeated by attacks, but contact with them triggers a sub-game of unscrambling the mixed up word "RANARAMA" within a strict time limit. Failure expires the current power spell, but victory destroys the wizard and scatters four runes that can be used at Glyphs of Sorcery to change spells. On average there need to be 7.5 switchings of the letters. The starting positions which require the maximum of 16 switchings of the letters are "MAAAARRN" and "MAAAANRR".
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Ranarama is associated with United Kingdom.
Country
Reception
Crash gave the Spectrum version an overall score of 90%, calling it an "innovative" Gauntlet clone. Computer + Video Games gave the Commodore 64 version an overall score of 8.5 out of ten, stating that the game requires "a high degree of strategy".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Newsfield. Censored!. The Games Machine. 20. 54–56. July 1989.
- 2.Imagine. The Making of Ranarama. Retro Gamer. 136. 34–37. 4 December 2014.
- 3.Ranarama. Atari Legend.
- 4.Stone, Ben. Ranarama. Crash. Newsfield. 38. 108–109. March 1987. 0954-8661.
- 5.Ranarama. Spectrum Computing.
- 6.Software Reviews.
- 7.Game review, Amstrad June magazine, Future Publishing, issue 21, June 1987
- 8.Boughton, Paul. C+VG Reviews 7 - Ranarama. Computer + Video Games. EMAP. 67. 26. May 1987. 0261-3697.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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