Rakugakids
Rakugakids is a 2D fighting video game developed by Konami and released for the Nintendo 64 in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings.
Rakugakids
- Date
- 1998
- Publisher
- Rakugakids was published by Konami.
- Genre
- fighting game
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Rakugakids is a 2D fighting video game developed by Konami and released for the Nintendo 64 in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings.
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Documentary evidence
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Authority files
wikidata · Q3418096
In this article
Key facts
Key facts
• Developer — Konami Computer Entertainment Kobe • Publisher — Konami • Designer — Koji Yoshida Kentaro Hisai • Director — Koji Yoshida • Producer — Shigeharu Umezaki • Programmer — Kunihiko Noguchi Fumio Honda Masahiko Higashiyama • Artist — Kentaro Hisai Chisa Matsuda Megumi Wakayama • Composer — Tomoya Tomita Kozo Nakamura Masahiro Kimura • Genre — Fighting • Modes — Single-player, multiplayer • Platforms — Nintendo 64
Gameplay
Gameplay
• Illustration — A screenshot of Rakugakids gameplay. The game is similar in play to a toned-down Street Fighter. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air. Super combos in this game are referred to as "Magic", a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the screen. Super Meter levels can be spent in three ways: offense, where an attack causes heavy damage with a few hits; defense, where an attack causes little damage, but sends the opponent far away; and counter, usable only while the character is blocking, causes medium damage and sends the opponent flying away. Additional characters and secret options can be unlocked based on the amount of total playtime.
Characters
Characters
• Astronots (アストロノッツ) drawn by Andy (アンディ): A Buck Rogers-like astronaut and the game's protagonist, he fights using assorted pulp-era sci-fi devices like a raygun and rocket boots. • Captain. Cat. Kit (キャプテン・キャット・キット) drawn by DDJ: An anthropomorphic cat dressed in hip hop fashion, he fights using brass instruments, a basketball and breakdancing moves and also has the ability to spontaneously combust at will. • Marsa (マーサ) drawn by Nola (ノーラ): A witch bearing a hat that acts like a chicken, Marsa is the only one who can triple jump, and her 'Marsa Jump' sends her far up off screen. Used strategically, the players can avoid danger with it. • Robot C.H.O (ロボット C.H.O.) drawn by Jerry (ジェリー): The game's heavyweight grappler character and a robot who can transform into various metal objects, like a trashcan or a car. The spinning letters on its hand and head will change depending on its actions. • Beartank (ベアタンク) drawn by Clione (クリオネ): A green bear with tank guns on its head and back, it can change its body into a set of tank treads (leaving only its head exposed) and fire small copies of itself from either gun. For some reason, it is constantly sleeping. It is the speediest character, the second being Captain. Cat. Kit. • Cools. Roy (クールス・ロイ) drawn by Roy (ロイ): A cowboy-like character, who fights with honor (his taunt is a bow to the opponent). • Mamezo (マメゾ) drawn by Val (バル): A yellow boogeyman-style character with a green cape, his moves are mostly jelly-like transformations into various gadgets and tools (like a fork, an iron, scissors and more) or summon rockets and other things. He is introduced as the main villain in the intro.
Hidden characters
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Rakugakids is associated with Japan.
Country
Reception
Reception
Rakugakids did not garner a US release, its European release received a mixed reception from critics. with some criticising the fact that this European version had been poorly converted from the original Japanese game, which had originally played much faster
Legacy
Legacy
Journalist Steve Merrett cited Konami's Nintendo 64 library as its last set of games that focused on gameplay; games like Rakugakids, International Superstar Soccer 98 (1998), Castlevania (1999), used the Nintendo 64's processing power to add to gameplay tropes previously established in 2D gaming. For Rakugakids, 2D characters fought on a 3D background. The game's formula is also an example of how 2D fighters from companies like Konami, Capcom, and SNK incorporated different methods to stay relevant in a market filled with 3D games. Some references such as characters and music from Rakugakids were later added to other video games by Konami. In Castlevania: Circle of the Moon, protagonist Nathan Graves can transform into the Beartank character by equipping the Bear Ring and activating the Black Dog and Pluto cards (which normally transforms him into a Skeleton). The playable characters appear as battle cards in Goemon Mononoke Sugoroku. Beartank also appears as a secret character in Konami Krazy Racers. Music from the game also appears in some of Konami's Bemani games, namely Beatmania GB and Pop n' Music.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.1996-1999 N64 Software Perfect Catalog. The 64DREAM. February 2000.
- 2.IGN staff. Rakuga Kids: PaRappa the Fighter?. IGN. March 2, 1998.
- 3.Huhtala, Alex. Mini Reviews: Rakuga Kids. Computer and Video Games. EMAP. 206. 63. January 1999.
- 4.ASCII Corporation. New Games Cross Review: らくがきっず. Famitsu. 502. July 31, 1998.
- 5.Toose, Dan. Nintendo 64 Reviews: Rakuga Kids. Hyper. nextmedia. 64. 60. February 1999.
- 6.Kitts, Martin. Import Arena: Rakuga Kids. N64 Magazine. Future Publishing. 20. 78–79. October 1998.
- 7.Kitts, Martin. N64 Arena: Rakuga Kids. N64 Magazine. Future Publishing. 22. 90–91. December 1998.
- 8.EMAP. Review: Rakuga Kids. Nintendo Official Magazine. 75. 30–31. December 1998.
- 9.McDermott, Andy. 64 Magazine Reviews: Rakuga Kids. 64 Magazine. Paragon Publishing. 21. 56–57. December 1998.
- 10.Alway, Robin. New Nintendo 64 Games: Wax-on Wax-off. Arcade. Future Publishing. 2. 149. January 1999.
- 11.Halverson, Dave. World Republic: Rakuga Kids. Gamers' Republic. Millennium Publications. 5. 96. October 1998.
- 12.O'leary, Steve. Reviews: Rakuga Kids. N64 Gamer. Next Publishing. 11. 60–63. January 1999.
- 13.Hattersley, Mark. Review: Rakuga Kids. N64 Pro. IDG Media. 13. 42–43. November 1998.
- 14.Noel, Paul. Review: Rakuga Kids. N64 Pro. IDG Media. 17. 66–69. February 1999.
- 15.Austin, Jon. Quality Control: Rakuga Kids. Total 64. Rapide Publishing. 4. 90–91. February 1999.
- 16.Oliver Ehrle. Rakuga Kids – Test (N64) –. MAN!AC. February 1999.
- 17.The Eastern Giant. Retro Gamer. 157. 28.
- 18.Naytor, Robert. Rakugakids. Hardcore Gaming 101. March 20, 2012.
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References
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