Racing Simulation 3
RS3: Racing Simulation 3 is a racing video game developed by Ubi Soft Paris and published by Ubi Soft. It is a sequel to Monaco Grand Prix: Racing Simulation 2. It was released for Microsoft Windows in December 2002.
Racing Simulation 3
- Date
- 2002
- Genre
- racing video game
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RS3: Racing Simulation 3 is a racing video game developed by Ubi Soft Paris and published by Ubi Soft. It is a sequel to Monaco Grand Prix: Racing Simulation 2. It was released for Microsoft Windows in December 2002.
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wikidata · Q2291164 · wikipedia · Racing Simulation 3
In this article
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A PlayStation 2 port was released in October of the next year, albeit exclusively in Europe.
Key facts
Key facts
• Title — Racing Simulation 3 • Developer — Ubi Soft Paris • Publisher — Ubi Soft • Released — Windows PlayStation 2 October 30, 2003 • Genre — Sim racing • Modes — Single-player, multiplayer • Platforms — Windows, PlayStation 2
Gameplay
Gameplay
Racing Simulation 3 is a genericized approximation of the real life Formula One, but it lacks any officially licensed materials. Drivers and teams are given generic names. Track layouts are often authentic to real-world counterparts, but they are usually attributed to neighboring countries. For example, the Albert Park Circuit in Melbourne, Australia is instead located in New Zealand. PC Games noted that the Hockenheim layout is likewise placed in Poland "for licensing reasons". Despite the previous title being named for the Monaco Grand Prix, Racing Simulation 3 lacks any representation of the Circuit de Monaco. Sixteen circuits are included, and a bundled editor, the RS3 Custom Tool, lets players rename the drivers and teams and import their own car textures, so that real names can be reinstated manually. The Windows version offers six modes: single race, full race, championship, time attack, private trials and a scenario mode, and multiplayer is supported over a local area network. Beneath its arcade presentation the game retains simulation elements, including extensive car setup options and detailed telemetry, while weather and dirty tyres affect handling. The publisher advertised collision effects and cars modelled with around 3,000 polygons each, but reviewers reported that the Windows version had no meaningful damage model. The PlayStation 2 port opens with a fifteen-part driving school.
Development and release
Development and release
Racing Simulation 3 was produced by Ubi Soft's Paris studio as the publisher's fourth Formula One title, following F1 Racing Simulation (1997), Monaco Grand Prix: Racing Simulation 2 (1998) and F1 Racing Championship. Ubi Soft detailed the project in September 2002, describing an updated version of the engine used in its earlier games, new camera views and improved artificial intelligence. Unlike F1 Racing Championship, which had carried the FIA licence, the new game shipped without it. The PlayStation 2 port followed on 30 October 2003, exclusively in Europe, by which time the publisher had restyled its name from Ubi Soft to Ubisoft.
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- France
Named but not plotted · 1
Racing Simulation 3 is associated with France.
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Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Racing Simulation 3, revision 1370204674 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
The game received mixed to negative reviews, with its most substantial coverage coming from French and German outlets. Marcel Kleffmann of 4Players rated the Windows version 73%, and PC Games gave it 7 out of 10; both found a genuine simulation with deep setup options, telemetry and weather effects underneath a game that otherwise behaved like a fun racer, and criticised the weak opposition, the missing damage model and the dated graphics. Jeuxvideo.com scored it 10 out of 20, praising the depth of customisation but judging the driving close to unplayable and the game unworthy of its predecessors. Reviewing the PlayStation 2 version for the German magazine Maniac, Ulrich Steppberger rated its single-player component 46 out of 100, criticising the insensitive steering, unrealistic physics and choppy graphics.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Racing Simulation 3 auf dem Weg zum Fun-Racer. PC Games. 15 December 2002.
- 2.Mathieu, Ronny. Test – Racing Simulation 3. Gameswelt. 21 January 2003.
- 3.RS3 : Racing Simulation Three sur PC. Jeuxvideo.com.
- 4.Klum, Marcel. Racing Simulation 3 features. Neowin. 25 September 2002.
- 5.Steppberger, Ulrich. RS3: Racing Simulation Three – im Klassik-Test (PS2). Maniac. 15 May 2022.
- 6.Racing Simulation 3. GameStar.
- 7.Test du jeu RS3 : Racing Simulation Three sur PC. Jeuxvideo.com. 6 March 2003.
- 8.Kleffmann, Marcel. Racing Simulation 3 (Rennspiel) - Racing Simulation 3. 4Players. 1, 2 & Conclusion. 6 January 2003.
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